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@@ -341,6 +341,9 @@ void CustomGeometry::Commit()
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boundingBox_.Merge(vertices_[i][j].position_);
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}
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+ // Make sure world-space bounding box will be updated
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+ OnMarkedDirty(node_);
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+
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// Resize (recreate) the vertex buffer only if necessary
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if (vertexBuffer_->GetVertexCount() != totalVertices || vertexBuffer_->GetElementMask() != elementMask_ ||
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vertexBuffer_->IsDynamic() != dynamic_)
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