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Fix NinjaSnowWar compile error.

Lasse Öörni 12 years ago
parent
commit
10ce31bb69
2 changed files with 4 additions and 4 deletions
  1. 3 3
      Bin/Data/Scripts/NinjaSnowWar.as
  2. 1 1
      Bin/Data/Scripts/NinjaSnowWar/AIController.as

+ 3 - 3
Bin/Data/Scripts/NinjaSnowWar.as

@@ -194,7 +194,7 @@ void InitTouchInput()
 
     moveButton = BorderImage();
     moveButton.texture = cache.GetResource("Texture2D", "Textures/TouchInput.png");
-    moveButton.imageRect = IntRect(0, 0, 96, 96);
+    moveButton.imageRect = IntRect(0, 0, 96, 96);
     moveButton.SetAlignment(HA_LEFT, VA_BOTTOM);
     moveButton.SetPosition(touchButtonBorder, -touchButtonBorder);
     moveButton.SetSize(touchButtonSize, touchButtonSize);
@@ -1003,7 +1003,7 @@ void UpdateControls()
 
         playerControls.yaw += mouseSensitivity * input.mouseMoveX;
         playerControls.pitch += mouseSensitivity * input.mouseMoveY;
-        playerControls.pitch = Clamp(playerControls.pitch, -60, 60);
+        playerControls.pitch = Clamp(playerControls.pitch, -60.0, 60.0);
 
         // In singleplayer, set controls directly on the player's ninja. In multiplayer, transmit to server
         if (singlePlayer)
@@ -1110,7 +1110,7 @@ void UpdateFreelookCamera()
 
     playerControls.yaw += mouseSensitivity * input.mouseMoveX;
     playerControls.pitch += mouseSensitivity * input.mouseMoveY;
-    playerControls.pitch = Clamp(playerControls.pitch, -90, 90);
+    playerControls.pitch = Clamp(playerControls.pitch, -90.0, 90.0);
     gameCameraNode.rotation = Quaternion(playerControls.pitch, playerControls.yaw, 0);
 }
 

+ 1 - 1
Bin/Data/Scripts/NinjaSnowWar/AIController.as

@@ -84,7 +84,7 @@ class AIController
             Vector3 targetAim = (predictedPos - ownPos);
 
             // Add distance/height compensation
-            float compensation = Max(targetAim.length - 15, 0);
+            float compensation = Max(targetAim.length - 15, 0.0);
             targetAim += Vector3(0, 0.6, 0) * compensation;
 
             // X-aiming