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@@ -53,8 +53,8 @@ void CreateScene()
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return;
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spriterNode = scene_.CreateChild("SpriterAnimation");
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- AnimatedSprite2D@ animatedSprite = spriterNode.CreateComponent("AnimatedSprite2D");
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- animatedSprite.SetAnimation(spriterAnimationSet, spriterAnimationSet.GetAnimation(spriterAnimationIndex), LM_FORCE_LOOPED);
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+ AnimatedSprite2D@ spriterAnimatedSprite = spriterNode.CreateComponent("AnimatedSprite2D");
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+ spriterAnimatedSprite.SetAnimation(spriterAnimationSet, spriterAnimationSet.GetAnimation(spriterAnimationIndex), LM_FORCE_LOOPED);
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}
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void CreateInstructions()
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