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@@ -41,6 +41,7 @@ CollisionEdge2D::CollisionEdge2D(Context* context) : CollisionShape2D(context),
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{
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{
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Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_);
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Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_);
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edgeShape_.Set(ToB2Vec2(vertex1_ * worldScale), ToB2Vec2(vertex2_ * worldScale));
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edgeShape_.Set(ToB2Vec2(vertex1_ * worldScale), ToB2Vec2(vertex2_ * worldScale));
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+
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fixtureDef_.shape = &edgeShape_;
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fixtureDef_.shape = &edgeShape_;
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}
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}
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