|
|
@@ -848,7 +848,7 @@ motion. For ragdolls this is not absolute, as retaining proper bone hierarchy is
|
|
|
|
|
|
Specifying the constraint's motion axis instead of rotation is provided as an alternative as it can be more intuitive, see \ref Constraint::SetAxis "SetAxis()". However, by explicitly specifying a rotation you can be sure the constraint is oriented precisely as you want.
|
|
|
|
|
|
-Hinge and slider constraints support defining limits for the motion. To be generic, these are encoded slightly unintuitively into Vector2's. For a hinge constraint, the low and high limit X coordinates define the minimum and maximum angle in degrees. For example -45 to 45. For a slider constraint, the X coordinates define the maximum linear motion in world space units, and the Y coordinates define maximum angular motion in degrees. The cone twist constraint uses only the high limit to define the maximum angles (minimum angle is always -maximum) in the following manner: The X coordinate is the limit of the twist (main) axis, while Y is the limit of the swinging motion about the other axes.
|
|
|
+Hinge, slider and cone twist constraints support defining limits for the motion. To be generic, these are encoded slightly unintuitively into Vector2's. For a hinge constraint, the low and high limit X coordinates define the minimum and maximum angle in degrees. For example -45 to 45. For a slider constraint, the X coordinates define the maximum linear motion in world space units, and the Y coordinates define maximum angular motion in degrees. The cone twist constraint uses only the high limit to define the maximum angles (minimum angle is always -maximum) in the following manner: The X coordinate is the limit of the twist (main) axis, while Y is the limit of the swinging motion about the other axes.
|
|
|
|
|
|
\section Physics_Events Physics events
|
|
|
|