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@@ -1261,6 +1261,7 @@ void Material::ResetToDefaults()
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batchedParameterUpdate_ = true;
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shaderParameters_.Clear();
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+ shaderParameterAnimationInfos_.Clear();
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SetShaderParameter("UOffset", Vector4(1.0f, 0.0f, 0.0f, 0.0f));
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SetShaderParameter("VOffset", Vector4(0.0f, 1.0f, 0.0f, 0.0f));
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SetShaderParameter("MatDiffColor", Vector4::ONE);
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