Преглед изворни кода

Travis CI: API documentation update at 2015-07-22 06:14:06 UTC.
[ci package]

Commit: https://github.com/urho3d/Urho3D/commit/3da81f2b918003693727d57f9363f8218c9cd421

Message: Added missing script bindings for Vector::Abs() & IsInsideFast()

urho3d-travis-ci пре 10 година
родитељ
комит
0dc9256b2a
3 измењених фајлова са 19 додато и 1 уклоњено
  1. 9 0
      Docs/AngelScriptAPI.h
  2. 9 0
      Docs/ScriptAPI.dox
  3. 1 1
      Source/Urho3D/.soversion

+ 9 - 0
Docs/AngelScriptAPI.h

@@ -892,6 +892,8 @@ void Define(float, float);
 Intersection IsInside(const BoundingBox&) const;
 Intersection IsInside(const Sphere&) const;
 Intersection IsInside(const Vector3&) const;
+Intersection IsInsideFast(const BoundingBox&) const;
+Intersection IsInsideFast(const Sphere&) const;
 void Merge(const BoundingBox&);
 void Merge(const Frustum&);
 void Merge(const Polyhedron&);
@@ -4553,6 +4555,8 @@ float Distance(const Vector3&) const;
 Intersection IsInside(const BoundingBox&);
 Intersection IsInside(const Sphere&);
 Intersection IsInside(const Vector3&);
+Intersection IsInsideFast(const BoundingBox&) const;
+Intersection IsInsideFast(const Sphere&) const;
 void Transform(const Matrix3&);
 void Transform(const Matrix3x4&);
 Frustum Transformed(const Matrix3&) const;
@@ -9510,6 +9514,8 @@ float Distance(const Vector3&) const;
 Intersection IsInside(const BoundingBox&) const;
 Intersection IsInside(const Sphere&) const;
 Intersection IsInside(const Vector3&) const;
+Intersection IsInsideFast(const BoundingBox&) const;
+Intersection IsInsideFast(const Sphere&) const;
 void Merge(const BoundingBox&);
 void Merge(const Frustum&);
 void Merge(const Sphere&);
@@ -11736,6 +11742,7 @@ Array<Variant> values;
 class Vector2
 {
 // Methods:
+Vector2 Abs() const;
 float AbsDotProduct(const Vector2&) const;
 float DotProduct(const Vector2&) const;
 bool Equals(const Vector2&) const;
@@ -11759,6 +11766,7 @@ float y;
 class Vector3
 {
 // Methods:
+Vector3 Abs() const;
 float AbsDotProduct(const Vector3&) const;
 float Angle(const Vector3&) const;
 Vector3 CrossProduct(const Vector3&) const;
@@ -11785,6 +11793,7 @@ float z;
 class Vector4
 {
 // Methods:
+Vector4 Abs() const;
 float AbsDotProduct(const Vector4&) const;
 float DotProduct(const Vector4&) const;
 bool Equals(const Vector4&) const;

+ 9 - 0
Docs/ScriptAPI.dox

@@ -3137,6 +3137,8 @@ Methods:
 - Intersection IsInside(const BoundingBox&) const
 - Intersection IsInside(const Sphere&) const
 - Intersection IsInside(const Vector3&) const
+- Intersection IsInsideFast(const BoundingBox&) const
+- Intersection IsInsideFast(const Sphere&) const
 - void Merge(const BoundingBox&)
 - void Merge(const Frustum&)
 - void Merge(const Polyhedron&)
@@ -6288,6 +6290,8 @@ Methods:
 - Intersection IsInside(const BoundingBox&)
 - Intersection IsInside(const Sphere&)
 - Intersection IsInside(const Vector3&)
+- Intersection IsInsideFast(const BoundingBox&) const
+- Intersection IsInsideFast(const Sphere&) const
 - void Transform(const Matrix3&)
 - void Transform(const Matrix3x4&)
 - Frustum Transformed(const Matrix3&) const
@@ -10595,6 +10599,8 @@ Methods:
 - Intersection IsInside(const BoundingBox&) const
 - Intersection IsInside(const Sphere&) const
 - Intersection IsInside(const Vector3&) const
+- Intersection IsInsideFast(const BoundingBox&) const
+- Intersection IsInsideFast(const Sphere&) const
 - void Merge(const BoundingBox&)
 - void Merge(const Frustum&)
 - void Merge(const Sphere&)
@@ -12490,6 +12496,7 @@ Properties:
 
 Methods:
 
+- Vector2 Abs() const
 - float AbsDotProduct(const Vector2&) const
 - float DotProduct(const Vector2&) const
 - bool Equals(const Vector2&) const
@@ -12513,6 +12520,7 @@ Properties:
 
 Methods:
 
+- Vector3 Abs() const
 - float AbsDotProduct(const Vector3&) const
 - float Angle(const Vector3&) const
 - Vector3 CrossProduct(const Vector3&) const
@@ -12539,6 +12547,7 @@ Properties:
 
 Methods:
 
+- Vector4 Abs() const
 - float AbsDotProduct(const Vector4&) const
 - float DotProduct(const Vector4&) const
 - bool Equals(const Vector4&) const

+ 1 - 1
Source/Urho3D/.soversion

@@ -1 +1 @@
-0.0.121
+0.0.122