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@@ -892,6 +892,8 @@ void Define(float, float);
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Intersection IsInside(const BoundingBox&) const;
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Intersection IsInside(const Sphere&) const;
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Intersection IsInside(const Vector3&) const;
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+Intersection IsInsideFast(const BoundingBox&) const;
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+Intersection IsInsideFast(const Sphere&) const;
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void Merge(const BoundingBox&);
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void Merge(const Frustum&);
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void Merge(const Polyhedron&);
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@@ -4553,6 +4555,8 @@ float Distance(const Vector3&) const;
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Intersection IsInside(const BoundingBox&);
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Intersection IsInside(const Sphere&);
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Intersection IsInside(const Vector3&);
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+Intersection IsInsideFast(const BoundingBox&) const;
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+Intersection IsInsideFast(const Sphere&) const;
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void Transform(const Matrix3&);
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void Transform(const Matrix3x4&);
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Frustum Transformed(const Matrix3&) const;
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@@ -9510,6 +9514,8 @@ float Distance(const Vector3&) const;
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Intersection IsInside(const BoundingBox&) const;
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Intersection IsInside(const Sphere&) const;
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Intersection IsInside(const Vector3&) const;
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+Intersection IsInsideFast(const BoundingBox&) const;
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+Intersection IsInsideFast(const Sphere&) const;
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void Merge(const BoundingBox&);
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void Merge(const Frustum&);
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void Merge(const Sphere&);
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@@ -11736,6 +11742,7 @@ Array<Variant> values;
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class Vector2
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{
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// Methods:
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+Vector2 Abs() const;
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float AbsDotProduct(const Vector2&) const;
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float DotProduct(const Vector2&) const;
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bool Equals(const Vector2&) const;
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@@ -11759,6 +11766,7 @@ float y;
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class Vector3
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{
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// Methods:
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+Vector3 Abs() const;
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float AbsDotProduct(const Vector3&) const;
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float Angle(const Vector3&) const;
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Vector3 CrossProduct(const Vector3&) const;
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@@ -11785,6 +11793,7 @@ float z;
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class Vector4
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{
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// Methods:
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+Vector4 Abs() const;
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float AbsDotProduct(const Vector4&) const;
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float DotProduct(const Vector4&) const;
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bool Equals(const Vector4&) const;
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