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Added note of clip plane being unsupported on OpenGL ES 2.0.

Lasse Öörni 12 роки тому
батько
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0c393f915a
1 змінених файлів з 2 додано та 0 видалено
  1. 2 0
      Docs/Reference.dox

+ 2 - 0
Docs/Reference.dox

@@ -840,6 +840,8 @@ OpenGL ES 2.0 has further limitations:
 
 
 - For improved performance, shadow mapping quality is reduced: there is no smooth PCF filtering and directional lights can have a maximum of 2 cascades.
 - For improved performance, shadow mapping quality is reduced: there is no smooth PCF filtering and directional lights can have a maximum of 2 cascades.
 
 
+- Custom clip planes are not currently supported.
+
 \page Materials Materials
 \page Materials Materials
 
 
 Material and Technique resources define how to render 3D scene geometry. On the disk, they are XML data. By default, materials exist in the Bin/CoreData/Materials & Bin/Data/Materials subdirectories, and techniques exist in the Bin/CoreData/Techniques subdirectory.
 Material and Technique resources define how to render 3D scene geometry. On the disk, they are XML data. By default, materials exist in the Bin/CoreData/Materials & Bin/Data/Materials subdirectories, and techniques exist in the Bin/CoreData/Techniques subdirectory.