Browse Source

Fixed Node::LookAtXYZ function default value.

Aster Jian 12 years ago
parent
commit
0f52702801
2 changed files with 3 additions and 3 deletions
  1. 1 1
      Docs/LuaScriptAPI.dox
  2. 2 2
      Source/Extras/LuaScript/pkgs/Scene/Node.pkg

+ 1 - 1
Docs/LuaScriptAPI.dox

@@ -3885,7 +3885,7 @@ Methods:<br>
 - void Yaw(float angle, bool fixedAxis = false)
 - void Roll(float angle, bool fixedAxis = false)
 - void LookAt(const Vector3& target, const Vector3& upAxis = Vector3::UP)
-- LookAtXYZ(float x, float y, float z, float upX = 0.0f, float upY = 0.0f, float upZ =  1.0f)
+- LookAtXYZ(float x, float y, float z, float upX = 0.0f, float upY = 1.0f, float upZ =  0.0f)
 - void Scale(float scale)
 - void Scale(const Vector3& scale)
 - ScaleXYZ(float x, float y, float z)

+ 2 - 2
Source/Extras/LuaScript/pkgs/Scene/Node.pkg

@@ -62,7 +62,7 @@ class Node : public Serializable
     void Roll(float angle, bool fixedAxis = false);
     
     void LookAt(const Vector3& target, const Vector3& upAxis = Vector3::UP);
-    tolua_outside void NodeLookAtXYZ @ LookAtXYZ(float x, float y, float z, float upX = 0.0f, float upY = 0.0f, float upZ =  1.0f);
+    tolua_outside void NodeLookAtXYZ @ LookAtXYZ(float x, float y, float z, float upX = 0.0f, float upY = 1.0f, float upZ = 0.0f);
     
     void Scale(float scale);
     void Scale(const Vector3& scale);
@@ -248,7 +248,7 @@ static void NodeRotateXYZ(Node* node, float x, float y, float z, bool fixedAxis
     node->Rotate(Quaternion(x, y, z), fixedAxis);
 }
 
-static void NodeLookAtXYZ(Node* node, float x, float y, float z, float upX = 0.0f, float upY = 0.0f, float upZ =  1.0f)
+static void NodeLookAtXYZ(Node* node, float x, float y, float z, float upX = 0.0f, float upY = 1.0f, float upZ = 0.0f)
 {
     node->LookAt(Vector3(x, y, z), Vector3(upX, upY, upZ));
 }