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@@ -201,8 +201,8 @@ void CheckVisibilityWork(const WorkItem* item, unsigned threadIndex)
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if (drawable->GetDrawableFlags() & DRAWABLE_GEOMETRY)
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{
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Zone* drawableZone = drawable->GetZone();
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- if (!cameraZoneOverride && (drawable->IsZoneDirty() || !drawableZone || drawableZone->GetPriority() <
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- view->highestZonePriority_ || (drawableZone->GetViewMask() & cameraViewMask) == 0))
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+ if (!cameraZoneOverride && (drawable->IsZoneDirty() || !drawableZone || (drawableZone->GetViewMask() &
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+ cameraViewMask) == 0))
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view->FindZone(drawable);
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const BoundingBox& geomBox = drawable->GetWorldBoundingBox();
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