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Force CI build.

aster2013 11 years ago
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0d5e70ef46
1 changed files with 1 additions and 0 deletions
  1. 1 0
      Source/Engine/Urho2D/CollisionEdge2D.cpp

+ 1 - 0
Source/Engine/Urho2D/CollisionEdge2D.cpp

@@ -41,6 +41,7 @@ CollisionEdge2D::CollisionEdge2D(Context* context) : CollisionShape2D(context),
 {
 {
     Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_);
     Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_);
     edgeShape_.Set(ToB2Vec2(vertex1_ * worldScale), ToB2Vec2(vertex2_ * worldScale));
     edgeShape_.Set(ToB2Vec2(vertex1_ * worldScale), ToB2Vec2(vertex2_ * worldScale));
+
     fixtureDef_.shape = &edgeShape_;
     fixtureDef_.shape = &edgeShape_;
 }
 }