Browse Source

Merge SDL 2.0.3.

Lasse Öörni 11 years ago
parent
commit
1439b1c4be
100 changed files with 6067 additions and 712 deletions
  1. 16 16
      Source/ThirdParty/SDL/BUGS.txt
  2. 20 20
      Source/ThirdParty/SDL/COPYING.txt
  3. 53 53
      Source/ThirdParty/SDL/CREDITS.txt
  4. 40 40
      Source/ThirdParty/SDL/INSTALL.txt
  5. 13 13
      Source/ThirdParty/SDL/README-SDL.txt
  6. 38 38
      Source/ThirdParty/SDL/README.txt
  7. 10 10
      Source/ThirdParty/SDL/TODO.txt
  8. 1 1
      Source/ThirdParty/SDL/include/SDL.h
  9. 40 2
      Source/ThirdParty/SDL/include/SDL_assert.h
  10. 7 106
      Source/ThirdParty/SDL/include/SDL_atomic.h
  11. 1 1
      Source/ThirdParty/SDL/include/SDL_audio.h
  12. 1 1
      Source/ThirdParty/SDL/include/SDL_bits.h
  13. 1 1
      Source/ThirdParty/SDL/include/SDL_blendmode.h
  14. 1 1
      Source/ThirdParty/SDL/include/SDL_clipboard.h
  15. 1 1
      Source/ThirdParty/SDL/include/SDL_config.h
  16. 379 0
      Source/ThirdParty/SDL/include/SDL_config.h.cmake
  17. 321 0
      Source/ThirdParty/SDL/include/SDL_config.h.in
  18. 5 3
      Source/ThirdParty/SDL/include/SDL_config_android.h
  19. 4 3
      Source/ThirdParty/SDL/include/SDL_config_iphoneos.h
  20. 1 1
      Source/ThirdParty/SDL/include/SDL_config_linux.h
  21. 4 3
      Source/ThirdParty/SDL/include/SDL_config_macosx.h
  22. 1 1
      Source/ThirdParty/SDL/include/SDL_config_minimal.h
  23. 0 129
      Source/ThirdParty/SDL/include/SDL_config_nintendods.h
  24. 2 3
      Source/ThirdParty/SDL/include/SDL_config_pandora.h
  25. 4 3
      Source/ThirdParty/SDL/include/SDL_config_psp.h
  26. 18 2
      Source/ThirdParty/SDL/include/SDL_config_windows.h
  27. 190 0
      Source/ThirdParty/SDL/include/SDL_config_winrt.h
  28. 2 3
      Source/ThirdParty/SDL/include/SDL_config_wiz.h
  29. 1 1
      Source/ThirdParty/SDL/include/SDL_copying.h
  30. 7 2
      Source/ThirdParty/SDL/include/SDL_cpuinfo.h
  31. 1396 0
      Source/ThirdParty/SDL/include/SDL_egl.h
  32. 1 1
      Source/ThirdParty/SDL/include/SDL_endian.h
  33. 1 1
      Source/ThirdParty/SDL/include/SDL_error.h
  34. 7 4
      Source/ThirdParty/SDL/include/SDL_events.h
  35. 1 1
      Source/ThirdParty/SDL/include/SDL_filesystem.h
  36. 19 1
      Source/ThirdParty/SDL/include/SDL_gamecontroller.h
  37. 3 3
      Source/ThirdParty/SDL/include/SDL_gesture.h
  38. 1 1
      Source/ThirdParty/SDL/include/SDL_haptic.h
  39. 168 6
      Source/ThirdParty/SDL/include/SDL_hints.h
  40. 0 87
      Source/ThirdParty/SDL/include/SDL_input.h
  41. 2 2
      Source/ThirdParty/SDL/include/SDL_joystick.h
  42. 1 1
      Source/ThirdParty/SDL/include/SDL_keyboard.h
  43. 1 1
      Source/ThirdParty/SDL/include/SDL_keycode.h
  44. 1 1
      Source/ThirdParty/SDL/include/SDL_loadso.h
  45. 1 1
      Source/ThirdParty/SDL/include/SDL_log.h
  46. 32 2
      Source/ThirdParty/SDL/include/SDL_main.h
  47. 1 1
      Source/ThirdParty/SDL/include/SDL_messagebox.h
  48. 1 1
      Source/ThirdParty/SDL/include/SDL_mouse.h
  49. 1 1
      Source/ThirdParty/SDL/include/SDL_mutex.h
  50. 22 0
      Source/ThirdParty/SDL/include/SDL_name.h
  51. 1 1
      Source/ThirdParty/SDL/include/SDL_opengl.h
  52. 1 1
      Source/ThirdParty/SDL/include/SDL_opengles.h
  53. 2755 3
      Source/ThirdParty/SDL/include/SDL_opengles2.h
  54. 3 1
      Source/ThirdParty/SDL/include/SDL_pixels.h
  55. 18 9
      Source/ThirdParty/SDL/include/SDL_platform.h
  56. 1 1
      Source/ThirdParty/SDL/include/SDL_power.h
  57. 1 1
      Source/ThirdParty/SDL/include/SDL_quit.h
  58. 1 1
      Source/ThirdParty/SDL/include/SDL_rect.h
  59. 3 3
      Source/ThirdParty/SDL/include/SDL_render.h
  60. 2 2
      Source/ThirdParty/SDL/include/SDL_revision.h
  61. 1 1
      Source/ThirdParty/SDL/include/SDL_rwops.h
  62. 1 1
      Source/ThirdParty/SDL/include/SDL_scancode.h
  63. 1 1
      Source/ThirdParty/SDL/include/SDL_shape.h
  64. 15 2
      Source/ThirdParty/SDL/include/SDL_stdinc.h
  65. 1 1
      Source/ThirdParty/SDL/include/SDL_surface.h
  66. 71 1
      Source/ThirdParty/SDL/include/SDL_system.h
  67. 36 1
      Source/ThirdParty/SDL/include/SDL_syswm.h
  68. 1 1
      Source/ThirdParty/SDL/include/SDL_test.h
  69. 1 1
      Source/ThirdParty/SDL/include/SDL_test_assert.h
  70. 2 1
      Source/ThirdParty/SDL/include/SDL_test_common.h
  71. 1 1
      Source/ThirdParty/SDL/include/SDL_test_compare.h
  72. 1 1
      Source/ThirdParty/SDL/include/SDL_test_crc32.h
  73. 16 2
      Source/ThirdParty/SDL/include/SDL_test_font.h
  74. 1 1
      Source/ThirdParty/SDL/include/SDL_test_fuzzer.h
  75. 1 1
      Source/ThirdParty/SDL/include/SDL_test_harness.h
  76. 1 1
      Source/ThirdParty/SDL/include/SDL_test_images.h
  77. 1 1
      Source/ThirdParty/SDL/include/SDL_test_log.h
  78. 1 1
      Source/ThirdParty/SDL/include/SDL_test_md5.h
  79. 1 1
      Source/ThirdParty/SDL/include/SDL_test_random.h
  80. 48 3
      Source/ThirdParty/SDL/include/SDL_thread.h
  81. 1 1
      Source/ThirdParty/SDL/include/SDL_timer.h
  82. 1 1
      Source/ThirdParty/SDL/include/SDL_touch.h
  83. 1 1
      Source/ThirdParty/SDL/include/SDL_types.h
  84. 2 2
      Source/ThirdParty/SDL/include/SDL_version.h
  85. 6 2
      Source/ThirdParty/SDL/include/SDL_video.h
  86. 3 3
      Source/ThirdParty/SDL/include/begin_code.h
  87. 1 1
      Source/ThirdParty/SDL/include/close_code.h
  88. 14 9
      Source/ThirdParty/SDL/src/SDL.c
  89. 17 2
      Source/ThirdParty/SDL/src/SDL_assert.c
  90. 1 1
      Source/ThirdParty/SDL/src/SDL_assert_c.h
  91. 2 2
      Source/ThirdParty/SDL/src/SDL_error.c
  92. 2 2
      Source/ThirdParty/SDL/src/SDL_error_c.h
  93. 2 2
      Source/ThirdParty/SDL/src/SDL_hints.c
  94. 0 34
      Source/ThirdParty/SDL/src/SDL_hints_c.h
  95. 38 0
      Source/ThirdParty/SDL/src/SDL_internal.h
  96. 9 4
      Source/ThirdParty/SDL/src/SDL_log.c
  97. 117 14
      Source/ThirdParty/SDL/src/atomic/SDL_atomic.c
  98. 3 3
      Source/ThirdParty/SDL/src/atomic/SDL_spinlock.c
  99. 15 5
      Source/ThirdParty/SDL/src/audio/SDL_audio.c
  100. 2 2
      Source/ThirdParty/SDL/src/audio/SDL_audio_c.h

+ 16 - 16
Source/ThirdParty/SDL/BUGS.txt

@@ -1,16 +1,16 @@
-
-Bugs are now managed in the SDL bug tracker, here:
-
-    http://bugzilla.libsdl.org/
-
-You may report bugs there, and search to see if a given issue has already
- been reported, discussed, and maybe even fixed.
-
-
-You may also find help on the SDL mailing list. Subscription information:
-
-    http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
-
-Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
- bugs discussed on the mailing list may be forgotten or missed.
-
+
+Bugs are now managed in the SDL bug tracker, here:
+
+    http://bugzilla.libsdl.org/
+
+You may report bugs there, and search to see if a given issue has already
+ been reported, discussed, and maybe even fixed.
+
+
+You may also find help on the SDL mailing list. Subscription information:
+
+    http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
+
+Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
+ bugs discussed on the mailing list may be forgotten or missed.
+

+ 20 - 20
Source/ThirdParty/SDL/COPYING.txt

@@ -1,20 +1,20 @@
-
-Simple DirectMedia Layer
-Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
-  
-This software is provided 'as-is', without any express or implied
-warranty.  In no event will the authors be held liable for any damages
-arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely, subject to the following restrictions:
-  
-1. The origin of this software must not be misrepresented; you must not
-   claim that you wrote the original software. If you use this software
-   in a product, an acknowledgment in the product documentation would be
-   appreciated but is not required. 
-2. Altered source versions must be plainly marked as such, and must not be
-   misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
+
+Simple DirectMedia Layer
+Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  
+This software is provided 'as-is', without any express or implied
+warranty.  In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+  
+1. The origin of this software must not be misrepresented; you must not
+   claim that you wrote the original software. If you use this software
+   in a product, an acknowledgment in the product documentation would be
+   appreciated but is not required. 
+2. Altered source versions must be plainly marked as such, and must not be
+   misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+

+ 53 - 53
Source/ThirdParty/SDL/CREDITS.txt

@@ -1,53 +1,53 @@
-
-Simple DirectMedia Layer CREDITS
-Thanks to everyone who made this possible, including:
-
-* Cliff Matthews, for giving me a reason to start this project. :)
- -- Executor rocks!  *grin*
-
-* Ryan Gordon for helping everybody out and keeping the dream alive. :)
-
-* Gabriel Jacobo for his work on the Android port and generally helping out all around.
- 
-* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
-
-* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
-
-* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
-
-* Alfred Reynolds for the game controller API and general (in)sanity
-
-* Jørgen Tjernø for numerous magical Mac OS X fixes.
-
-* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
- 
-* Julian Winter for the SDL 2.0 website.
-
-* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
-
-* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
-
-* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
-
-* Jim Grandpre for his work on multi-touch and gesture recognition during
-  the Google Summer of Code 2010.
-
-* Edgar "bobbens" Simo for his force feedback API development during the
-  Google Summer of Code 2008.
-
-* Aaron Wishnick for his work on audio resampling and pitch shifting during
-  the Google Summer of Code 2008.
-
-* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
-  Google Summer of Code 2008.
-
-* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
-
-* Everybody at Loki Software, Inc. for their great contributions!
-
- And a big hand to everyone else who has contributed over the years.
-
-THANKS! :)
-
-  -- Sam Lantinga			<[email protected]>
-
+
+Simple DirectMedia Layer CREDITS
+Thanks to everyone who made this possible, including:
+
+* Cliff Matthews, for giving me a reason to start this project. :)
+ -- Executor rocks!  *grin*
+
+* Ryan Gordon for helping everybody out and keeping the dream alive. :)
+
+* Gabriel Jacobo for his work on the Android port and generally helping out all around.
+ 
+* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
+
+* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
+
+* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
+
+* Alfred Reynolds for the game controller API and general (in)sanity
+
+* Jørgen Tjernø for numerous magical Mac OS X fixes.
+
+* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
+ 
+* Julian Winter for the SDL 2.0 website.
+
+* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
+
+* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
+
+* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
+
+* Jim Grandpre for his work on multi-touch and gesture recognition during
+  the Google Summer of Code 2010.
+
+* Edgar "bobbens" Simo for his force feedback API development during the
+  Google Summer of Code 2008.
+
+* Aaron Wishnick for his work on audio resampling and pitch shifting during
+  the Google Summer of Code 2008.
+
+* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
+  Google Summer of Code 2008.
+
+* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
+
+* Everybody at Loki Software, Inc. for their great contributions!
+
+ And a big hand to everyone else who has contributed over the years.
+
+THANKS! :)
+
+  -- Sam Lantinga			<[email protected]>
+

+ 40 - 40
Source/ThirdParty/SDL/INSTALL.txt

@@ -1,40 +1,40 @@
-
-To compile and install SDL:
-
-    1.  Windows with Visual Studio:
-        * Read VisualC.html
-
-        Windows with gcc, either native or cross-compiling:
-        * Read the FAQ at http://wiki.libsdl.org/moin.fcg/FAQWindows
-        * Run './configure; make; make install'
-
-        Mac OS X with Xcode:
-        * Read README-macosx.txt
-
-        Mac OS X from the command line:
-        * Run './configure; make; make install'
-
-        Linux and other UNIX systems:
-        * Run './configure; make; make install'
-
-        Android:
-        * Read README-android.txt
-
-        iOS:
-        * Read README-ios.txt
-
-        Using Cmake:
-        * Read README-cmake.txt
-
-    2.  Look at the example programs in ./test, and check out the online
-        documentation at http://wiki.libsdl.org/
-
-    3.  Join the SDL developer mailing list by sending E-mail to
-    	[email protected]
-        and put "subscribe" in the subject of the message.
-
-        Or alternatively you can use the web interface:
-            http://www.libsdl.org/mailing-list.php
-
-That's it!
-Sam Lantinga <[email protected]>
+
+To compile and install SDL:
+
+    1.  Windows with Visual Studio:
+        * Read VisualC.html
+
+        Windows with gcc, either native or cross-compiling:
+        * Read the FAQ at http://wiki.libsdl.org/moin.fcg/FAQWindows
+        * Run './configure; make; make install'
+
+        Mac OS X with Xcode:
+        * Read README-macosx.txt
+
+        Mac OS X from the command line:
+        * Run './configure; make; make install'
+
+        Linux and other UNIX systems:
+        * Run './configure; make; make install'
+
+        Android:
+        * Read README-android.txt
+
+        iOS:
+        * Read README-ios.txt
+
+        Using Cmake:
+        * Read README-cmake.txt
+
+    2.  Look at the example programs in ./test, and check out the online
+        documentation at http://wiki.libsdl.org/
+
+    3.  Join the SDL developer mailing list by sending E-mail to
+    	[email protected]
+        and put "subscribe" in the subject of the message.
+
+        Or alternatively you can use the web interface:
+            http://www.libsdl.org/mailing-list.php
+
+That's it!
+Sam Lantinga <[email protected]>

+ 13 - 13
Source/ThirdParty/SDL/README-SDL.txt

@@ -1,13 +1,13 @@
-
-Please distribute this file with the SDL runtime environment:
-
-The Simple DirectMedia Layer (SDL for short) is a cross-platform library
-designed to make it easy to write multi-media software, such as games and
-emulators.
-
-The Simple DirectMedia Layer library source code is available from:
-http://www.libsdl.org/
-
-This library is distributed under the terms of the zlib license:
-http://www.zlib.net/zlib_license.html
-
+
+Please distribute this file with the SDL runtime environment:
+
+The Simple DirectMedia Layer (SDL for short) is a cross-platform library
+designed to make it easy to write multi-media software, such as games and
+emulators.
+
+The Simple DirectMedia Layer library source code is available from:
+http://www.libsdl.org/
+
+This library is distributed under the terms of the zlib license:
+http://www.zlib.net/zlib_license.html
+

+ 38 - 38
Source/ThirdParty/SDL/README.txt

@@ -1,38 +1,38 @@
-
-                         Simple DirectMedia Layer
-
-                                  (SDL)
-
-                                Version 2.0
-
----
-http://www.libsdl.org/
-
-Simple DirectMedia Layer is a cross-platform development library designed
-to provide low level access to audio, keyboard, mouse, joystick, and graphics
-hardware via OpenGL and Direct3D. It is used by video playback software,
-emulators, and popular games including Valve's award winning catalog
-and many Humble Bundle games.
-
-SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
-Support for other platforms may be found in the source code.
-
-SDL is written in C, works natively with C++, and there are bindings 
-available for several other languages, including C# and Python.
-
-This library is distributed under the zlib license, which can be found
-in the file "COPYING.txt".
-
-The best way to learn how to use SDL is to check out the header files in
-the "include" subdirectory and the programs in the "test" subdirectory.
-The header files and test programs are well commented and always up to date.
-More documentation and FAQs are available online at:
-	http://wiki.libsdl.org/
-
-If you need help with the library, or just want to discuss SDL related
-issues, you can join the developers mailing list:
-	http://www.libsdl.org/mailing-list.php
-
-Enjoy!
-	Sam Lantinga				([email protected])
-
+
+                         Simple DirectMedia Layer
+
+                                  (SDL)
+
+                                Version 2.0
+
+---
+http://www.libsdl.org/
+
+Simple DirectMedia Layer is a cross-platform development library designed
+to provide low level access to audio, keyboard, mouse, joystick, and graphics
+hardware via OpenGL and Direct3D. It is used by video playback software,
+emulators, and popular games including Valve's award winning catalog
+and many Humble Bundle games.
+
+SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
+Support for other platforms may be found in the source code.
+
+SDL is written in C, works natively with C++, and there are bindings 
+available for several other languages, including C# and Python.
+
+This library is distributed under the zlib license, which can be found
+in the file "COPYING.txt".
+
+The best way to learn how to use SDL is to check out the header files in
+the "include" subdirectory and the programs in the "test" subdirectory.
+The header files and test programs are well commented and always up to date.
+More documentation and FAQs are available online at:
+	http://wiki.libsdl.org/
+
+If you need help with the library, or just want to discuss SDL related
+issues, you can join the developers mailing list:
+	http://www.libsdl.org/mailing-list.php
+
+Enjoy!
+	Sam Lantinga				([email protected])
+

+ 10 - 10
Source/ThirdParty/SDL/TODO.txt

@@ -1,10 +1,10 @@
-Future work roadmap:
- * http://wiki.libsdl.org/moin.cgi/Roadmap
-
- * Check 1.2 revisions:
-	3554 - Need to resolve semantics for locking keys on different platforms
-	4874 - Do we want screen rotation?  At what level?
-	4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
-	4865 - See if this is still needed (mouse coordinate clamping)
-	4866 - See if this is still needed (blocking window repositioning)
-
+Future work roadmap:
+ * http://wiki.libsdl.org/moin.cgi/Roadmap
+
+ * Check 1.2 revisions:
+	3554 - Need to resolve semantics for locking keys on different platforms
+	4874 - Do we want screen rotation?  At what level?
+	4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
+	4865 - See if this is still needed (mouse coordinate clamping)
+	4866 - See if this is still needed (blocking window repositioning)
+

+ 1 - 1
Source/ThirdParty/SDL/include/SDL.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 40 - 2
Source/ThirdParty/SDL/include/SDL_assert.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -120,7 +120,16 @@ typedef struct SDL_assert_data
 /* Never call this directly. Use the SDL_assert* macros. */
 extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
                                                              const char *,
-                                                             const char *, int);
+                                                             const char *, int)
+#if defined(__clang__)
+#if __has_feature(attribute_analyzer_noreturn)
+/* this tells Clang's static analysis that we're a custom assert function,
+   and that the analyzer should assume the condition was always true past this
+   SDL_assert test. */
+   __attribute__((analyzer_noreturn))
+#endif
+#endif
+;
 
 /* the do {} while(0) avoids dangling else problems:
     if (x) SDL_assert(y); else blah();
@@ -202,6 +211,35 @@ extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
                                             SDL_AssertionHandler handler,
                                             void *userdata);
 
+/**
+ *  \brief Get the default assertion handler.
+ *
+ *  This returns the function pointer that is called by default when an
+ *   assertion is triggered. This is an internal function provided by SDL,
+ *   that is used for assertions when SDL_SetAssertionHandler() hasn't been
+ *   used to provide a different function.
+ *
+ *  \return The default SDL_AssertionHandler that is called when an assert triggers.
+ */
+extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
+
+/**
+ *  \brief Get the current assertion handler.
+ *
+ *  This returns the function pointer that is called when an assertion is
+ *   triggered. This is either the value last passed to
+ *   SDL_SetAssertionHandler(), or if no application-specified function is
+ *   set, is equivalent to calling SDL_GetDefaultAssertionHandler().
+ *
+ *   \param puserdata Pointer to a void*, which will store the "userdata"
+ *                    pointer that was passed to SDL_SetAssertionHandler().
+ *                    This value will always be NULL for the default handler.
+ *                    If you don't care about this data, it is safe to pass
+ *                    a NULL pointer to this function to ignore it.
+ *  \return The SDL_AssertionHandler that is called when an assert triggers.
+ */
+extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
+
 /**
  *  \brief Get a list of all assertion failures.
  *

+ 7 - 106
Source/ThirdParty/SDL/include/SDL_atomic.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -64,13 +64,6 @@
 
 #include "begin_code.h"
 
-/* Need to do this here because intrin.h has C++ code in it */
-/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
-#if defined(_MSC_VER) && (_MSC_VER >= 1500)
-#include <intrin.h>
-#define HAVE_MSC_ATOMICS 1
-#endif
-
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
 extern "C" {
@@ -181,57 +174,11 @@ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire();
 #define SDL_MemoryBarrierAcquire()  SDL_CompilerBarrier()
 #endif
 
-
-/* Platform specific optimized versions of the atomic functions,
- * you can disable these by defining SDL_DISABLE_ATOMIC_INLINE
- */
-#if defined(SDL_ATOMIC_DISABLED) && SDL_ATOMIC_DISABLED
-#define SDL_DISABLE_ATOMIC_INLINE
-#endif
-#ifndef SDL_DISABLE_ATOMIC_INLINE
-
-#ifdef HAVE_MSC_ATOMICS
-
-#define SDL_AtomicSet(a, v)     _InterlockedExchange((long*)&(a)->value, (v))
-#define SDL_AtomicAdd(a, v)     _InterlockedExchangeAdd((long*)&(a)->value, (v))
-#define SDL_AtomicCAS(a, oldval, newval) (_InterlockedCompareExchange((long*)&(a)->value, (newval), (oldval)) == (oldval))
-#define SDL_AtomicSetPtr(a, v)  _InterlockedExchangePointer((a), (v))
-#if _M_IX86
-#define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchange((long*)(a), (long)(newval), (long)(oldval)) == (long)(oldval))
-#else
-#define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchangePointer((a), (newval), (oldval)) == (oldval))
-#endif
-
-#elif defined(__MACOSX__)
-#include <libkern/OSAtomic.h>
-
-#define SDL_AtomicCAS(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((oldval), (newval), &(a)->value)
-#ifdef __LP64__
-#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap64Barrier((int64_t)(oldval), (int64_t)(newval), (int64_t*)(a))
-#else
-#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((int32_t)(oldval), (int32_t)(newval), (int32_t*)(a))
-#endif
-
-#elif defined(HAVE_GCC_ATOMICS)
-
-#define SDL_AtomicSet(a, v)     __sync_lock_test_and_set(&(a)->value, v)
-#define SDL_AtomicAdd(a, v)     __sync_fetch_and_add(&(a)->value, v)
-#define SDL_AtomicSetPtr(a, v)  __sync_lock_test_and_set(a, v)
-#define SDL_AtomicCAS(a, oldval, newval) __sync_bool_compare_and_swap(&(a)->value, oldval, newval)
-#define SDL_AtomicCASPtr(a, oldval, newval) __sync_bool_compare_and_swap(a, oldval, newval)
-
-#endif
-
-#endif /* !SDL_DISABLE_ATOMIC_INLINE */
-
-
 /**
  * \brief A type representing an atomic integer value.  It is a struct
  *        so people don't accidentally use numeric operations on it.
  */
-#ifndef SDL_atomic_t_defined
 typedef struct { int value; } SDL_atomic_t;
-#endif
 
 /**
  * \brief Set an atomic variable to a new value if it is currently an old value.
@@ -240,37 +187,19 @@ typedef struct { int value; } SDL_atomic_t;
  *
  * \note If you don't know what this function is for, you shouldn't use it!
 */
-#ifndef SDL_AtomicCAS
 extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
-#endif
 
 /**
  * \brief Set an atomic variable to a value.
  *
  * \return The previous value of the atomic variable.
  */
-#ifndef SDL_AtomicSet
-SDL_FORCE_INLINE int SDL_AtomicSet(SDL_atomic_t *a, int v)
-{
-    int value;
-    do {
-        value = a->value;
-    } while (!SDL_AtomicCAS(a, value, v));
-    return value;
-}
-#endif
+extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
 
 /**
  * \brief Get the value of an atomic variable
  */
-#ifndef SDL_AtomicGet
-SDL_FORCE_INLINE int SDL_AtomicGet(SDL_atomic_t *a)
-{
-    int value = a->value;
-    SDL_CompilerBarrier();
-    return value;
-}
-#endif
+extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
 
 /**
  * \brief Add to an atomic variable.
@@ -279,16 +208,7 @@ SDL_FORCE_INLINE int SDL_AtomicGet(SDL_atomic_t *a)
  *
  * \note This same style can be used for any number operation
  */
-#ifndef SDL_AtomicAdd
-SDL_FORCE_INLINE int SDL_AtomicAdd(SDL_atomic_t *a, int v)
-{
-    int value;
-    do {
-        value = a->value;
-    } while (!SDL_AtomicCAS(a, value, (value + v)));
-    return value;
-}
-#endif
+extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
 
 /**
  * \brief Increment an atomic variable used as a reference count.
@@ -314,38 +234,19 @@ SDL_FORCE_INLINE int SDL_AtomicAdd(SDL_atomic_t *a, int v)
  *
  * \note If you don't know what this function is for, you shouldn't use it!
 */
-#ifndef SDL_AtomicCASPtr
-extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void* *a, void *oldval, void *newval);
-#endif
+extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
 
 /**
  * \brief Set a pointer to a value atomically.
  *
  * \return The previous value of the pointer.
  */
-#ifndef SDL_AtomicSetPtr
-SDL_FORCE_INLINE void* SDL_AtomicSetPtr(void* *a, void* v)
-{
-    void* value;
-    do {
-        value = *a;
-    } while (!SDL_AtomicCASPtr(a, value, v));
-    return value;
-}
-#endif
+extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
 
 /**
  * \brief Get the value of a pointer atomically.
  */
-#ifndef SDL_AtomicGetPtr
-SDL_FORCE_INLINE void* SDL_AtomicGetPtr(void* *a)
-{
-    void* value = *a;
-    SDL_CompilerBarrier();
-    return value;
-}
-#endif
-
+extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
 
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_audio.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_bits.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_blendmode.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_clipboard.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_config.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 379 - 0
Source/ThirdParty/SDL/include/SDL_config.h.cmake

@@ -0,0 +1,379 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_config_h
+#define _SDL_config_h
+
+/**
+ *  \file SDL_config.h.in
+ *
+ *  This is a set of defines to configure the SDL features
+ */
+
+/* General platform specific identifiers */
+#include "SDL_platform.h"
+
+/* C language features */
+#cmakedefine const @HAVE_CONST@
+#cmakedefine inline @HAVE_INLINE@
+#cmakedefine volatile @HAVE_VOLATILE@
+
+/* C datatypes */
+/* Define SIZEOF_VOIDP for 64/32 architectures */
+#ifdef __LP64__
+#define SIZEOF_VOIDP 8
+#else
+#define SIZEOF_VOIDP 4
+#endif
+
+#cmakedefine HAVE_GCC_ATOMICS @HAVE_GCC_ATOMICS@
+#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET @HAVE_GCC_SYNC_LOCK_TEST_AND_SET@
+#cmakedefine HAVE_PTHREAD_SPINLOCK @HAVE_PTHREAD_SPINLOCK@
+
+/* Comment this if you want to build without any C library requirements */
+#cmakedefine HAVE_LIBC 1
+#if HAVE_LIBC
+
+/* Useful headers */
+#cmakedefine HAVE_ALLOCA_H 1
+#cmakedefine HAVE_SYS_TYPES_H 1
+#cmakedefine HAVE_STDIO_H 1
+#cmakedefine STDC_HEADERS 1
+#cmakedefine HAVE_STDLIB_H 1
+#cmakedefine HAVE_STDARG_H 1
+#cmakedefine HAVE_MALLOC_H 1
+#cmakedefine HAVE_MEMORY_H 1
+#cmakedefine HAVE_STRING_H 1
+#cmakedefine HAVE_STRINGS_H 1
+#cmakedefine HAVE_INTTYPES_H 1
+#cmakedefine HAVE_STDINT_H 1
+#cmakedefine HAVE_CTYPE_H 1
+#cmakedefine HAVE_MATH_H 1
+#cmakedefine HAVE_ICONV_H 1
+#cmakedefine HAVE_SIGNAL_H 1
+#cmakedefine HAVE_ALTIVEC_H 1
+#cmakedefine HAVE_PTHREAD_NP_H 1
+#cmakedefine HAVE_LIBUDEV_H 1
+#cmakedefine HAVE_DBUS_DBUS_H 1
+
+/* C library functions */
+#cmakedefine HAVE_MALLOC 1
+#cmakedefine HAVE_CALLOC 1
+#cmakedefine HAVE_REALLOC 1
+#cmakedefine HAVE_FREE 1
+#cmakedefine HAVE_ALLOCA 1
+#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
+#cmakedefine HAVE_GETENV 1
+#cmakedefine HAVE_SETENV 1
+#cmakedefine HAVE_PUTENV 1
+#cmakedefine HAVE_UNSETENV 1
+#endif
+#cmakedefine HAVE_QSORT 1
+#cmakedefine HAVE_ABS 1
+#cmakedefine HAVE_BCOPY 1
+#cmakedefine HAVE_MEMSET 1
+#cmakedefine HAVE_MEMCPY 1
+#cmakedefine HAVE_MEMMOVE 1
+#cmakedefine HAVE_MEMCMP 1
+#cmakedefine HAVE_STRLEN 1
+#cmakedefine HAVE_STRLCPY 1
+#cmakedefine HAVE_STRLCAT 1
+#cmakedefine HAVE_STRDUP 1
+#cmakedefine HAVE__STRREV 1
+#cmakedefine HAVE__STRUPR 1
+#cmakedefine HAVE__STRLWR 1
+#cmakedefine HAVE_INDEX 1
+#cmakedefine HAVE_RINDEX 1
+#cmakedefine HAVE_STRCHR 1
+#cmakedefine HAVE_STRRCHR 1
+#cmakedefine HAVE_STRSTR 1
+#cmakedefine HAVE_ITOA 1
+#cmakedefine HAVE__LTOA 1
+#cmakedefine HAVE__UITOA 1
+#cmakedefine HAVE__ULTOA 1
+#cmakedefine HAVE_STRTOL 1
+#cmakedefine HAVE_STRTOUL 1
+#cmakedefine HAVE__I64TOA 1
+#cmakedefine HAVE__UI64TOA 1
+#cmakedefine HAVE_STRTOLL 1
+#cmakedefine HAVE_STRTOULL 1
+#cmakedefine HAVE_STRTOD 1
+#cmakedefine HAVE_ATOI 1
+#cmakedefine HAVE_ATOF 1
+#cmakedefine HAVE_STRCMP 1
+#cmakedefine HAVE_STRNCMP 1
+#cmakedefine HAVE__STRICMP 1
+#cmakedefine HAVE_STRCASECMP 1
+#cmakedefine HAVE__STRNICMP 1
+#cmakedefine HAVE_STRNCASECMP 1
+#cmakedefine HAVE_SSCANF 1
+#cmakedefine HAVE_SNPRINTF 1
+#cmakedefine HAVE_VSNPRINTF 1
+#cmakedefine HAVE_M_PI 1
+#cmakedefine HAVE_ATAN 1
+#cmakedefine HAVE_ATAN2 1
+#cmakedefine HAVE_CEIL 1
+#cmakedefine HAVE_COPYSIGN 1
+#cmakedefine HAVE_COS 1
+#cmakedefine HAVE_COSF 1
+#cmakedefine HAVE_FABS 1
+#cmakedefine HAVE_FLOOR 1
+#cmakedefine HAVE_LOG 1
+#cmakedefine HAVE_POW 1
+#cmakedefine HAVE_SCALBN 1
+#cmakedefine HAVE_SIN 1
+#cmakedefine HAVE_SINF 1
+#cmakedefine HAVE_SQRT 1
+#cmakedefine HAVE_FSEEKO 1
+#cmakedefine HAVE_FSEEKO64 1
+#cmakedefine HAVE_SIGACTION 1
+#cmakedefine HAVE_SA_SIGACTION 1
+#cmakedefine HAVE_SETJMP 1
+#cmakedefine HAVE_NANOSLEEP 1
+#cmakedefine HAVE_SYSCONF 1
+#cmakedefine HAVE_SYSCTLBYNAME 1
+#cmakedefine HAVE_CLOCK_GETTIME 1
+#cmakedefine HAVE_GETPAGESIZE 1
+#cmakedefine HAVE_MPROTECT 1
+#cmakedefine HAVE_ICONV 1
+#cmakedefine HAVE_PTHREAD_SETNAME_NP 1
+#cmakedefine HAVE_PTHREAD_SET_NAME_NP 1
+#cmakedefine HAVE_SEM_TIMEDWAIT 1
+#elif __WIN32__
+#cmakedefine HAVE_STDARG_H 1
+#cmakedefine HAVE_STDDEF_H 1
+#else
+/* We may need some replacement for stdarg.h here */
+#include <stdarg.h>
+#endif /* HAVE_LIBC */
+
+/* SDL internal assertion support */
+#cmakedefine SDL_DEFAULT_ASSERT_LEVEL @SDL_DEFAULT_ASSERT_LEVEL@
+
+/* Allow disabling of core subsystems */
+#cmakedefine SDL_ATOMIC_DISABLED @SDL_ATOMIC_DISABLED@
+#cmakedefine SDL_AUDIO_DISABLED @SDL_AUDIO_DISABLED@
+#cmakedefine SDL_CPUINFO_DISABLED @SDL_CPUINFO_DISABLED@
+#cmakedefine SDL_EVENTS_DISABLED @SDL_EVENTS_DISABLED@
+#cmakedefine SDL_FILE_DISABLED @SDL_FILE_DISABLED@
+#cmakedefine SDL_JOYSTICK_DISABLED @SDL_JOYSTICK_DISABLED@
+#cmakedefine SDL_HAPTIC_DISABLED @SDL_HAPTIC_DISABLED@
+#cmakedefine SDL_LOADSO_DISABLED @SDL_LOADSO_DISABLED@
+#cmakedefine SDL_RENDER_DISABLED @SDL_RENDER_DISABLED@
+#cmakedefine SDL_THREADS_DISABLED @SDL_THREADS_DISABLED@
+#cmakedefine SDL_TIMERS_DISABLED @SDL_TIMERS_DISABLED@
+#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@
+#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@
+#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@
+
+/* Enable various audio drivers */
+#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@
+#cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_ARTS @SDL_AUDIO_DRIVER_ARTS@
+#cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@
+#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_BEOSAUDIO @SDL_AUDIO_DRIVER_BEOSAUDIO@
+#cmakedefine SDL_AUDIO_DRIVER_BSD @SDL_AUDIO_DRIVER_BSD@
+#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@
+#cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@
+#cmakedefine SDL_AUDIO_DRIVER_DUMMY @SDL_AUDIO_DRIVER_DUMMY@
+#cmakedefine SDL_AUDIO_DRIVER_XAUDIO2 @SDL_AUDIO_DRIVER_XAUDIO2@
+#cmakedefine SDL_AUDIO_DRIVER_DSOUND @SDL_AUDIO_DRIVER_DSOUND@
+#cmakedefine SDL_AUDIO_DRIVER_ESD @SDL_AUDIO_DRIVER_ESD@
+#cmakedefine SDL_AUDIO_DRIVER_ESD_DYNAMIC @SDL_AUDIO_DRIVER_ESD_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_NAS @SDL_AUDIO_DRIVER_NAS@
+#cmakedefine SDL_AUDIO_DRIVER_NAS_DYNAMIC @SDL_AUDIO_DRIVER_NAS_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_SNDIO @SDL_AUDIO_DRIVER_SNDIO@
+#cmakedefine SDL_AUDIO_DRIVER_SNDIO_DYNAMIC @SDL_AUDIO_DRIVER_SNDIO_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_OSS @SDL_AUDIO_DRIVER_OSS@
+#cmakedefine SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H @SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H@
+#cmakedefine SDL_AUDIO_DRIVER_PAUDIO @SDL_AUDIO_DRIVER_PAUDIO@
+#cmakedefine SDL_AUDIO_DRIVER_QSA @SDL_AUDIO_DRIVER_QSA@
+#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@
+#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@
+#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND @SDL_AUDIO_DRIVER_FUSIONSOUND@
+#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC @SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC@
+
+/* Enable various input drivers */
+#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
+#cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@
+#cmakedefine SDL_JOYSTICK_BEOS @SDL_JOYSTICK_BEOS@
+#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@
+#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@
+#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@
+#cmakedefine SDL_JOYSTICK_LINUX @SDL_JOYSTICK_LINUX@
+#cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@
+#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@
+#cmakedefine SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H @SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H@
+#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
+#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
+#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@
+#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@
+
+/* Enable various shared object loading systems */
+#cmakedefine SDL_LOADSO_BEOS @SDL_LOADSO_BEOS@
+#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@
+#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@
+#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@
+#cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@
+
+/* Enable various threading systems */
+#cmakedefine SDL_THREAD_BEOS @SDL_THREAD_BEOS@
+#cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@
+#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@
+#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@
+#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@
+
+/* Enable various timer systems */
+#cmakedefine SDL_TIMER_BEOS @SDL_TIMER_BEOS@
+#cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@
+#cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@
+#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@
+#cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@
+
+/* Enable various video drivers */
+#cmakedefine SDL_VIDEO_DRIVER_BWINDOW @SDL_VIDEO_DRIVER_BWINDOW@
+#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@
+#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@
+#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
+#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
+#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
+#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS @SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE @SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XCURSOR @SDL_VIDEO_DRIVER_X11_XCURSOR@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XINERAMA @SDL_VIDEO_DRIVER_X11_XINERAMA@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2 @SDL_VIDEO_DRIVER_X11_XINPUT2@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH @SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XRANDR @SDL_VIDEO_DRIVER_X11_XRANDR@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XSCRNSAVER @SDL_VIDEO_DRIVER_X11_XSCRNSAVER@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XSHAPE @SDL_VIDEO_DRIVER_X11_XSHAPE@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XVIDMODE @SDL_VIDEO_DRIVER_X11_XVIDMODE@
+#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@
+#cmakedefine SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 @SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32@
+#cmakedefine SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY @SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY@
+#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
+
+#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
+#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@
+#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@
+#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@
+#cmakedefine SDL_VIDEO_RENDER_DIRECTFB @SDL_VIDEO_RENDER_DIRECTFB@
+
+/* Enable OpenGL support */
+#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@
+#cmakedefine SDL_VIDEO_OPENGL_ES @SDL_VIDEO_OPENGL_ES@
+#cmakedefine SDL_VIDEO_OPENGL_ES2 @SDL_VIDEO_OPENGL_ES2@
+#cmakedefine SDL_VIDEO_OPENGL_BGL @SDL_VIDEO_OPENGL_BGL@
+#cmakedefine SDL_VIDEO_OPENGL_CGL @SDL_VIDEO_OPENGL_CGL@
+#cmakedefine SDL_VIDEO_OPENGL_GLX @SDL_VIDEO_OPENGL_GLX@
+#cmakedefine SDL_VIDEO_OPENGL_WGL @SDL_VIDEO_OPENGL_WGL@
+#cmakedefine SDL_VIDEO_OPENGL_EGL @SDL_VIDEO_OPENGL_EGL@
+#cmakedefine SDL_VIDEO_OPENGL_OSMESA @SDL_VIDEO_OPENGL_OSMESA@
+#cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@
+
+/* Enable system power support */
+#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
+#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
+#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
+#cmakedefine SDL_POWER_BEOS @SDL_POWER_BEOS@
+#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
+
+/* Enable system filesystem support */
+#cmakedefine SDL_FILESYSTEM_BEOS @SDL_FILESYSTEM_BEOS@
+#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@
+#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@
+#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@
+#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@
+
+/* Enable assembly routines */
+#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@
+#cmakedefine SDL_ALTIVEC_BLITTERS @SDL_ALTIVEC_BLITTERS@
+
+
+/* Platform specific definitions */
+#if !defined(__WIN32__)
+#  if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
+typedef unsigned int size_t;
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+typedef unsigned long uintptr_t;
+#  endif /* if (stdint.h isn't available) */
+#else /* __WIN32__ */
+#  if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
+#    if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
+#define HAVE_STDINT_H	1
+#    elif defined(_MSC_VER)
+typedef signed __int8 int8_t;
+typedef unsigned __int8 uint8_t;
+typedef signed __int16 int16_t;
+typedef unsigned __int16 uint16_t;
+typedef signed __int32 int32_t;
+typedef unsigned __int32 uint32_t;
+typedef signed __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#      ifndef _UINTPTR_T_DEFINED
+#        ifdef  _WIN64
+typedef unsigned __int64 uintptr_t;
+#          else
+typedef unsigned int uintptr_t;
+#        endif
+#define _UINTPTR_T_DEFINED
+#      endif
+/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
+#      if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
+#define DWORD_PTR DWORD
+#      endif
+#      if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
+#define LONG_PTR LONG
+#      endif
+#    else /* !__GNUC__ && !_MSC_VER */
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+#      ifndef _SIZE_T_DEFINED_
+#define _SIZE_T_DEFINED_
+typedef unsigned int size_t;
+#      endif
+typedef unsigned int uintptr_t;
+#    endif /* __GNUC__ || _MSC_VER */
+#  endif /* !_STDINT_H_ && !HAVE_STDINT_H */
+#endif /* __WIN32__ */
+
+#endif /* _SDL_config_h */

+ 321 - 0
Source/ThirdParty/SDL/include/SDL_config.h.in

@@ -0,0 +1,321 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_config_h
+#define _SDL_config_h
+
+/**
+ *  \file SDL_config.h.in
+ *
+ *  This is a set of defines to configure the SDL features
+ */
+
+/* General platform specific identifiers */
+#include "SDL_platform.h"
+
+/* Make sure that this isn't included by Visual C++ */
+#ifdef _MSC_VER
+#error You should run hg revert SDL_config.h 
+#endif
+
+/* C language features */
+#undef const
+#undef inline
+#undef volatile
+
+/* C datatypes */
+#ifdef __LP64__
+#define SIZEOF_VOIDP 8
+#else
+#define SIZEOF_VOIDP 4
+#endif
+#undef HAVE_GCC_ATOMICS
+#undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET
+#undef HAVE_PTHREAD_SPINLOCK
+
+/* Comment this if you want to build without any C library requirements */
+#undef HAVE_LIBC
+#if HAVE_LIBC
+
+/* Useful headers */
+#undef HAVE_ALLOCA_H
+#undef HAVE_SYS_TYPES_H
+#undef HAVE_STDIO_H
+#undef STDC_HEADERS
+#undef HAVE_STDLIB_H
+#undef HAVE_STDARG_H
+#undef HAVE_MALLOC_H
+#undef HAVE_MEMORY_H
+#undef HAVE_STRING_H
+#undef HAVE_STRINGS_H
+#undef HAVE_INTTYPES_H
+#undef HAVE_STDINT_H
+#undef HAVE_CTYPE_H
+#undef HAVE_MATH_H
+#undef HAVE_ICONV_H
+#undef HAVE_SIGNAL_H
+#undef HAVE_ALTIVEC_H
+#undef HAVE_PTHREAD_NP_H
+#undef HAVE_LIBUDEV_H
+#undef HAVE_DBUS_DBUS_H
+
+/* C library functions */
+#undef HAVE_MALLOC
+#undef HAVE_CALLOC
+#undef HAVE_REALLOC
+#undef HAVE_FREE
+#undef HAVE_ALLOCA
+#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
+#undef HAVE_GETENV
+#undef HAVE_SETENV
+#undef HAVE_PUTENV
+#undef HAVE_UNSETENV
+#endif
+#undef HAVE_QSORT
+#undef HAVE_ABS
+#undef HAVE_BCOPY
+#undef HAVE_MEMSET
+#undef HAVE_MEMCPY
+#undef HAVE_MEMMOVE
+#undef HAVE_MEMCMP
+#undef HAVE_STRLEN
+#undef HAVE_STRLCPY
+#undef HAVE_STRLCAT
+#undef HAVE_STRDUP
+#undef HAVE__STRREV
+#undef HAVE__STRUPR
+#undef HAVE__STRLWR
+#undef HAVE_INDEX
+#undef HAVE_RINDEX
+#undef HAVE_STRCHR
+#undef HAVE_STRRCHR
+#undef HAVE_STRSTR
+#undef HAVE_ITOA
+#undef HAVE__LTOA
+#undef HAVE__UITOA
+#undef HAVE__ULTOA
+#undef HAVE_STRTOL
+#undef HAVE_STRTOUL
+#undef HAVE__I64TOA
+#undef HAVE__UI64TOA
+#undef HAVE_STRTOLL
+#undef HAVE_STRTOULL
+#undef HAVE_STRTOD
+#undef HAVE_ATOI
+#undef HAVE_ATOF
+#undef HAVE_STRCMP
+#undef HAVE_STRNCMP
+#undef HAVE__STRICMP
+#undef HAVE_STRCASECMP
+#undef HAVE__STRNICMP
+#undef HAVE_STRNCASECMP
+#undef HAVE_SSCANF
+#undef HAVE_SNPRINTF
+#undef HAVE_VSNPRINTF
+#undef HAVE_M_PI
+#undef HAVE_ATAN
+#undef HAVE_ATAN2
+#undef HAVE_CEIL
+#undef HAVE_COPYSIGN
+#undef HAVE_COS
+#undef HAVE_COSF
+#undef HAVE_FABS
+#undef HAVE_FLOOR
+#undef HAVE_LOG
+#undef HAVE_POW
+#undef HAVE_SCALBN
+#undef HAVE_SIN
+#undef HAVE_SINF
+#undef HAVE_SQRT
+#undef HAVE_FSEEKO
+#undef HAVE_FSEEKO64
+#undef HAVE_SIGACTION
+#undef HAVE_SA_SIGACTION
+#undef HAVE_SETJMP
+#undef HAVE_NANOSLEEP
+#undef HAVE_SYSCONF
+#undef HAVE_SYSCTLBYNAME
+#undef HAVE_CLOCK_GETTIME
+#undef HAVE_GETPAGESIZE
+#undef HAVE_MPROTECT
+#undef HAVE_ICONV
+#undef HAVE_PTHREAD_SETNAME_NP
+#undef HAVE_PTHREAD_SET_NAME_NP
+#undef HAVE_SEM_TIMEDWAIT
+
+#else
+#define HAVE_STDARG_H   1
+#define HAVE_STDDEF_H   1
+#define HAVE_STDINT_H   1
+#endif /* HAVE_LIBC */
+
+/* SDL internal assertion support */
+#undef SDL_DEFAULT_ASSERT_LEVEL
+
+/* Allow disabling of core subsystems */
+#undef SDL_ATOMIC_DISABLED
+#undef SDL_AUDIO_DISABLED
+#undef SDL_CPUINFO_DISABLED
+#undef SDL_EVENTS_DISABLED
+#undef SDL_FILE_DISABLED
+#undef SDL_JOYSTICK_DISABLED
+#undef SDL_HAPTIC_DISABLED
+#undef SDL_LOADSO_DISABLED
+#undef SDL_RENDER_DISABLED
+#undef SDL_THREADS_DISABLED
+#undef SDL_TIMERS_DISABLED
+#undef SDL_VIDEO_DISABLED
+#undef SDL_POWER_DISABLED
+#undef SDL_FILESYSTEM_DISABLED
+
+/* Enable various audio drivers */
+#undef SDL_AUDIO_DRIVER_ALSA
+#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
+#undef SDL_AUDIO_DRIVER_ARTS
+#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
+#undef SDL_AUDIO_DRIVER_PULSEAUDIO
+#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
+#undef SDL_AUDIO_DRIVER_BEOSAUDIO
+#undef SDL_AUDIO_DRIVER_BSD
+#undef SDL_AUDIO_DRIVER_COREAUDIO
+#undef SDL_AUDIO_DRIVER_DISK
+#undef SDL_AUDIO_DRIVER_DUMMY
+#undef SDL_AUDIO_DRIVER_XAUDIO2
+#undef SDL_AUDIO_DRIVER_DSOUND
+#undef SDL_AUDIO_DRIVER_ESD
+#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC
+#undef SDL_AUDIO_DRIVER_NAS
+#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC
+#undef SDL_AUDIO_DRIVER_SNDIO
+#undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC
+#undef SDL_AUDIO_DRIVER_OSS
+#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
+#undef SDL_AUDIO_DRIVER_PAUDIO
+#undef SDL_AUDIO_DRIVER_QSA
+#undef SDL_AUDIO_DRIVER_SUNAUDIO
+#undef SDL_AUDIO_DRIVER_WINMM
+#undef SDL_AUDIO_DRIVER_FUSIONSOUND
+#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
+
+/* Enable various input drivers */
+#undef SDL_INPUT_LINUXEV
+#undef SDL_INPUT_LINUXKD
+#undef SDL_INPUT_TSLIB
+#undef SDL_JOYSTICK_BEOS
+#undef SDL_JOYSTICK_DINPUT
+#undef SDL_JOYSTICK_DUMMY
+#undef SDL_JOYSTICK_IOKIT
+#undef SDL_JOYSTICK_LINUX
+#undef SDL_JOYSTICK_WINMM
+#undef SDL_JOYSTICK_USBHID
+#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H
+#undef SDL_HAPTIC_DUMMY
+#undef SDL_HAPTIC_LINUX
+#undef SDL_HAPTIC_IOKIT
+#undef SDL_HAPTIC_DINPUT
+
+/* Enable various shared object loading systems */
+#undef SDL_LOADSO_BEOS
+#undef SDL_LOADSO_DLOPEN
+#undef SDL_LOADSO_DUMMY
+#undef SDL_LOADSO_LDG
+#undef SDL_LOADSO_WINDOWS
+
+/* Enable various threading systems */
+#undef SDL_THREAD_BEOS
+#undef SDL_THREAD_PTHREAD
+#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
+#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
+#undef SDL_THREAD_WINDOWS
+
+/* Enable various timer systems */
+#undef SDL_TIMER_BEOS
+#undef SDL_TIMER_DUMMY
+#undef SDL_TIMER_UNIX
+#undef SDL_TIMER_WINDOWS
+
+/* Enable various video drivers */
+#undef SDL_VIDEO_DRIVER_BWINDOW
+#undef SDL_VIDEO_DRIVER_COCOA
+#undef SDL_VIDEO_DRIVER_DIRECTFB
+#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC
+#undef SDL_VIDEO_DRIVER_DUMMY
+#undef SDL_VIDEO_DRIVER_WINDOWS
+#undef SDL_VIDEO_DRIVER_X11
+#undef SDL_VIDEO_DRIVER_RPI
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE
+#undef SDL_VIDEO_DRIVER_X11_XCURSOR
+#undef SDL_VIDEO_DRIVER_X11_XINERAMA
+#undef SDL_VIDEO_DRIVER_X11_XINPUT2
+#undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
+#undef SDL_VIDEO_DRIVER_X11_XRANDR
+#undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER
+#undef SDL_VIDEO_DRIVER_X11_XSHAPE
+#undef SDL_VIDEO_DRIVER_X11_XVIDMODE
+#undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS
+#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32
+#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY
+#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
+
+#undef SDL_VIDEO_RENDER_D3D
+#undef SDL_VIDEO_RENDER_OGL
+#undef SDL_VIDEO_RENDER_OGL_ES
+#undef SDL_VIDEO_RENDER_OGL_ES2
+#undef SDL_VIDEO_RENDER_DIRECTFB
+
+/* Enable OpenGL support */
+#undef SDL_VIDEO_OPENGL
+#undef SDL_VIDEO_OPENGL_ES
+#undef SDL_VIDEO_OPENGL_ES2
+#undef SDL_VIDEO_OPENGL_BGL
+#undef SDL_VIDEO_OPENGL_CGL
+#undef SDL_VIDEO_OPENGL_EGL
+#undef SDL_VIDEO_OPENGL_GLX
+#undef SDL_VIDEO_OPENGL_WGL
+#undef SDL_VIDEO_OPENGL_OSMESA
+#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC
+
+/* Enable system power support */
+#undef SDL_POWER_LINUX
+#undef SDL_POWER_WINDOWS
+#undef SDL_POWER_MACOSX
+#undef SDL_POWER_BEOS
+#undef SDL_POWER_HARDWIRED
+
+/* Enable system filesystem support */
+#undef SDL_FILESYSTEM_BEOS
+#undef SDL_FILESYSTEM_COCOA
+#undef SDL_FILESYSTEM_DUMMY
+#undef SDL_FILESYSTEM_UNIX
+#undef SDL_FILESYSTEM_WINDOWS
+
+/* Enable assembly routines */
+#undef SDL_ASSEMBLY_ROUTINES
+#undef SDL_ALTIVEC_BLITTERS
+
+#endif /* _SDL_config_h */

+ 5 - 3
Source/ThirdParty/SDL/include/SDL_config_android.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -81,12 +81,13 @@
 #define HAVE_STRNCMP    1
 #define HAVE_STRCASECMP 1
 #define HAVE_STRNCASECMP 1
-#define HAVE_SSCANF 1
-#define HAVE_SNPRINTF   1
+#define HAVE_VSSCANF 1
 #define HAVE_VSNPRINTF  1
 #define HAVE_M_PI   1
 #define HAVE_ATAN   1
 #define HAVE_ATAN2  1
+#define HAVE_ACOS  1
+#define HAVE_ASIN  1
 #define HAVE_CEIL   1
 #define HAVE_COPYSIGN   1
 #define HAVE_COS    1
@@ -129,6 +130,7 @@
 
 /* Enable OpenGL ES */
 #define SDL_VIDEO_OPENGL_ES 1
+#define SDL_VIDEO_OPENGL_ES2 1
 #define SDL_VIDEO_OPENGL_EGL 1
 #define SDL_VIDEO_RENDER_OGL_ES 1
 #define SDL_VIDEO_RENDER_OGL_ES2    1

+ 4 - 3
Source/ThirdParty/SDL/include/SDL_config_iphoneos.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -79,12 +79,13 @@
 #define HAVE_STRNCMP    1
 #define HAVE_STRCASECMP 1
 #define HAVE_STRNCASECMP 1
-#define HAVE_SSCANF 1
-#define HAVE_SNPRINTF   1
+#define HAVE_VSSCANF 1
 #define HAVE_VSNPRINTF  1
 #define HAVE_M_PI   1
 #define HAVE_ATAN   1
 #define HAVE_ATAN2  1
+#define HAVE_ACOS  1
+#define HAVE_ASIN  1
 #define HAVE_CEIL   1
 #define HAVE_COPYSIGN   1
 #define HAVE_COS    1

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_config_linux.h

@@ -1,7 +1,7 @@
 /* include/SDL_config.h.  Generated from SDL_config.h.in by configure.  */
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 4 - 3
Source/ThirdParty/SDL/include/SDL_config_macosx.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -82,8 +82,7 @@
 #define HAVE_STRNCMP    1
 #define HAVE_STRCASECMP 1
 #define HAVE_STRNCASECMP 1
-#define HAVE_SSCANF 1
-#define HAVE_SNPRINTF   1
+#define HAVE_VSSCANF 1
 #define HAVE_VSNPRINTF  1
 #define HAVE_CEIL   1
 #define HAVE_COPYSIGN   1
@@ -104,6 +103,8 @@
 #define HAVE_SYSCTLBYNAME 1
 #define HAVE_ATAN 1
 #define HAVE_ATAN2 1
+#define HAVE_ACOS 1
+#define HAVE_ASIN 1
 
 /* Enable various audio drivers */
 #define SDL_AUDIO_DRIVER_COREAUDIO  1

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_config_minimal.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 0 - 129
Source/ThirdParty/SDL/include/SDL_config_nintendods.h

@@ -1,129 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2012 Sam Lantinga <[email protected]>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef _SDL_config_nintendods_h
-#define _SDL_config_nintendods_h
-
-#include "SDL_platform.h"
-
-/* This is a set of defines to configure the SDL features */
-
-#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
-typedef signed char int8_t;
-typedef unsigned char uint8_t;
-typedef signed short int16_t;
-typedef unsigned short uint16_t;
-typedef signed int int32_t;
-typedef unsigned int uint32_t;
-typedef signed long long int64_t;
-typedef unsigned long long uint64_t;
-
-/* LiF: __PTRDIFF_TYPE__ was causing errors of conflicting typedefs with the
-   <stdint.h> shipping with devkitARM.  copied a similar ifdef from it. */
-#ifndef __PTRDIFF_TYPE__
-typedef unsigned long uintptr_t;
-#else
-typedef unsigned __PTRDIFF_TYPE__ uintptr_t;
-#endif
-#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
-
-#define SIZEOF_VOIDP 4
-
-/* Useful headers */
-#define HAVE_SYS_TYPES_H	1
-#define HAVE_STDIO_H	1
-#define STDC_HEADERS	1
-#define HAVE_STRING_H	1
-#define HAVE_CTYPE_H	1
-
-/* C library functions */
-#define HAVE_MALLOC	1
-#define HAVE_CALLOC	1
-#define HAVE_REALLOC	1
-#define HAVE_FREE	1
-#define HAVE_ALLOCA	1
-#define HAVE_GETENV	1
-#define HAVE_SETENV	1
-#define HAVE_PUTENV	1
-#define HAVE_QSORT	1
-#define HAVE_ABS	1
-#define HAVE_BCOPY	1
-#define HAVE_MEMSET	1
-#define HAVE_MEMCPY	1
-#define HAVE_MEMMOVE	1
-#define HAVE_MEMCMP	1
-#define HAVE_STRLEN	1
-#define HAVE_STRDUP	1
-#define HAVE_INDEX	1
-#define HAVE_RINDEX	1
-#define HAVE_STRCHR	1
-#define HAVE_STRRCHR	1
-#define HAVE_STRSTR	1
-#define HAVE_STRTOL	1
-#define HAVE_STRTOD	1
-#define HAVE_ATOI	1
-#define HAVE_ATOF	1
-#define HAVE_STRCMP	1
-#define HAVE_STRNCMP	1
-#define HAVE_STRICMP	1
-#define HAVE_STRCASECMP	1
-#define HAVE_SSCANF	1
-#define HAVE_SNPRINTF	1
-#define HAVE_VSNPRINTF	1
-
-/* DS isn't that sophisticated */
-#define LACKS_SYS_MMAN_H 1
-
-/* Enable various audio drivers */
-#define SDL_AUDIO_DRIVER_NDS	1
-/*#define SDL_AUDIO_DRIVER_DUMMY	1 TODO: uncomment this later*/
-
-/* Enable various input drivers */
-#define SDL_JOYSTICK_NDS	1
-/*#define SDL_JOYSTICK_DUMMY	1 TODO: uncomment this later*/
-
-/* DS has no dynamic linking afaik */
-#define SDL_LOADSO_DISABLED	1
-
-/* Enable various threading systems */
-/*#define SDL_THREAD_NDS	1*/
-#define SDL_THREADS_DISABLED	1
-
-/* Enable various timer systems */
-#define SDL_TIMER_NDS	1
-
-/* Enable various video drivers */
-#define SDL_VIDEO_DRIVER_NDS	1
-#ifdef USE_HW_RENDERER
-#define SDL_VIDEO_RENDER_NDS	1
-#else
-#define SDL_VIDEO_RENDER_NDS	0
-#endif
-
-/* Enable system power support */
-#define SDL_POWER_NINTENDODS 1
-
-/* Enable haptic support */
-#define SDL_HAPTIC_NDS 1
-
-#define SDL_BYTEORDER   SDL_LIL_ENDIAN
-
-#endif /* _SDL_config_nintendods_h */

+ 2 - 3
Source/ThirdParty/SDL/include/SDL_config_pandora.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -81,8 +81,7 @@
 #define HAVE_STRNCMP 1
 #define HAVE_STRCASECMP 1
 #define HAVE_STRNCASECMP 1
-#define HAVE_SSCANF 1
-#define HAVE_SNPRINTF 1
+#define HAVE_VSSCANF 1
 #define HAVE_VSNPRINTF 1
 #define HAVE_M_PI 1
 #define HAVE_CEIL 1

+ 4 - 3
Source/ThirdParty/SDL/include/SDL_config_psp.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -79,12 +79,13 @@
 #define HAVE_STRNCMP    1
 #define HAVE_STRCASECMP 1
 #define HAVE_STRNCASECMP 1
-#define HAVE_SSCANF 1
-#define HAVE_SNPRINTF   1
+#define HAVE_VSSCANF 1
 #define HAVE_VSNPRINTF  1
 #define HAVE_M_PI   1
 #define HAVE_ATAN   1
 #define HAVE_ATAN2  1
+#define HAVE_ACOS  1
+#define HAVE_ASIN  1
 #define HAVE_CEIL   1
 #define HAVE_COPYSIGN   1
 #define HAVE_COS    1

+ 18 - 2
Source/ThirdParty/SDL/include/SDL_config_windows.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -120,6 +120,8 @@ typedef unsigned int uintptr_t;
 #define HAVE__STRNICMP 1
 #define HAVE_ATAN 1
 #define HAVE_ATAN2 1
+#define HAVE_ACOS  1
+#define HAVE_ASIN  1
 #define HAVE_CEIL 1
 #define HAVE_COS 1
 #define HAVE_COSF 1
@@ -132,7 +134,7 @@ typedef unsigned int uintptr_t;
 #define HAVE_SQRT 1
 #if _MSC_VER >= 1800
 #define HAVE_STRTOLL 1
-#define HAVE_SSCANF 1
+#define HAVE_VSSCANF 1
 #define HAVE_COPYSIGN 1
 #define HAVE_SCALBN 1
 #endif
@@ -173,6 +175,9 @@ typedef unsigned int uintptr_t;
 #ifndef SDL_VIDEO_RENDER_D3D
 #define SDL_VIDEO_RENDER_D3D    1
 #endif
+#ifndef SDL_VIDEO_RENDER_D3D11
+#define SDL_VIDEO_RENDER_D3D11	0
+#endif
 
 /* Enable OpenGL support */
 #ifndef SDL_VIDEO_OPENGL
@@ -184,6 +189,17 @@ typedef unsigned int uintptr_t;
 #ifndef SDL_VIDEO_RENDER_OGL
 #define SDL_VIDEO_RENDER_OGL    1
 #endif
+// Urho3D: Disable OpenGL ES on Windows
+#ifndef SDL_VIDEO_RENDER_OGL_ES2
+#define SDL_VIDEO_RENDER_OGL_ES2    0
+#endif
+#ifndef SDL_VIDEO_OPENGL_ES2
+#define SDL_VIDEO_OPENGL_ES2    0
+#endif
+#ifndef SDL_VIDEO_OPENGL_EGL
+#define SDL_VIDEO_OPENGL_EGL    0
+#endif
+
 
 /* Enable system power support */
 #define SDL_POWER_WINDOWS 1

+ 190 - 0
Source/ThirdParty/SDL/include/SDL_config_winrt.h

@@ -0,0 +1,190 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2012 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_config_windows_h
+#define _SDL_config_windows_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
+#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
+#define HAVE_STDINT_H	1
+#elif defined(_MSC_VER)
+typedef signed __int8 int8_t;
+typedef unsigned __int8 uint8_t;
+typedef signed __int16 int16_t;
+typedef unsigned __int16 uint16_t;
+typedef signed __int32 int32_t;
+typedef unsigned __int32 uint32_t;
+typedef signed __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#ifndef _UINTPTR_T_DEFINED
+#ifdef  _WIN64
+typedef unsigned __int64 uintptr_t;
+#else
+typedef unsigned int uintptr_t;
+#endif
+#define _UINTPTR_T_DEFINED
+#endif
+/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
+#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
+#define DWORD_PTR DWORD
+#endif
+#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
+#define LONG_PTR LONG
+#endif
+#else /* !__GNUC__ && !_MSC_VER */
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+#ifndef _SIZE_T_DEFINED_
+#define _SIZE_T_DEFINED_
+typedef unsigned int size_t;
+#endif
+typedef unsigned int uintptr_t;
+#endif /* __GNUC__ || _MSC_VER */
+#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
+
+#ifdef _WIN64
+# define SIZEOF_VOIDP 8
+#else
+# define SIZEOF_VOIDP 4
+#endif
+
+/* Useful headers */
+#define HAVE_LIBC 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STRING_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_FLOAT_H 1
+#define HAVE_SIGNAL_H 1
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE__STRREV 1
+#define HAVE__STRUPR 1
+//#define HAVE__STRLWR 1	// TODO, WinRT: consider using _strlwr_s instead
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+//#define HAVE_ITOA 1   // TODO, WinRT: consider using _itoa_s instead
+//#define HAVE__LTOA 1	// TODO, WinRT: consider using _ltoa_s instead
+//#define HAVE__ULTOA 1	// TODO, WinRT: consider using _ultoa_s instead
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+//#define HAVE_STRTOLL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE__STRICMP 1
+#define HAVE__STRNICMP 1
+#define HAVE_VSNPRINTF 1
+//#define HAVE_SSCANF 1	// TODO, WinRT: consider using sscanf_s instead
+#define HAVE_M_PI 1
+#define HAVE_ATAN 1
+#define HAVE_ATAN2 1
+#define HAVE_CEIL 1
+#define HAVE__COPYSIGN 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_FABS 1
+#define HAVE_FLOOR 1
+#define HAVE_LOG 1
+#define HAVE_POW 1
+//#define HAVE_SCALBN 1
+#define HAVE__SCALB 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#define HAVE__FSEEKI64 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_XAUDIO2	1
+#define SDL_AUDIO_DRIVER_DISK	1
+#define SDL_AUDIO_DRIVER_DUMMY	1
+
+/* Enable various input drivers */
+// TODO, WinRT: Get haptic support working
+#define SDL_HAPTIC_DISABLED	1
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+#define SDL_JOYSTICK_DISABLED 1
+#else
+#define SDL_JOYSTICK_XINPUT 1
+#endif
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_WINDOWS	1
+
+/* Enable various threading systems */
+#define SDL_THREAD_STDCPP   1
+
+/* Enable various timer systems */
+#define SDL_TIMER_WINDOWS	1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_WINRT	1
+#define SDL_VIDEO_DRIVER_DUMMY  1
+
+/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
+#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP    /* TODO, WinRT: try adding OpenGL ES 2 support for Windows Phone 8 */
+#define SDL_VIDEO_OPENGL_ES2 1
+#define SDL_VIDEO_OPENGL_EGL 1
+#endif
+
+/* Enable appropriate renderer(s) */
+#define SDL_VIDEO_RENDER_D3D11  1
+
+#if SDL_VIDEO_OPENGL_ES2
+#define SDL_VIDEO_RENDER_OGL_ES2 1
+#endif
+
+/* Enable system power support */
+#define SDL_POWER_WINRT 1
+
+/* Enable assembly routines (Win64 doesn't have inline asm) */
+#ifndef _WIN64
+#define SDL_ASSEMBLY_ROUTINES	1
+#endif
+
+#endif /* _SDL_config_windows_h */

+ 2 - 3
Source/ThirdParty/SDL/include/SDL_config_wiz.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -75,8 +75,7 @@
 #define HAVE_STRNCMP 1
 #define HAVE_STRCASECMP 1
 #define HAVE_STRNCASECMP 1
-#define HAVE_SSCANF 1
-#define HAVE_SNPRINTF 1
+#define HAVE_VSSCANF 1
 #define HAVE_VSNPRINTF 1
 #define HAVE_M_PI 1
 #define HAVE_CEIL 1

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_copying.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 7 - 2
Source/ThirdParty/SDL/include/SDL_cpuinfo.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -32,7 +32,7 @@
 
 /* Need to do this here because intrin.h has C++ code in it */
 /* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
-#if defined(_MSC_VER) && (_MSC_VER >= 1500)
+#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
 #include <intrin.h>
 #ifndef _WIN64
 #define __MMX__
@@ -134,6 +134,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
 
+/**
+ *  This function returns true if the CPU has AVX features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
+
 /**
  *  This function returns the amount of RAM configured in the system, in MB.
  */

+ 1396 - 0
Source/ThirdParty/SDL/include/SDL_egl.h

@@ -0,0 +1,1396 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_opengles.h
+ *
+ *  This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
+ */
+#ifndef _MSC_VER
+
+#include <EGL/egl.h>
+
+#else /* _MSC_VER */
+
+/* EGL headers for Visual Studio */
+
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+*
+* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
+*
+* Adopters may modify this file to suit their platform. Adopters are
+* encouraged to submit platform specific modifications to the Khronos
+* group so that they can be included in future versions of this file.
+* Please submit changes by sending them to the public Khronos Bugzilla
+* (http://khronos.org/bugzilla) by filing a bug against product
+* "Khronos (general)" component "Registry".
+*
+* A predefined template which fills in some of the bug fields can be
+* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
+* must create a Bugzilla login first.
+*
+*
+* See the Implementer's Guidelines for information about where this file
+* should be located on your system and for more details of its use:
+*    http://www.khronos.org/registry/implementers_guide.pdf
+*
+* This file should be included as
+*        #include <KHR/khrplatform.h>
+* by Khronos client API header files that use its types and defines.
+*
+* The types in khrplatform.h should only be used to define API-specific types.
+*
+* Types defined in khrplatform.h:
+*    khronos_int8_t              signed   8  bit
+*    khronos_uint8_t             unsigned 8  bit
+*    khronos_int16_t             signed   16 bit
+*    khronos_uint16_t            unsigned 16 bit
+*    khronos_int32_t             signed   32 bit
+*    khronos_uint32_t            unsigned 32 bit
+*    khronos_int64_t             signed   64 bit
+*    khronos_uint64_t            unsigned 64 bit
+*    khronos_intptr_t            signed   same number of bits as a pointer
+*    khronos_uintptr_t           unsigned same number of bits as a pointer
+*    khronos_ssize_t             signed   size
+*    khronos_usize_t             unsigned size
+*    khronos_float_t             signed   32 bit floating point
+*    khronos_time_ns_t           unsigned 64 bit time in nanoseconds
+*    khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+*                                         nanoseconds
+*    khronos_stime_nanoseconds_t signed time interval in nanoseconds
+*    khronos_boolean_enum_t      enumerated boolean type. This should
+*      only be used as a base type when a client API's boolean type is
+*      an enum. Client APIs which use an integer or other type for
+*      booleans cannot use this as the base type for their boolean.
+*
+* Tokens defined in khrplatform.h:
+*
+*    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+*
+*    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+*    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+*
+* Calling convention macros defined in this file:
+*    KHRONOS_APICALL
+*    KHRONOS_APIENTRY
+*    KHRONOS_APIATTRIBUTES
+*
+* These may be used in function prototypes as:
+*
+*      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+*                                  int arg1,
+*                                  int arg2) KHRONOS_APIATTRIBUTES;
+*/
+
+/*-------------------------------------------------------------------------
+* Definition of KHRONOS_APICALL
+*-------------------------------------------------------------------------
+* This precedes the return type of the function in the function prototype.
+*/
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+#   define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+#   define KHRONOS_APICALL IMPORT_C
+#else
+#   define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+* Definition of KHRONOS_APIENTRY
+*-------------------------------------------------------------------------
+* This follows the return type of the function  and precedes the function
+* name in the function prototype.
+*/
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+/* Win32 but not WinCE */
+#   define KHRONOS_APIENTRY __stdcall
+#else
+#   define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+* Definition of KHRONOS_APIATTRIBUTES
+*-------------------------------------------------------------------------
+* This follows the closing parenthesis of the function prototype arguments.
+*/
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+* basic type definitions
+*-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+* Using <stdint.h>
+*/
+#include <stdint.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+* Using <inttypes.h>
+*/
+#include <inttypes.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+* Win32
+*/
+typedef __int32                 khronos_int32_t;
+typedef unsigned __int32        khronos_uint32_t;
+typedef __int64                 khronos_int64_t;
+typedef unsigned __int64        khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+* Sun or Digital
+*/
+typedef int                     khronos_int32_t;
+typedef unsigned int            khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int                khronos_int64_t;
+typedef unsigned long int       khronos_uint64_t;
+#else
+typedef long long int           khronos_int64_t;
+typedef unsigned long long int  khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif 0
+
+/*
+* Hypothetical platform with no float or int64 support
+*/
+typedef int                     khronos_int32_t;
+typedef unsigned int            khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64   0
+#define KHRONOS_SUPPORT_FLOAT   0
+
+#else
+
+/*
+* Generic fallback
+*/
+#include <stdint.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#endif
+
+
+/*
+* Types that are (so far) the same on all platforms
+*/
+typedef signed   char          khronos_int8_t;
+typedef unsigned char          khronos_uint8_t;
+typedef signed   short int     khronos_int16_t;
+typedef unsigned short int     khronos_uint16_t;
+
+/*
+* Types that differ between LLP64 and LP64 architectures - in LLP64,
+* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+* to be the only LLP64 architecture in current use.
+*/
+#ifdef _WIN64
+typedef signed   long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+typedef signed   long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed   long  int     khronos_intptr_t;
+typedef unsigned long  int     khronos_uintptr_t;
+typedef signed   long  int     khronos_ssize_t;
+typedef unsigned long  int     khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+* Float type
+*/
+typedef          float         khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+*
+* These types can be used to represent a time interval in nanoseconds or
+* an absolute Unadjusted System Time.  Unadjusted System Time is the number
+* of nanoseconds since some arbitrary system event (e.g. since the last
+* time the system booted).  The Unadjusted System Time is an unsigned
+* 64 bit value that wraps back to 0 every 584 years.  Time intervals
+* may be either signed or unsigned.
+*/
+typedef khronos_uint64_t       khronos_utime_nanoseconds_t;
+typedef khronos_int64_t        khronos_stime_nanoseconds_t;
+#endif
+
+/*
+* Dummy value used to pad enum types to 32 bits.
+*/
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+* Enumerated boolean type
+*
+* Values other than zero should be considered to be true.  Therefore
+* comparisons should not be made against KHRONOS_TRUE.
+*/
+typedef enum {
+    KHRONOS_FALSE = 0,
+    KHRONOS_TRUE = 1,
+    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
+
+
+#ifndef __eglplatform_h_
+#define __eglplatform_h_
+
+/*
+** Copyright (c) 2007-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Platform-specific types and definitions for egl.h
+* $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $
+*
+* Adopters may modify khrplatform.h and this file to suit their platform.
+* You are encouraged to submit all modifications to the Khronos group so that
+* they can be included in future versions of this file.  Please submit changes
+* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+* by filing a bug against product "EGL" component "Registry".
+*/
+
+/*#include <KHR/khrplatform.h>*/
+
+/* Macros used in EGL function prototype declarations.
+*
+* EGL functions should be prototyped as:
+*
+* EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
+* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
+*
+* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
+*/
+
+#ifndef EGLAPI
+#define EGLAPI KHRONOS_APICALL
+#endif
+
+#ifndef EGLAPIENTRY
+#define EGLAPIENTRY  KHRONOS_APIENTRY
+#endif
+#define EGLAPIENTRYP EGLAPIENTRY*
+
+/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
+* are aliases of window-system-dependent types, such as X Display * or
+* Windows Device Context. They must be defined in platform-specific
+* code below. The EGL-prefixed versions of Native*Type are the same
+* types, renamed in EGL 1.3 so all types in the API start with "EGL".
+*
+* Khronos STRONGLY RECOMMENDS that you use the default definitions
+* provided below, since these changes affect both binary and source
+* portability of applications using EGL running on different EGL
+* implementations.
+*/
+
+#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#include <windows.h>
+
+#if __WINRT__
+#include <Unknwn.h>
+typedef IUnknown * EGLNativeWindowType;
+typedef int EGLNativeDisplayType;
+typedef HBITMAP EGLNativePixmapType;
+#else
+typedef HDC     EGLNativeDisplayType;
+typedef HBITMAP EGLNativePixmapType;
+typedef HWND    EGLNativeWindowType;
+#endif
+
+#elif defined(__WINSCW__) || defined(__SYMBIAN32__)  /* Symbian */
+
+typedef int   EGLNativeDisplayType;
+typedef void *EGLNativeWindowType;
+typedef void *EGLNativePixmapType;
+
+#elif defined(WL_EGL_PLATFORM)
+
+typedef struct wl_display     *EGLNativeDisplayType;
+typedef struct wl_egl_pixmap  *EGLNativePixmapType;
+typedef struct wl_egl_window  *EGLNativeWindowType;
+
+#elif defined(__GBM__)
+
+typedef struct gbm_device  *EGLNativeDisplayType;
+typedef struct gbm_bo      *EGLNativePixmapType;
+typedef void               *EGLNativeWindowType;
+
+#elif defined(ANDROID) /* Android */
+
+struct ANativeWindow;
+struct egl_native_pixmap_t;
+
+typedef struct ANativeWindow        *EGLNativeWindowType;
+typedef struct egl_native_pixmap_t  *EGLNativePixmapType;
+typedef void                        *EGLNativeDisplayType;
+
+#elif defined(MIR_EGL_PLATFORM)
+
+#include <mir_toolkit/mir_client_library.h>
+typedef MirEGLNativeDisplayType EGLNativeDisplayType;
+typedef void                   *EGLNativePixmapType;
+typedef MirEGLNativeWindowType  EGLNativeWindowType;
+
+#elif defined(__unix__)
+
+#ifdef MESA_EGL_NO_X11_HEADERS
+
+typedef void            *EGLNativeDisplayType;
+typedef khronos_uintptr_t EGLNativePixmapType;
+typedef khronos_uintptr_t EGLNativeWindowType;
+
+#else
+
+/* X11 (tentative)  */
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+typedef Display *EGLNativeDisplayType;
+typedef Pixmap   EGLNativePixmapType;
+typedef Window   EGLNativeWindowType;
+
+#endif /* MESA_EGL_NO_X11_HEADERS */
+
+#else
+#error "Platform not recognized"
+#endif
+
+/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
+typedef EGLNativeDisplayType NativeDisplayType;
+typedef EGLNativePixmapType  NativePixmapType;
+typedef EGLNativeWindowType  NativeWindowType;
+
+
+/* Define EGLint. This must be a signed integral type large enough to contain
+* all legal attribute names and values passed into and out of EGL, whether
+* their type is boolean, bitmask, enumerant (symbolic constant), integer,
+* handle, or other.  While in general a 32-bit integer will suffice, if
+* handles are 64 bit types, then EGLint should be defined as a signed 64-bit
+* integer type.
+*/
+typedef khronos_int32_t EGLint;
+
+#endif /* __eglplatform_h */
+
+/* -*- mode: c; tab-width: 8; -*- */
+/* vi: set sw=4 ts=8: */
+/* Reference version of egl.h for EGL 1.4.
+* $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
+*/
+
+/*
+** Copyright (c) 2007-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __egl_h_
+#define __egl_h_
+
+/* All platform-dependent types and macro boilerplate (such as EGLAPI
+* and EGLAPIENTRY) should go in eglplatform.h.
+*/
+/*#include <EGL/eglplatform.h>*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+    /* EGL Types */
+    /* EGLint is defined in eglplatform.h */
+    typedef unsigned int EGLBoolean;
+    typedef unsigned int EGLenum;
+    typedef void *EGLConfig;
+    typedef void *EGLContext;
+    typedef void *EGLDisplay;
+    typedef void *EGLSurface;
+    typedef void *EGLClientBuffer;
+
+    /* EGL Versioning */
+#define EGL_VERSION_1_0			1
+#define EGL_VERSION_1_1			1
+#define EGL_VERSION_1_2			1
+#define EGL_VERSION_1_3			1
+#define EGL_VERSION_1_4			1
+
+    /* EGL Enumerants. Bitmasks and other exceptional cases aside, most
+    * enums are assigned unique values starting at 0x3000.
+    */
+
+    /* EGL aliases */
+#define EGL_FALSE			0
+#define EGL_TRUE			1
+
+    /* Out-of-band handle values */
+#define EGL_DEFAULT_DISPLAY		((EGLNativeDisplayType)0)
+#define EGL_NO_CONTEXT			((EGLContext)0)
+#define EGL_NO_DISPLAY			((EGLDisplay)0)
+#define EGL_NO_SURFACE			((EGLSurface)0)
+
+    /* Out-of-band attribute value */
+#define EGL_DONT_CARE			((EGLint)-1)
+
+    /* Errors / GetError return values */
+#define EGL_SUCCESS			0x3000
+#define EGL_NOT_INITIALIZED		0x3001
+#define EGL_BAD_ACCESS			0x3002
+#define EGL_BAD_ALLOC			0x3003
+#define EGL_BAD_ATTRIBUTE		0x3004
+#define EGL_BAD_CONFIG			0x3005
+#define EGL_BAD_CONTEXT			0x3006
+#define EGL_BAD_CURRENT_SURFACE		0x3007
+#define EGL_BAD_DISPLAY			0x3008
+#define EGL_BAD_MATCH			0x3009
+#define EGL_BAD_NATIVE_PIXMAP		0x300A
+#define EGL_BAD_NATIVE_WINDOW		0x300B
+#define EGL_BAD_PARAMETER		0x300C
+#define EGL_BAD_SURFACE			0x300D
+#define EGL_CONTEXT_LOST		0x300E	/* EGL 1.1 - IMG_power_management */
+
+    /* Reserved 0x300F-0x301F for additional errors */
+
+    /* Config attributes */
+#define EGL_BUFFER_SIZE			0x3020
+#define EGL_ALPHA_SIZE			0x3021
+#define EGL_BLUE_SIZE			0x3022
+#define EGL_GREEN_SIZE			0x3023
+#define EGL_RED_SIZE			0x3024
+#define EGL_DEPTH_SIZE			0x3025
+#define EGL_STENCIL_SIZE		0x3026
+#define EGL_CONFIG_CAVEAT		0x3027
+#define EGL_CONFIG_ID			0x3028
+#define EGL_LEVEL			0x3029
+#define EGL_MAX_PBUFFER_HEIGHT		0x302A
+#define EGL_MAX_PBUFFER_PIXELS		0x302B
+#define EGL_MAX_PBUFFER_WIDTH		0x302C
+#define EGL_NATIVE_RENDERABLE		0x302D
+#define EGL_NATIVE_VISUAL_ID		0x302E
+#define EGL_NATIVE_VISUAL_TYPE		0x302F
+#define EGL_SAMPLES			0x3031
+#define EGL_SAMPLE_BUFFERS		0x3032
+#define EGL_SURFACE_TYPE		0x3033
+#define EGL_TRANSPARENT_TYPE		0x3034
+#define EGL_TRANSPARENT_BLUE_VALUE	0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE	0x3036
+#define EGL_TRANSPARENT_RED_VALUE	0x3037
+#define EGL_NONE			0x3038	/* Attrib list terminator */
+#define EGL_BIND_TO_TEXTURE_RGB		0x3039
+#define EGL_BIND_TO_TEXTURE_RGBA	0x303A
+#define EGL_MIN_SWAP_INTERVAL		0x303B
+#define EGL_MAX_SWAP_INTERVAL		0x303C
+#define EGL_LUMINANCE_SIZE		0x303D
+#define EGL_ALPHA_MASK_SIZE		0x303E
+#define EGL_COLOR_BUFFER_TYPE		0x303F
+#define EGL_RENDERABLE_TYPE		0x3040
+#define EGL_MATCH_NATIVE_PIXMAP		0x3041	/* Pseudo-attribute (not queryable) */
+#define EGL_CONFORMANT			0x3042
+
+    /* Reserved 0x3041-0x304F for additional config attributes */
+
+    /* Config attribute values */
+#define EGL_SLOW_CONFIG			0x3050	/* EGL_CONFIG_CAVEAT value */
+#define EGL_NON_CONFORMANT_CONFIG	0x3051	/* EGL_CONFIG_CAVEAT value */
+#define EGL_TRANSPARENT_RGB		0x3052	/* EGL_TRANSPARENT_TYPE value */
+#define EGL_RGB_BUFFER			0x308E	/* EGL_COLOR_BUFFER_TYPE value */
+#define EGL_LUMINANCE_BUFFER		0x308F	/* EGL_COLOR_BUFFER_TYPE value */
+
+    /* More config attribute values, for EGL_TEXTURE_FORMAT */
+#define EGL_NO_TEXTURE			0x305C
+#define EGL_TEXTURE_RGB			0x305D
+#define EGL_TEXTURE_RGBA		0x305E
+#define EGL_TEXTURE_2D			0x305F
+
+    /* Config attribute mask bits */
+#define EGL_PBUFFER_BIT			0x0001	/* EGL_SURFACE_TYPE mask bits */
+#define EGL_PIXMAP_BIT			0x0002	/* EGL_SURFACE_TYPE mask bits */
+#define EGL_WINDOW_BIT			0x0004	/* EGL_SURFACE_TYPE mask bits */
+#define EGL_VG_COLORSPACE_LINEAR_BIT	0x0020	/* EGL_SURFACE_TYPE mask bits */
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT	0x0040	/* EGL_SURFACE_TYPE mask bits */
+#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200	/* EGL_SURFACE_TYPE mask bits */
+#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400	/* EGL_SURFACE_TYPE mask bits */
+
+#define EGL_OPENGL_ES_BIT		0x0001	/* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENVG_BIT			0x0002	/* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENGL_ES2_BIT		0x0004	/* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENGL_BIT			0x0008	/* EGL_RENDERABLE_TYPE mask bits */
+
+    /* QueryString targets */
+#define EGL_VENDOR			0x3053
+#define EGL_VERSION			0x3054
+#define EGL_EXTENSIONS			0x3055
+#define EGL_CLIENT_APIS			0x308D
+
+    /* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */
+#define EGL_HEIGHT			0x3056
+#define EGL_WIDTH			0x3057
+#define EGL_LARGEST_PBUFFER		0x3058
+#define EGL_TEXTURE_FORMAT		0x3080
+#define EGL_TEXTURE_TARGET		0x3081
+#define EGL_MIPMAP_TEXTURE		0x3082
+#define EGL_MIPMAP_LEVEL		0x3083
+#define EGL_RENDER_BUFFER		0x3086
+#define EGL_VG_COLORSPACE		0x3087
+#define EGL_VG_ALPHA_FORMAT		0x3088
+#define EGL_HORIZONTAL_RESOLUTION	0x3090
+#define EGL_VERTICAL_RESOLUTION		0x3091
+#define EGL_PIXEL_ASPECT_RATIO		0x3092
+#define EGL_SWAP_BEHAVIOR		0x3093
+#define EGL_MULTISAMPLE_RESOLVE		0x3099
+
+    /* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */
+#define EGL_BACK_BUFFER			0x3084
+#define EGL_SINGLE_BUFFER		0x3085
+
+    /* OpenVG color spaces */
+#define EGL_VG_COLORSPACE_sRGB		0x3089	/* EGL_VG_COLORSPACE value */
+#define EGL_VG_COLORSPACE_LINEAR	0x308A	/* EGL_VG_COLORSPACE value */
+
+    /* OpenVG alpha formats */
+#define EGL_VG_ALPHA_FORMAT_NONPRE	0x308B	/* EGL_ALPHA_FORMAT value */
+#define EGL_VG_ALPHA_FORMAT_PRE		0x308C	/* EGL_ALPHA_FORMAT value */
+
+    /* Constant scale factor by which fractional display resolutions &
+    * aspect ratio are scaled when queried as integer values.
+    */
+#define EGL_DISPLAY_SCALING		10000
+
+    /* Unknown display resolution/aspect ratio */
+#define EGL_UNKNOWN			((EGLint)-1)
+
+    /* Back buffer swap behaviors */
+#define EGL_BUFFER_PRESERVED		0x3094	/* EGL_SWAP_BEHAVIOR value */
+#define EGL_BUFFER_DESTROYED		0x3095	/* EGL_SWAP_BEHAVIOR value */
+
+    /* CreatePbufferFromClientBuffer buffer types */
+#define EGL_OPENVG_IMAGE		0x3096
+
+    /* QueryContext targets */
+#define EGL_CONTEXT_CLIENT_TYPE		0x3097
+
+    /* CreateContext attributes */
+#define EGL_CONTEXT_CLIENT_VERSION	0x3098
+
+    /* Multisample resolution behaviors */
+#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A	/* EGL_MULTISAMPLE_RESOLVE value */
+#define EGL_MULTISAMPLE_RESOLVE_BOX	0x309B	/* EGL_MULTISAMPLE_RESOLVE value */
+
+    /* BindAPI/QueryAPI targets */
+#define EGL_OPENGL_ES_API		0x30A0
+#define EGL_OPENVG_API			0x30A1
+#define EGL_OPENGL_API			0x30A2
+
+    /* GetCurrentSurface targets */
+#define EGL_DRAW			0x3059
+#define EGL_READ			0x305A
+
+    /* WaitNative engines */
+#define EGL_CORE_NATIVE_ENGINE		0x305B
+
+    /* EGL 1.2 tokens renamed for consistency in EGL 1.3 */
+#define EGL_COLORSPACE			EGL_VG_COLORSPACE
+#define EGL_ALPHA_FORMAT		EGL_VG_ALPHA_FORMAT
+#define EGL_COLORSPACE_sRGB		EGL_VG_COLORSPACE_sRGB
+#define EGL_COLORSPACE_LINEAR		EGL_VG_COLORSPACE_LINEAR
+#define EGL_ALPHA_FORMAT_NONPRE		EGL_VG_ALPHA_FORMAT_NONPRE
+#define EGL_ALPHA_FORMAT_PRE		EGL_VG_ALPHA_FORMAT_PRE
+
+    /* EGL extensions must request enum blocks from the Khronos
+    * API Registrar, who maintains the enumerant registry. Submit
+    * a bug in Khronos Bugzilla against task "Registry".
+    */
+
+
+
+    /* EGL Functions */
+
+    EGLAPI EGLint EGLAPIENTRY eglGetError(void);
+
+    EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id);
+    EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
+    EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy);
+
+    EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name);
+
+    EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs,
+        EGLint config_size, EGLint *num_config);
+    EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
+        EGLConfig *configs, EGLint config_size,
+        EGLint *num_config);
+    EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
+        EGLint attribute, EGLint *value);
+
+    EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,
+        EGLNativeWindowType win,
+        const EGLint *attrib_list);
+    EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,
+        const EGLint *attrib_list);
+    EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,
+        EGLNativePixmapType pixmap,
+        const EGLint *attrib_list);
+    EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
+    EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface,
+        EGLint attribute, EGLint *value);
+
+    EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api);
+    EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void);
+
+    EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void);
+
+    EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void);
+
+    EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(
+        EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
+        EGLConfig config, const EGLint *attrib_list);
+
+    EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface,
+        EGLint attribute, EGLint value);
+    EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+    EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+
+
+    EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);
+
+
+    EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config,
+        EGLContext share_context,
+        const EGLint *attrib_list);
+    EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
+    EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
+        EGLSurface read, EGLContext ctx);
+
+    EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void);
+    EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw);
+    EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);
+    EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx,
+        EGLint attribute, EGLint *value);
+
+    EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void);
+    EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine);
+    EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
+    EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,
+        EGLNativePixmapType target);
+
+    /* This is a generic function pointer type, whose name indicates it must
+    * be cast to the proper type *and calling convention* before use.
+    */
+    typedef void(*__eglMustCastToProperFunctionPointerType)(void);
+
+    /* Now, define eglGetProcAddress using the generic function ptr. type */
+    EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY
+        eglGetProcAddress(const char *procname);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __egl_h_ */
+
+
+
+
+#ifndef __eglext_h_
+#define __eglext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+    /*
+    ** Copyright (c) 2007-2013 The Khronos Group Inc.
+    **
+    ** Permission is hereby granted, free of charge, to any person obtaining a
+    ** copy of this software and/or associated documentation files (the
+    ** "Materials"), to deal in the Materials without restriction, including
+    ** without limitation the rights to use, copy, modify, merge, publish,
+    ** distribute, sublicense, and/or sell copies of the Materials, and to
+    ** permit persons to whom the Materials are furnished to do so, subject to
+    ** the following conditions:
+    **
+    ** The above copyright notice and this permission notice shall be included
+    ** in all copies or substantial portions of the Materials.
+    **
+    ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+    ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+    ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+    ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+    ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+    ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+    ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+    */
+
+/* #include <EGL/eglplatform.h> */
+
+    /*************************************************************/
+
+    /* Header file version number */
+    /* Current version at http://www.khronos.org/registry/egl/ */
+    /* $Revision: 21254 $ on $Date: 2013-04-25 03:11:55 -0700 (Thu, 25 Apr 2013) $ */
+#define EGL_EGLEXT_VERSION 16
+
+#ifndef EGL_KHR_config_attribs
+#define EGL_KHR_config_attribs 1
+#define EGL_CONFORMANT_KHR			0x3042	/* EGLConfig attribute */
+#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR	0x0020	/* EGL_SURFACE_TYPE bitfield */
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR		0x0040	/* EGL_SURFACE_TYPE bitfield */
+#endif
+
+#ifndef EGL_KHR_lock_surface
+#define EGL_KHR_lock_surface 1
+#define EGL_READ_SURFACE_BIT_KHR		0x0001	/* EGL_LOCK_USAGE_HINT_KHR bitfield */
+#define EGL_WRITE_SURFACE_BIT_KHR		0x0002	/* EGL_LOCK_USAGE_HINT_KHR bitfield */
+#define EGL_LOCK_SURFACE_BIT_KHR		0x0080	/* EGL_SURFACE_TYPE bitfield */
+#define EGL_OPTIMAL_FORMAT_BIT_KHR		0x0100	/* EGL_SURFACE_TYPE bitfield */
+#define EGL_MATCH_FORMAT_KHR			0x3043	/* EGLConfig attribute */
+#define EGL_FORMAT_RGB_565_EXACT_KHR		0x30C0	/* EGL_MATCH_FORMAT_KHR value */
+#define EGL_FORMAT_RGB_565_KHR			0x30C1	/* EGL_MATCH_FORMAT_KHR value */
+#define EGL_FORMAT_RGBA_8888_EXACT_KHR		0x30C2	/* EGL_MATCH_FORMAT_KHR value */
+#define EGL_FORMAT_RGBA_8888_KHR		0x30C3	/* EGL_MATCH_FORMAT_KHR value */
+#define EGL_MAP_PRESERVE_PIXELS_KHR		0x30C4	/* eglLockSurfaceKHR attribute */
+#define EGL_LOCK_USAGE_HINT_KHR			0x30C5	/* eglLockSurfaceKHR attribute */
+#define EGL_BITMAP_POINTER_KHR			0x30C6	/* eglQuerySurface attribute */
+#define EGL_BITMAP_PITCH_KHR			0x30C7	/* eglQuerySurface attribute */
+#define EGL_BITMAP_ORIGIN_KHR			0x30C8	/* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR		0x30C9	/* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR	0x30CA	/* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR	0x30CB	/* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR	0x30CC	/* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR	0x30CD	/* eglQuerySurface attribute */
+#define EGL_LOWER_LEFT_KHR			0x30CE	/* EGL_BITMAP_ORIGIN_KHR value */
+#define EGL_UPPER_LEFT_KHR			0x30CF	/* EGL_BITMAP_ORIGIN_KHR value */
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
+    EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
+#endif
+
+#ifndef EGL_KHR_image
+#define EGL_KHR_image 1
+#define EGL_NATIVE_PIXMAP_KHR			0x30B0	/* eglCreateImageKHR target */
+    typedef void *EGLImageKHR;
+#define EGL_NO_IMAGE_KHR			((EGLImageKHR)0)
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
+    EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLImageKHR(EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
+#endif
+
+#ifndef EGL_KHR_vg_parent_image
+#define EGL_KHR_vg_parent_image 1
+#define EGL_VG_PARENT_IMAGE_KHR			0x30BA	/* eglCreateImageKHR target */
+#endif
+
+#ifndef EGL_KHR_gl_texture_2D_image
+#define EGL_KHR_gl_texture_2D_image 1
+#define EGL_GL_TEXTURE_2D_KHR			0x30B1	/* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_LEVEL_KHR		0x30BC	/* eglCreateImageKHR attribute */
+#endif
+
+#ifndef EGL_KHR_gl_texture_cubemap_image
+#define EGL_KHR_gl_texture_cubemap_image 1
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR	0x30B3	/* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR	0x30B4	/* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR	0x30B5	/* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR	0x30B6	/* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR	0x30B7	/* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR	0x30B8	/* eglCreateImageKHR target */
+#endif
+
+#ifndef EGL_KHR_gl_texture_3D_image
+#define EGL_KHR_gl_texture_3D_image 1
+#define EGL_GL_TEXTURE_3D_KHR			0x30B2	/* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_ZOFFSET_KHR		0x30BD	/* eglCreateImageKHR attribute */
+#endif
+
+#ifndef EGL_KHR_gl_renderbuffer_image
+#define EGL_KHR_gl_renderbuffer_image 1
+#define EGL_GL_RENDERBUFFER_KHR			0x30B9	/* eglCreateImageKHR target */
+#endif
+
+#if KHRONOS_SUPPORT_INT64   /* EGLTimeKHR requires 64-bit uint support */
+#ifndef EGL_KHR_reusable_sync
+#define EGL_KHR_reusable_sync 1
+
+    typedef void* EGLSyncKHR;
+    typedef khronos_utime_nanoseconds_t EGLTimeKHR;
+
+#define EGL_SYNC_STATUS_KHR			0x30F1
+#define EGL_SIGNALED_KHR			0x30F2
+#define EGL_UNSIGNALED_KHR			0x30F3
+#define EGL_TIMEOUT_EXPIRED_KHR			0x30F5
+#define EGL_CONDITION_SATISFIED_KHR		0x30F6
+#define EGL_SYNC_TYPE_KHR			0x30F7
+#define EGL_SYNC_REUSABLE_KHR			0x30FA
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR		0x0001	/* eglClientWaitSyncKHR <flags> bitfield */
+#define EGL_FOREVER_KHR				0xFFFFFFFFFFFFFFFFull
+#define EGL_NO_SYNC_KHR				((EGLSyncKHR)0)
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+    EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);
+    EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+    EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+    EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLSyncKHR(EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
+    typedef EGLint(EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#endif
+#endif
+
+#ifndef EGL_KHR_image_base
+#define EGL_KHR_image_base 1
+    /* Most interfaces defined by EGL_KHR_image_pixmap above */
+#define EGL_IMAGE_PRESERVED_KHR			0x30D2	/* eglCreateImageKHR attribute */
+#endif
+
+#ifndef EGL_KHR_image_pixmap
+#define EGL_KHR_image_pixmap 1
+    /* Interfaces defined by EGL_KHR_image above */
+#endif
+
+#ifndef EGL_IMG_context_priority
+#define EGL_IMG_context_priority 1
+#define EGL_CONTEXT_PRIORITY_LEVEL_IMG		0x3100
+#define EGL_CONTEXT_PRIORITY_HIGH_IMG		0x3101
+#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG		0x3102
+#define EGL_CONTEXT_PRIORITY_LOW_IMG		0x3103
+#endif
+
+#ifndef EGL_KHR_lock_surface2
+#define EGL_KHR_lock_surface2 1
+#define EGL_BITMAP_PIXEL_SIZE_KHR		0x3110
+#endif
+
+#ifndef EGL_NV_coverage_sample
+#define EGL_NV_coverage_sample 1
+#define EGL_COVERAGE_BUFFERS_NV			0x30E0
+#define EGL_COVERAGE_SAMPLES_NV			0x30E1
+#endif
+
+#ifndef EGL_NV_depth_nonlinear
+#define EGL_NV_depth_nonlinear 1
+#define EGL_DEPTH_ENCODING_NV			0x30E2
+#define EGL_DEPTH_ENCODING_NONE_NV 0
+#define EGL_DEPTH_ENCODING_NONLINEAR_NV		0x30E3
+#endif
+
+#if KHRONOS_SUPPORT_INT64   /* EGLTimeNV requires 64-bit uint support */
+#ifndef EGL_NV_sync
+#define EGL_NV_sync 1
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV	0x30E6
+#define EGL_SYNC_STATUS_NV			0x30E7
+#define EGL_SIGNALED_NV				0x30E8
+#define EGL_UNSIGNALED_NV			0x30E9
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV		0x0001
+#define EGL_FOREVER_NV				0xFFFFFFFFFFFFFFFFull
+#define EGL_ALREADY_SIGNALED_NV			0x30EA
+#define EGL_TIMEOUT_EXPIRED_NV			0x30EB
+#define EGL_CONDITION_SATISFIED_NV		0x30EC
+#define EGL_SYNC_TYPE_NV			0x30ED
+#define EGL_SYNC_CONDITION_NV			0x30EE
+#define EGL_SYNC_FENCE_NV			0x30EF
+#define EGL_NO_SYNC_NV				((EGLSyncNV)0)
+    typedef void* EGLSyncNV;
+    typedef khronos_utime_nanoseconds_t EGLTimeNV;
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV(EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+    EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV(EGLSyncNV sync);
+    EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV(EGLSyncNV sync);
+    EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV(EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+    EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV(EGLSyncNV sync, EGLenum mode);
+    EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV(EGLSyncNV sync, EGLint attribute, EGLint *value);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLSyncNV(EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
+    typedef EGLint(EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
+#endif
+#endif
+
+#if KHRONOS_SUPPORT_INT64   /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */
+#ifndef EGL_KHR_fence_sync
+#define EGL_KHR_fence_sync 1
+    /* Reuses most tokens and entry points from EGL_KHR_reusable_sync */
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR	0x30F0
+#define EGL_SYNC_CONDITION_KHR			0x30F8
+#define EGL_SYNC_FENCE_KHR			0x30F9
+#endif
+#endif
+
+#ifndef EGL_HI_clientpixmap
+#define EGL_HI_clientpixmap 1
+
+    /* Surface Attribute */
+#define EGL_CLIENT_PIXMAP_POINTER_HI		0x8F74
+    /*
+    * Structure representing a client pixmap
+    * (pixmap's data is in client-space memory).
+    */
+    struct EGLClientPixmapHI
+    {
+        void*		pData;
+        EGLint		iWidth;
+        EGLint		iHeight;
+        EGLint		iStride;
+    };
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLSurface(EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
+#endif	/* EGL_HI_clientpixmap */
+
+#ifndef EGL_HI_colorformats
+#define EGL_HI_colorformats 1
+    /* Config Attribute */
+#define EGL_COLOR_FORMAT_HI			0x8F70
+    /* Color Formats */
+#define EGL_COLOR_RGB_HI			0x8F71
+#define EGL_COLOR_RGBA_HI			0x8F72
+#define EGL_COLOR_ARGB_HI			0x8F73
+#endif /* EGL_HI_colorformats */
+
+#ifndef EGL_MESA_drm_image
+#define EGL_MESA_drm_image 1
+#define EGL_DRM_BUFFER_FORMAT_MESA		0x31D0	    /* CreateDRMImageMESA attribute */
+#define EGL_DRM_BUFFER_USE_MESA			0x31D1	    /* CreateDRMImageMESA attribute */
+#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA	0x31D2	    /* EGL_IMAGE_FORMAT_MESA attribute value */
+#define EGL_DRM_BUFFER_MESA			0x31D3	    /* eglCreateImageKHR target */
+#define EGL_DRM_BUFFER_STRIDE_MESA		0x31D4
+#define EGL_DRM_BUFFER_USE_SCANOUT_MESA		0x00000001  /* EGL_DRM_BUFFER_USE_MESA bits */
+#define EGL_DRM_BUFFER_USE_SHARE_MESA		0x00000002  /* EGL_DRM_BUFFER_USE_MESA bits */
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA(EGLDisplay dpy, const EGLint *attrib_list);
+    EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA(EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLImageKHR(EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
+#endif
+
+#ifndef EGL_NV_post_sub_buffer
+#define EGL_NV_post_sub_buffer 1
+#define EGL_POST_SUB_BUFFER_SUPPORTED_NV	0x30BE
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+#endif
+
+#ifndef EGL_ANGLE_query_surface_pointer
+#define EGL_ANGLE_query_surface_pointer 1
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
+#endif
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
+#endif
+
+#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
+#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
+#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE	0x3200
+#endif
+
+#ifndef EGL_NV_coverage_sample_resolve
+#define EGL_NV_coverage_sample_resolve 1
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NV		0x3131
+#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV	0x3132
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV	0x3133
+#endif
+
+#if KHRONOS_SUPPORT_INT64   /* EGLuint64NV requires 64-bit uint support */
+#ifndef EGL_NV_system_time
+#define EGL_NV_system_time 1
+    typedef khronos_utime_nanoseconds_t EGLuint64NV;
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void);
+    EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLuint64NV(EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
+    typedef EGLuint64NV(EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
+#endif
+#endif
+
+#if KHRONOS_SUPPORT_INT64 /* EGLuint64KHR requires 64-bit uint support */
+#ifndef EGL_KHR_stream
+#define EGL_KHR_stream 1
+    typedef void* EGLStreamKHR;
+    typedef khronos_uint64_t EGLuint64KHR;
+#define EGL_NO_STREAM_KHR			((EGLStreamKHR)0)
+#define EGL_CONSUMER_LATENCY_USEC_KHR		0x3210
+#define EGL_PRODUCER_FRAME_KHR			0x3212
+#define EGL_CONSUMER_FRAME_KHR			0x3213
+#define EGL_STREAM_STATE_KHR			0x3214
+#define EGL_STREAM_STATE_CREATED_KHR		0x3215
+#define EGL_STREAM_STATE_CONNECTING_KHR		0x3216
+#define EGL_STREAM_STATE_EMPTY_KHR		0x3217
+#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR    0x3218
+#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR    0x3219
+#define EGL_STREAM_STATE_DISCONNECTED_KHR	0x321A
+#define EGL_BAD_STREAM_KHR			0x321B
+#define EGL_BAD_STATE_KHR			0x321C
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list);
+    EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream);
+    EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
+    EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
+    EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLStreamKHR(EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC)(EGLDisplay dpy, const EGLint *attrib_list);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
+#endif
+#endif
+
+#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
+#ifndef EGL_KHR_stream_consumer_gltexture
+#define EGL_KHR_stream_consumer_gltexture 1
+#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR	0x321E
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream);
+    EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream);
+    EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
+#endif
+#endif
+
+#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
+#ifndef EGL_KHR_stream_producer_eglsurface
+#define EGL_KHR_stream_producer_eglsurface 1
+#define EGL_STREAM_BIT_KHR			0x0800
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLSurface(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
+#endif
+#endif
+
+#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
+#ifndef EGL_KHR_stream_producer_aldatalocator
+#define EGL_KHR_stream_producer_aldatalocator 1
+#endif
+#endif
+
+#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
+#ifndef EGL_KHR_stream_fifo
+#define EGL_KHR_stream_fifo 1
+    /* reuse EGLTimeKHR */
+#define EGL_STREAM_FIFO_LENGTH_KHR		0x31FC
+#define EGL_STREAM_TIME_NOW_KHR			0x31FD
+#define EGL_STREAM_TIME_CONSUMER_KHR		0x31FE
+#define EGL_STREAM_TIME_PRODUCER_KHR		0x31FF
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
+#endif
+#endif
+
+#ifndef EGL_EXT_create_context_robustness
+#define EGL_EXT_create_context_robustness 1
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT	0x30BF
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
+#define EGL_NO_RESET_NOTIFICATION_EXT		0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_EXT		0x31BF
+#endif
+
+#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
+#define EGL_ANGLE_d3d_share_handle_client_buffer 1
+    /* reuse EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE */
+#endif
+
+#ifndef EGL_KHR_create_context
+#define EGL_KHR_create_context 1
+#define EGL_CONTEXT_MAJOR_VERSION_KHR			    EGL_CONTEXT_CLIENT_VERSION
+#define EGL_CONTEXT_MINOR_VERSION_KHR			    0x30FB
+#define EGL_CONTEXT_FLAGS_KHR				    0x30FC
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR		    0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR  0x31BD
+#define EGL_NO_RESET_NOTIFICATION_KHR			    0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_KHR			    0x31BF
+#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR		    0x00000001
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR	    0x00000002
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR	    0x00000004
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR		    0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR    0x00000002
+#define EGL_OPENGL_ES3_BIT_KHR				    0x00000040
+#endif
+
+#ifndef EGL_KHR_surfaceless_context
+#define EGL_KHR_surfaceless_context 1
+    /* No tokens/entry points, just relaxes an error condition */
+#endif
+
+#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
+#ifndef EGL_KHR_stream_cross_process_fd
+#define EGL_KHR_stream_cross_process_fd 1
+    typedef int EGLNativeFileDescriptorKHR;
+#define EGL_NO_FILE_DESCRIPTOR_KHR		((EGLNativeFileDescriptorKHR)(-1))
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream);
+    EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLNativeFileDescriptorKHR(EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
+    typedef EGLStreamKHR(EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
+#endif
+#endif
+
+#ifndef EGL_EXT_multiview_window
+#define EGL_EXT_multiview_window 1
+#define EGL_MULTIVIEW_VIEW_COUNT_EXT		0x3134
+#endif
+
+#ifndef EGL_KHR_wait_sync
+#define EGL_KHR_wait_sync 1
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLint(EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
+#endif
+
+#ifndef EGL_NV_post_convert_rounding
+#define EGL_NV_post_convert_rounding 1
+    /* No tokens or entry points, just relaxes behavior of SwapBuffers */
+#endif
+
+#ifndef EGL_NV_native_query
+#define EGL_NV_native_query 1
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV(EGLDisplay dpy, EGLNativeDisplayType* display_id);
+    EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window);
+    EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC)(EGLDisplay dpy, EGLNativeDisplayType *display_id);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
+#endif
+
+#ifndef EGL_NV_3dvision_surface
+#define EGL_NV_3dvision_surface 1
+#define EGL_AUTO_STEREO_NV			0x3136
+#endif
+
+#ifndef EGL_ANDROID_framebuffer_target
+#define EGL_ANDROID_framebuffer_target 1
+#define EGL_FRAMEBUFFER_TARGET_ANDROID		0x3147
+#endif
+
+#ifndef EGL_ANDROID_blob_cache
+#define EGL_ANDROID_blob_cache 1
+    typedef khronos_ssize_t EGLsizeiANDROID;
+    typedef void(*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
+    typedef EGLsizeiANDROID(*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
+#endif
+
+#ifndef EGL_ANDROID_image_native_buffer
+#define EGL_ANDROID_image_native_buffer 1
+#define EGL_NATIVE_BUFFER_ANDROID		0x3140
+#endif
+
+#ifndef EGL_ANDROID_native_fence_sync
+#define EGL_ANDROID_native_fence_sync 1
+#define EGL_SYNC_NATIVE_FENCE_ANDROID		0x3144
+#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID	0x3145
+#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID	0x3146
+#define EGL_NO_NATIVE_FENCE_FD_ANDROID		-1
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID(EGLDisplay dpy, EGLSyncKHR);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLint(EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC)(EGLDisplay dpy, EGLSyncKHR);
+#endif
+
+#ifndef EGL_ANDROID_recordable
+#define EGL_ANDROID_recordable 1
+#define EGL_RECORDABLE_ANDROID			0x3142
+#endif
+
+#ifndef EGL_EXT_buffer_age
+#define EGL_EXT_buffer_age 1
+#define EGL_BUFFER_AGE_EXT			0x313D
+#endif
+
+#ifndef EGL_EXT_image_dma_buf_import
+#define EGL_EXT_image_dma_buf_import 1
+#define EGL_LINUX_DMA_BUF_EXT			0x3270
+#define EGL_LINUX_DRM_FOURCC_EXT		0x3271
+#define EGL_DMA_BUF_PLANE0_FD_EXT		0x3272
+#define EGL_DMA_BUF_PLANE0_OFFSET_EXT		0x3273
+#define EGL_DMA_BUF_PLANE0_PITCH_EXT		0x3274
+#define EGL_DMA_BUF_PLANE1_FD_EXT		0x3275
+#define EGL_DMA_BUF_PLANE1_OFFSET_EXT		0x3276
+#define EGL_DMA_BUF_PLANE1_PITCH_EXT		0x3277
+#define EGL_DMA_BUF_PLANE2_FD_EXT		0x3278
+#define EGL_DMA_BUF_PLANE2_OFFSET_EXT		0x3279
+#define EGL_DMA_BUF_PLANE2_PITCH_EXT		0x327A
+#define EGL_YUV_COLOR_SPACE_HINT_EXT		0x327B
+#define EGL_SAMPLE_RANGE_HINT_EXT		0x327C
+#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
+#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
+#define EGL_ITU_REC601_EXT			0x327F
+#define EGL_ITU_REC709_EXT			0x3280
+#define EGL_ITU_REC2020_EXT			0x3281
+#define EGL_YUV_FULL_RANGE_EXT			0x3282
+#define EGL_YUV_NARROW_RANGE_EXT		0x3283
+#define EGL_YUV_CHROMA_SITING_0_EXT		0x3284
+#define EGL_YUV_CHROMA_SITING_0_5_EXT		0x3285
+#endif
+
+#ifndef EGL_ARM_pixmap_multisample_discard
+#define EGL_ARM_pixmap_multisample_discard 1
+#define EGL_DISCARD_SAMPLES_ARM			0x3286
+#endif
+
+#ifndef EGL_EXT_swap_buffers_with_damage
+#define EGL_EXT_swap_buffers_with_damage 1
+#ifdef EGL_EGLEXT_PROTOTYPES
+    EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT(EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+    typedef EGLBoolean(EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)(EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#endif
+
+/* #include <EGL/eglmesaext.h> */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __eglext_h_ */
+
+
+
+#endif /* _MSC_VER */

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_endian.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_error.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 7 - 4
Source/ThirdParty/SDL/include/SDL_events.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -134,6 +134,9 @@ typedef enum
     /* Drag and drop events */
     SDL_DROPFILE        = 0x1000, /**< The system requests a file open */
 
+    /* Render events */
+    SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset */
+
     /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
      *  and should be allocated with SDL_RegisterEvents()
      */
@@ -239,8 +242,8 @@ typedef struct SDL_MouseButtonEvent
     Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
     Uint8 button;       /**< The mouse button index */
     Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
+    Uint8 clicks;       /**< 1 for single-click, 2 for double-click, etc. */
     Uint8 padding1;
-    Uint8 padding2;
     Sint32 x;           /**< X coordinate, relative to window */
     Sint32 y;           /**< Y coordinate, relative to window */
 } SDL_MouseButtonEvent;
@@ -254,8 +257,8 @@ typedef struct SDL_MouseWheelEvent
     Uint32 timestamp;
     Uint32 windowID;    /**< The window with mouse focus, if any */
     Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
-    Sint32 x;           /**< The amount scrolled horizontally */
-    Sint32 y;           /**< The amount scrolled vertically */
+    Sint32 x;           /**< The amount scrolled horizontally, positive to the right and negative to the left */
+    Sint32 y;           /**< The amount scrolled vertically, positive away from the user and negative toward the user */
 } SDL_MouseWheelEvent;
 
 /**

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_filesystem.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 19 - 1
Source/ThirdParty/SDL/include/SDL_gamecontroller.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -30,6 +30,7 @@
 
 #include "SDL_stdinc.h"
 #include "SDL_error.h"
+#include "SDL_rwops.h"
 #include "SDL_joystick.h"
 
 #include "begin_code.h"
@@ -108,6 +109,23 @@ typedef struct SDL_GameControllerButtonBind
  *
  */
 
+/**
+ *  Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform()
+ *  A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
+ *
+ *  If \c freerw is non-zero, the stream will be closed after being read.
+ * 
+ * \return number of mappings added, -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw );
+
+/**
+ *  Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
+ *
+ *  Convenience macro.
+ */
+#define SDL_GameControllerAddMappingsFromFile(file)   SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
+
 /**
  *  Add or update an existing mapping configuration
  *

+ 3 - 3
Source/ThirdParty/SDL/include/SDL_gesture.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -58,14 +58,14 @@ extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
  *
  *
  */
-extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *src);
+extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
 
 /**
  *  \brief Save a currently loaded Dollar Gesture template
  *
  *
  */
-extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *src);
+extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
 
 
 /**

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_haptic.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 168 - 6
Source/ThirdParty/SDL/include/SDL_hints.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -105,6 +105,19 @@ extern "C" {
  */
 #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
 
+/**
+ *  \brief  A variable controlling whether to enable Direct3D 11+'s Debug Layer.
+ *
+ *  This variable does not have any effect on the Direct3D 9 based renderer.
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - Disable Debug Layer use
+ *    "1"       - Enable Debug Layer use
+ *
+ *  By default, SDL does not use Direct3D Debug Layer.
+ */
+#define SDL_HINT_RENDER_DIRECT3D11_DEBUG    "SDL_HINT_RENDER_DIRECT3D11_DEBUG"
+
 /**
  *  \brief  A variable controlling the scaling quality
  *
@@ -128,6 +141,17 @@ extern "C" {
  */
 #define SDL_HINT_RENDER_VSYNC               "SDL_RENDER_VSYNC"
 
+/**
+ *  \brief  A variable controlling whether the screensaver is enabled. 
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - Disable screensaver
+ *    "1"       - Enable screensaver
+ *
+ *  By default SDL will disable the screensaver.
+ */
+#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER    "SDL_VIDEO_ALLOW_SCREENSAVER"
+
 /**
  *  \brief  A variable controlling whether the X11 VidMode extension should be used.
  *
@@ -173,12 +197,22 @@ extern "C" {
 #define SDL_HINT_GRAB_KEYBOARD              "SDL_GRAB_KEYBOARD"
 
 /**
- *  \brief Minimize your SDL_Window if it loses key focus when in Fullscreen mode. Defaults to true.
+*  \brief  A variable controlling whether relative mouse mode is implemented using mouse warping
+*
+*  This variable can be set to the following values:
+*    "0"       - Relative mouse mode uses raw input
+*    "1"       - Relative mouse mode uses mouse warping
+*
+*  By default SDL will use raw input for relative mouse mode
+*/
+#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP    "SDL_MOUSE_RELATIVE_MODE_WARP"
+
+/**
+ *  \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
  *
  */
 #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS   "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
 
-
 /**
  *  \brief  A variable controlling whether the idle timer is disabled on iOS.
  *
@@ -203,14 +237,24 @@ extern "C" {
  *    "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
  */
 #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
+    
+/**
+ *  \brief  A variable controlling whether an Android built-in accelerometer should be
+ *  listed as a joystick device, rather than listing actual joysticks only.
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - List only real joysticks and accept input from them
+ *    "1"       - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
+ */
+#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
 
 
 /**
  *  \brief  A variable that lets you disable the detection and use of Xinput gamepad devices
  *
  *  The variable can be set to the following values:
- *    "0"       - Disable XInput timer (only uses direct input)
- *    "1"       - Enable XInput timer (the default)
+ *    "0"       - Disable XInput detection (only uses direct input)
+ *    "1"       - Enable XInput detection (the default)
  */
 #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
 
@@ -233,7 +277,7 @@ extern "C" {
  *    "0"       - Disable joystick & gamecontroller input events when the
  *                application is in the background.
  *    "1"       - Enable joystick & gamecontroller input events when the
- *                application is in the backgroumd.
+ *                application is in the background.
  *
  *  The default value is "0".  This hint may be set at any time.
  */
@@ -273,6 +317,124 @@ extern "C" {
  */
 #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
 
+/**
+ *  \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
+ *  
+ *  If present, holding ctrl while left clicking will generate a right click
+ *  event when on Mac.
+ */
+#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
+
+/**
+*  \brief  A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
+*
+*  SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
+*  can use two different sets of binaries, those compiled by the user from source
+*  or those provided by the Chrome browser. In the later case, these binaries require
+*  that SDL loads a DLL providing the shader compiler.
+*
+*  This variable can be set to the following values:
+*    "d3dcompiler_46.dll" - default, best for Vista or later.
+*    "d3dcompiler_43.dll" - for XP support.
+*    "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
+*
+*/
+#define SDL_HINT_VIDEO_WIN_D3DCOMPILER              "SDL_VIDEO_WIN_D3DCOMPILER"
+
+/**
+*  \brief  A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
+*  
+*  If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
+*  SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly 
+*  created SDL_Window:
+*
+*  1. Its pixel format will be set to the same pixel format as this SDL_Window.  This is
+*  needed for example when sharing an OpenGL context across multiple windows.
+*
+*  2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
+*  OpenGL rendering.
+*
+*  This variable can be set to the following values:
+*    The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
+*    share a pixel format with.
+*/
+#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT    "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
+
+/*
+ *  \brief A URL to a WinRT app's privacy policy
+ *
+ *  All network-enabled WinRT apps must make a privacy policy available to its
+ *  users.  On Windows 8, 8.1, and RT, Microsoft mandates that this policy be
+ *  be available in the Windows Settings charm, as accessed from within the app.
+ *  SDL provides code to add a URL-based link there, which can point to the app's
+ *  privacy policy.
+ *
+ *  To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
+ *  before calling any SDL_Init functions.  The contents of the hint should
+ *  be a valid URL.  For example, "http://www.example.com".
+ *
+ *  The default value is "", which will prevent SDL from adding a privacy policy
+ *  link to the Settings charm.  This hint should only be set during app init.
+ *
+ *  The label text of an app's "Privacy Policy" link may be customized via another
+ *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
+ *
+ *  Please note that on Windows Phone, Microsoft does not provide standard UI
+ *  for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL
+ *  will not get used on that platform.  Network-enabled phone apps should display
+ *  their privacy policy through some other, in-app means.
+ */
+#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_HINT_WINRT_PRIVACY_POLICY_URL"
+
+/** \brief Label text for a WinRT app's privacy policy link
+ *
+ *  Network-enabled WinRT apps must include a privacy policy.  On Windows 8, 8.1, and RT,
+ *  Microsoft mandates that this policy be available via the Windows Settings charm.
+ *  SDL provides code to add a link there, with it's label text being set via the
+ *  optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
+ *
+ *  Please note that a privacy policy's contents are not set via this hint.  A separate
+ *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the
+ *  policy.
+ *
+ *  The contents of this hint should be encoded as a UTF8 string.
+ *
+ *  The default value is "Privacy Policy".  This hint should only be set during app
+ *  initialization, preferably before any calls to SDL_Init.
+ *
+ *  For additional information on linking to a privacy policy, see the documentation for
+ *  SDL_HINT_WINRT_PRIVACY_POLICY_URL.
+ */
+#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_HINT_WINRT_PRIVACY_POLICY_LABEL"
+
+/** \brief If set to 1, back button press events on Windows Phone 8+ will be marked as handled.
+ *
+ *  TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use
+ *  For now, more details on why this is needed can be found at the
+ *  beginning of the following web page:
+ *  http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
+ */
+#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_HINT_WINRT_HANDLE_BACK_BUTTON"
+
+/**
+ *  \brief  A variable that dictates policy for fullscreen Spaces on Mac OS X.
+ *
+ *  This hint only applies to Mac OS X.
+ *
+ *  The variable can be set to the following values:
+ *    "0"       - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
+ *                SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
+ *                button on their titlebars).
+ *    "1"       - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
+ *                SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
+ *                button on their titlebars.
+ *
+ *  The default value is "1". Spaces are disabled regardless of this hint if
+ *   the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
+ *   any windows are created.
+ */
+#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES    "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
+
 
 /**
  *  \brief  An enumeration of hint priorities

+ 0 - 87
Source/ThirdParty/SDL/include/SDL_input.h

@@ -1,87 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2012 Sam Lantinga <[email protected]>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_input.h
- *  
- *  Include file for lowlevel SDL input device handling.
- *
- *  This talks about individual devices, and not the system cursor. If you
- *  just want to know when the user moves the pointer somewhere in your
- *  window, this is NOT the API you want. This one handles things like
- *  multi-touch, drawing tablets, and multiple, separate mice.
- *
- *  The other API is in SDL_mouse.h
- */
-
-#ifndef _SDL_input_h
-#define _SDL_input_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_video.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-extern "C" {
-/* *INDENT-ON* */
-#endif
-
-
-/* Function prototypes */
-
-/* !!! FIXME: real documentation
- * - Redetect devices
- * - This invalidates all existing device information from previous queries!
- * - There is an implicit (re)detect upon SDL_Init().
- */
-extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void);
-
-/**
- *  \brief Get the number of mouse input devices available.
- */
-extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void);
-
-/**
- *  \brief Gets the name of a device with the given index.
- *  
- *  \param index is the index of the device, whose name is to be returned.
- *  
- *  \return the name of the device with the specified index
- */
-extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index);
-
-
-extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-}
-/* *INDENT-ON* */
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_mouse_h */
-
-/* vi: set ts=4 sw=4 expandtab: */

+ 2 - 2
Source/ThirdParty/SDL/include/SDL_joystick.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -115,7 +115,7 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joys
  *  Return a string representation for this guid. pszGUID must point to at least 33 bytes
  *  (32 for the string plus a NULL terminator).
  */
-extern DECLSPEC void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
+extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
 
 /**
  *  convert a string into a joystick formatted guid

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_keyboard.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_keycode.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_loadso.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_log.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 32 - 2
Source/ThirdParty/SDL/include/SDL_main.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -39,6 +39,18 @@
  */
 #define SDL_MAIN_AVAILABLE
 
+#elif defined(__WINRT__)
+/* On WinRT, SDL provides a main function that initializes CoreApplication,
+   creating an instance of IFrameworkView in the process.
+
+   Please note that #include'ing SDL_main.h is not enough to get a main()
+   function working.  In non-XAML apps, the file,
+   src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
+   into the app itself.  In XAML apps, the function, SDL_WinRTRunApp must be
+   called, with a pointer to the Direct3D-hosted XAML control passed in.
+*/
+#define SDL_MAIN_NEEDED
+
 #elif defined(__IPHONEOS__)
 /* On iOS SDL provides a main function that creates an application delegate
    and starts the iOS application run loop.
@@ -101,7 +113,7 @@ extern "C" {
  *  Calling this yourself without knowing what you're doing can cause
  *  crashes and hard to diagnose problems with your application.
  */
-extern DECLSPEC void SDL_SetMainReady(void);
+extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
 
 #ifdef __WIN32__
 
@@ -115,6 +127,24 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
 #endif /* __WIN32__ */
 
 
+#ifdef __WINRT__
+
+/**
+ *  \brief Initializes and launches an SDL/WinRT application.
+ *
+ *  \param mainFunction The SDL app's C-style main().
+ *  \param xamlBackgroundPanel An optional, XAML-based, background panel.
+ *     For Non-XAML apps, this value must be set to NULL.  For XAML apps,
+ *     pass in a pointer to a SwapChainBackgroundPanel, casted to an
+ *     IInspectable (via reinterpret_cast).
+ *  \ret 0 on success, -1 on failure.  On failure, use SDL_GetError to retrieve more
+ *      information on the failure.
+ */
+extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel);
+
+#endif /* __WINRT__ */
+
+
 #ifdef __cplusplus
 }
 #endif

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_messagebox.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_mouse.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_mutex.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 22 - 0
Source/ThirdParty/SDL/include/SDL_name.h

@@ -1,3 +1,23 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
 
 #ifndef _SDLname_h_
 #define _SDLname_h_
@@ -9,3 +29,5 @@
 #define SDL_NAME(X) SDL_##X
 
 #endif /* _SDLname_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_opengl.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_opengles.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 2755 - 3
Source/ThirdParty/SDL/include/SDL_opengles2.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -24,7 +24,7 @@
  *
  *  This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
  */
-
+#ifndef _MSC_VER
 #ifdef __IPHONEOS__
 #include <OpenGLES/ES2/gl.h>
 #include <OpenGLES/ES2/glext.h>
@@ -33,6 +33,2758 @@
 #include <GLES2/gl2ext.h>
 #endif
 
+#else /* _MSC_VER */
+
+/* OpenGL ES2 headers for Visual Studio */
+
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+*
+* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
+*
+* Adopters may modify this file to suit their platform. Adopters are
+* encouraged to submit platform specific modifications to the Khronos
+* group so that they can be included in future versions of this file.
+* Please submit changes by sending them to the public Khronos Bugzilla
+* (http://khronos.org/bugzilla) by filing a bug against product
+* "Khronos (general)" component "Registry".
+*
+* A predefined template which fills in some of the bug fields can be
+* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
+* must create a Bugzilla login first.
+*
+*
+* See the Implementer's Guidelines for information about where this file
+* should be located on your system and for more details of its use:
+*    http://www.khronos.org/registry/implementers_guide.pdf
+*
+* This file should be included as
+*        #include <KHR/khrplatform.h>
+* by Khronos client API header files that use its types and defines.
+*
+* The types in khrplatform.h should only be used to define API-specific types.
+*
+* Types defined in khrplatform.h:
+*    khronos_int8_t              signed   8  bit
+*    khronos_uint8_t             unsigned 8  bit
+*    khronos_int16_t             signed   16 bit
+*    khronos_uint16_t            unsigned 16 bit
+*    khronos_int32_t             signed   32 bit
+*    khronos_uint32_t            unsigned 32 bit
+*    khronos_int64_t             signed   64 bit
+*    khronos_uint64_t            unsigned 64 bit
+*    khronos_intptr_t            signed   same number of bits as a pointer
+*    khronos_uintptr_t           unsigned same number of bits as a pointer
+*    khronos_ssize_t             signed   size
+*    khronos_usize_t             unsigned size
+*    khronos_float_t             signed   32 bit floating point
+*    khronos_time_ns_t           unsigned 64 bit time in nanoseconds
+*    khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+*                                         nanoseconds
+*    khronos_stime_nanoseconds_t signed time interval in nanoseconds
+*    khronos_boolean_enum_t      enumerated boolean type. This should
+*      only be used as a base type when a client API's boolean type is
+*      an enum. Client APIs which use an integer or other type for
+*      booleans cannot use this as the base type for their boolean.
+*
+* Tokens defined in khrplatform.h:
+*
+*    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+*
+*    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+*    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+*
+* Calling convention macros defined in this file:
+*    KHRONOS_APICALL
+*    KHRONOS_APIENTRY
+*    KHRONOS_APIATTRIBUTES
+*
+* These may be used in function prototypes as:
+*
+*      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+*                                  int arg1,
+*                                  int arg2) KHRONOS_APIATTRIBUTES;
+*/
+
+/*-------------------------------------------------------------------------
+* Definition of KHRONOS_APICALL
+*-------------------------------------------------------------------------
+* This precedes the return type of the function in the function prototype.
+*/
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+#   define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+#   define KHRONOS_APICALL IMPORT_C
+#else
+#   define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+* Definition of KHRONOS_APIENTRY
+*-------------------------------------------------------------------------
+* This follows the return type of the function  and precedes the function
+* name in the function prototype.
+*/
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+/* Win32 but not WinCE */
+#   define KHRONOS_APIENTRY __stdcall
+#else
+#   define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+* Definition of KHRONOS_APIATTRIBUTES
+*-------------------------------------------------------------------------
+* This follows the closing parenthesis of the function prototype arguments.
+*/
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+* basic type definitions
+*-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+* Using <stdint.h>
+*/
+#include <stdint.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+* Using <inttypes.h>
+*/
+#include <inttypes.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+* Win32
+*/
+typedef __int32                 khronos_int32_t;
+typedef unsigned __int32        khronos_uint32_t;
+typedef __int64                 khronos_int64_t;
+typedef unsigned __int64        khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+* Sun or Digital
+*/
+typedef int                     khronos_int32_t;
+typedef unsigned int            khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int                khronos_int64_t;
+typedef unsigned long int       khronos_uint64_t;
+#else
+typedef long long int           khronos_int64_t;
+typedef unsigned long long int  khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif 0
+
+/*
+* Hypothetical platform with no float or int64 support
+*/
+typedef int                     khronos_int32_t;
+typedef unsigned int            khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64   0
+#define KHRONOS_SUPPORT_FLOAT   0
+
+#else
+
+/*
+* Generic fallback
+*/
+#include <stdint.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#endif
+
+
+/*
+* Types that are (so far) the same on all platforms
+*/
+typedef signed   char          khronos_int8_t;
+typedef unsigned char          khronos_uint8_t;
+typedef signed   short int     khronos_int16_t;
+typedef unsigned short int     khronos_uint16_t;
+
+/*
+* Types that differ between LLP64 and LP64 architectures - in LLP64,
+* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+* to be the only LLP64 architecture in current use.
+*/
+#ifdef _WIN64
+typedef signed   long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+typedef signed   long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed   long  int     khronos_intptr_t;
+typedef unsigned long  int     khronos_uintptr_t;
+typedef signed   long  int     khronos_ssize_t;
+typedef unsigned long  int     khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+* Float type
+*/
+typedef          float         khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+*
+* These types can be used to represent a time interval in nanoseconds or
+* an absolute Unadjusted System Time.  Unadjusted System Time is the number
+* of nanoseconds since some arbitrary system event (e.g. since the last
+* time the system booted).  The Unadjusted System Time is an unsigned
+* 64 bit value that wraps back to 0 every 584 years.  Time intervals
+* may be either signed or unsigned.
+*/
+typedef khronos_uint64_t       khronos_utime_nanoseconds_t;
+typedef khronos_int64_t        khronos_stime_nanoseconds_t;
+#endif
+
+/*
+* Dummy value used to pad enum types to 32 bits.
+*/
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+* Enumerated boolean type
+*
+* Values other than zero should be considered to be true.  Therefore
+* comparisons should not be made against KHRONOS_TRUE.
+*/
+typedef enum {
+    KHRONOS_FALSE = 0,
+    KHRONOS_TRUE = 1,
+    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
+
+
+#ifndef __gl2platform_h_
+#define __gl2platform_h_
+
+/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* Platform-specific types and definitions for OpenGL ES 2.X  gl2.h
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file.  Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "OpenGL-ES" component "Registry".
+ */
+
+/*#include <KHR/khrplatform.h>*/
+
+#ifndef GL_APICALL
+#define GL_APICALL  KHRONOS_APICALL
+#endif
+
+#ifndef GL_APIENTRY
+#define GL_APIENTRY KHRONOS_APIENTRY
+#endif
+
+#endif /* __gl2platform_h_ */
+
+#ifndef __gl2_h_
+#define __gl2_h_
+
+/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */
+
+/*#include <GLES2/gl2platform.h>*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+typedef void             GLvoid;
+typedef char             GLchar;
+typedef unsigned int     GLenum;
+typedef unsigned char    GLboolean;
+typedef unsigned int     GLbitfield;
+typedef khronos_int8_t   GLbyte;
+typedef short            GLshort;
+typedef int              GLint;
+typedef int              GLsizei;
+typedef khronos_uint8_t  GLubyte;
+typedef unsigned short   GLushort;
+typedef unsigned int     GLuint;
+typedef khronos_float_t  GLfloat;
+typedef khronos_float_t  GLclampf;
+typedef khronos_int32_t  GLfixed;
+
+/* GL types for handling large vertex buffer objects */
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t  GLsizeiptr;
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_2_0                 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT               0x00000100
+#define GL_STENCIL_BUFFER_BIT             0x00000400
+#define GL_COLOR_BUFFER_BIT               0x00004000
+
+/* Boolean */
+#define GL_FALSE                          0
+#define GL_TRUE                           1
+
+/* BeginMode */
+#define GL_POINTS                         0x0000
+#define GL_LINES                          0x0001
+#define GL_LINE_LOOP                      0x0002
+#define GL_LINE_STRIP                     0x0003
+#define GL_TRIANGLES                      0x0004
+#define GL_TRIANGLE_STRIP                 0x0005
+#define GL_TRIANGLE_FAN                   0x0006
+
+/* AlphaFunction (not supported in ES20) */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* BlendingFactorDest */
+#define GL_ZERO                           0
+#define GL_ONE                            1
+#define GL_SRC_COLOR                      0x0300
+#define GL_ONE_MINUS_SRC_COLOR            0x0301
+#define GL_SRC_ALPHA                      0x0302
+#define GL_ONE_MINUS_SRC_ALPHA            0x0303
+#define GL_DST_ALPHA                      0x0304
+#define GL_ONE_MINUS_DST_ALPHA            0x0305
+
+/* BlendingFactorSrc */
+/*      GL_ZERO */
+/*      GL_ONE */
+#define GL_DST_COLOR                      0x0306
+#define GL_ONE_MINUS_DST_COLOR            0x0307
+#define GL_SRC_ALPHA_SATURATE             0x0308
+/*      GL_SRC_ALPHA */
+/*      GL_ONE_MINUS_SRC_ALPHA */
+/*      GL_DST_ALPHA */
+/*      GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GL_FUNC_ADD                       0x8006
+#define GL_BLEND_EQUATION                 0x8009
+#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA           0x883D
+
+/* BlendSubtract */
+#define GL_FUNC_SUBTRACT                  0x800A
+#define GL_FUNC_REVERSE_SUBTRACT          0x800B
+
+/* Separate Blend Functions */
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#define GL_CONSTANT_COLOR                 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
+#define GL_CONSTANT_ALPHA                 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
+#define GL_BLEND_COLOR                    0x8005
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER                   0x8892
+#define GL_ELEMENT_ARRAY_BUFFER           0x8893
+#define GL_ARRAY_BUFFER_BINDING           0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+
+#define GL_STREAM_DRAW                    0x88E0
+#define GL_STATIC_DRAW                    0x88E4
+#define GL_DYNAMIC_DRAW                   0x88E8
+
+#define GL_BUFFER_SIZE                    0x8764
+#define GL_BUFFER_USAGE                   0x8765
+
+#define GL_CURRENT_VERTEX_ATTRIB          0x8626
+
+/* CullFaceMode */
+#define GL_FRONT                          0x0404
+#define GL_BACK                           0x0405
+#define GL_FRONT_AND_BACK                 0x0408
+
+/* DepthFunction */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* EnableCap */
+#define GL_TEXTURE_2D                     0x0DE1
+#define GL_CULL_FACE                      0x0B44
+#define GL_BLEND                          0x0BE2
+#define GL_DITHER                         0x0BD0
+#define GL_STENCIL_TEST                   0x0B90
+#define GL_DEPTH_TEST                     0x0B71
+#define GL_SCISSOR_TEST                   0x0C11
+#define GL_POLYGON_OFFSET_FILL            0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_COVERAGE                0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR                       0
+#define GL_INVALID_ENUM                   0x0500
+#define GL_INVALID_VALUE                  0x0501
+#define GL_INVALID_OPERATION              0x0502
+#define GL_OUT_OF_MEMORY                  0x0505
+
+/* FrontFaceDirection */
+#define GL_CW                             0x0900
+#define GL_CCW                            0x0901
+
+/* GetPName */
+#define GL_LINE_WIDTH                     0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#define GL_CULL_FACE_MODE                 0x0B45
+#define GL_FRONT_FACE                     0x0B46
+#define GL_DEPTH_RANGE                    0x0B70
+#define GL_DEPTH_WRITEMASK                0x0B72
+#define GL_DEPTH_CLEAR_VALUE              0x0B73
+#define GL_DEPTH_FUNC                     0x0B74
+#define GL_STENCIL_CLEAR_VALUE            0x0B91
+#define GL_STENCIL_FUNC                   0x0B92
+#define GL_STENCIL_FAIL                   0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
+#define GL_STENCIL_REF                    0x0B97
+#define GL_STENCIL_VALUE_MASK             0x0B93
+#define GL_STENCIL_WRITEMASK              0x0B98
+#define GL_STENCIL_BACK_FUNC              0x8800
+#define GL_STENCIL_BACK_FAIL              0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#define GL_STENCIL_BACK_REF               0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
+#define GL_VIEWPORT                       0x0BA2
+#define GL_SCISSOR_BOX                    0x0C10
+/*      GL_SCISSOR_TEST */
+#define GL_COLOR_CLEAR_VALUE              0x0C22
+#define GL_COLOR_WRITEMASK                0x0C23
+#define GL_UNPACK_ALIGNMENT               0x0CF5
+#define GL_PACK_ALIGNMENT                 0x0D05
+#define GL_MAX_TEXTURE_SIZE               0x0D33
+#define GL_MAX_VIEWPORT_DIMS              0x0D3A
+#define GL_SUBPIXEL_BITS                  0x0D50
+#define GL_RED_BITS                       0x0D52
+#define GL_GREEN_BITS                     0x0D53
+#define GL_BLUE_BITS                      0x0D54
+#define GL_ALPHA_BITS                     0x0D55
+#define GL_DEPTH_BITS                     0x0D56
+#define GL_STENCIL_BITS                   0x0D57
+#define GL_POLYGON_OFFSET_UNITS           0x2A00
+/*      GL_POLYGON_OFFSET_FILL */
+#define GL_POLYGON_OFFSET_FACTOR          0x8038
+#define GL_TEXTURE_BINDING_2D             0x8069
+#define GL_SAMPLE_BUFFERS                 0x80A8
+#define GL_SAMPLES                        0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+
+/* GetTextureParameter */
+/*      GL_TEXTURE_MAG_FILTER */
+/*      GL_TEXTURE_MIN_FILTER */
+/*      GL_TEXTURE_WRAP_S */
+/*      GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE                      0x1100
+#define GL_FASTEST                        0x1101
+#define GL_NICEST                         0x1102
+
+/* HintTarget */
+#define GL_GENERATE_MIPMAP_HINT            0x8192
+
+/* DataType */
+#define GL_BYTE                           0x1400
+#define GL_UNSIGNED_BYTE                  0x1401
+#define GL_SHORT                          0x1402
+#define GL_UNSIGNED_SHORT                 0x1403
+#define GL_INT                            0x1404
+#define GL_UNSIGNED_INT                   0x1405
+#define GL_FLOAT                          0x1406
+#define GL_FIXED                          0x140C
+
+/* PixelFormat */
+#define GL_DEPTH_COMPONENT                0x1902
+#define GL_ALPHA                          0x1906
+#define GL_RGB                            0x1907
+#define GL_RGBA                           0x1908
+#define GL_LUMINANCE                      0x1909
+#define GL_LUMINANCE_ALPHA                0x190A
+
+/* PixelType */
+/*      GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+
+/* Shaders */
+#define GL_FRAGMENT_SHADER                  0x8B30
+#define GL_VERTEX_SHADER                    0x8B31
+#define GL_MAX_VERTEX_ATTRIBS               0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
+#define GL_MAX_VARYING_VECTORS              0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
+#define GL_SHADER_TYPE                      0x8B4F
+#define GL_DELETE_STATUS                    0x8B80
+#define GL_LINK_STATUS                      0x8B82
+#define GL_VALIDATE_STATUS                  0x8B83
+#define GL_ATTACHED_SHADERS                 0x8B85
+#define GL_ACTIVE_UNIFORMS                  0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
+#define GL_ACTIVE_ATTRIBUTES                0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
+#define GL_CURRENT_PROGRAM                  0x8B8D
+
+/* StencilFunction */
+#define GL_NEVER                          0x0200
+#define GL_LESS                           0x0201
+#define GL_EQUAL                          0x0202
+#define GL_LEQUAL                         0x0203
+#define GL_GREATER                        0x0204
+#define GL_NOTEQUAL                       0x0205
+#define GL_GEQUAL                         0x0206
+#define GL_ALWAYS                         0x0207
+
+/* StencilOp */
+/*      GL_ZERO */
+#define GL_KEEP                           0x1E00
+#define GL_REPLACE                        0x1E01
+#define GL_INCR                           0x1E02
+#define GL_DECR                           0x1E03
+#define GL_INVERT                         0x150A
+#define GL_INCR_WRAP                      0x8507
+#define GL_DECR_WRAP                      0x8508
+
+/* StringName */
+#define GL_VENDOR                         0x1F00
+#define GL_RENDERER                       0x1F01
+#define GL_VERSION                        0x1F02
+#define GL_EXTENSIONS                     0x1F03
+
+/* TextureMagFilter */
+#define GL_NEAREST                        0x2600
+#define GL_LINEAR                         0x2601
+
+/* TextureMinFilter */
+/*      GL_NEAREST */
+/*      GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST         0x2700
+#define GL_LINEAR_MIPMAP_NEAREST          0x2701
+#define GL_NEAREST_MIPMAP_LINEAR          0x2702
+#define GL_LINEAR_MIPMAP_LINEAR           0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER             0x2800
+#define GL_TEXTURE_MIN_FILTER             0x2801
+#define GL_TEXTURE_WRAP_S                 0x2802
+#define GL_TEXTURE_WRAP_T                 0x2803
+
+/* TextureTarget */
+/*      GL_TEXTURE_2D */
+#define GL_TEXTURE                        0x1702
+
+#define GL_TEXTURE_CUBE_MAP               0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+
+/* TextureUnit */
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+#define GL_ACTIVE_TEXTURE                 0x84E0
+
+/* TextureWrapMode */
+#define GL_REPEAT                         0x2901
+#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_MIRRORED_REPEAT                0x8370
+
+/* Uniform Types */
+#define GL_FLOAT_VEC2                     0x8B50
+#define GL_FLOAT_VEC3                     0x8B51
+#define GL_FLOAT_VEC4                     0x8B52
+#define GL_INT_VEC2                       0x8B53
+#define GL_INT_VEC3                       0x8B54
+#define GL_INT_VEC4                       0x8B55
+#define GL_BOOL                           0x8B56
+#define GL_BOOL_VEC2                      0x8B57
+#define GL_BOOL_VEC3                      0x8B58
+#define GL_BOOL_VEC4                      0x8B59
+#define GL_FLOAT_MAT2                     0x8B5A
+#define GL_FLOAT_MAT3                     0x8B5B
+#define GL_FLOAT_MAT4                     0x8B5C
+#define GL_SAMPLER_2D                     0x8B5E
+#define GL_SAMPLER_CUBE                   0x8B60
+
+/* Vertex Arrays */
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+
+/* Read Format */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+
+/* Shader Source */
+#define GL_COMPILE_STATUS                 0x8B81
+#define GL_INFO_LOG_LENGTH                0x8B84
+#define GL_SHADER_SOURCE_LENGTH           0x8B88
+#define GL_SHADER_COMPILER                0x8DFA
+
+/* Shader Binary */
+#define GL_SHADER_BINARY_FORMATS          0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GL_LOW_FLOAT                      0x8DF0
+#define GL_MEDIUM_FLOAT                   0x8DF1
+#define GL_HIGH_FLOAT                     0x8DF2
+#define GL_LOW_INT                        0x8DF3
+#define GL_MEDIUM_INT                     0x8DF4
+#define GL_HIGH_INT                       0x8DF5
+
+/* Framebuffer Object. */
+#define GL_FRAMEBUFFER                    0x8D40
+#define GL_RENDERBUFFER                   0x8D41
+
+#define GL_RGBA4                          0x8056
+#define GL_RGB5_A1                        0x8057
+#define GL_RGB565                         0x8D62
+#define GL_DEPTH_COMPONENT16              0x81A5
+#define GL_STENCIL_INDEX8                 0x8D48
+
+#define GL_RENDERBUFFER_WIDTH             0x8D42
+#define GL_RENDERBUFFER_HEIGHT            0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
+#define GL_RENDERBUFFER_RED_SIZE          0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
+#define GL_COLOR_ATTACHMENT0              0x8CE0
+#define GL_DEPTH_ATTACHMENT               0x8D00
+#define GL_STENCIL_ATTACHMENT             0x8D20
+
+#define GL_NONE                           0
+
+#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING            0x8CA6
+#define GL_RENDERBUFFER_BINDING           0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+
+/*-------------------------------------------------------------------------
+ * GL core functions.
+ *-----------------------------------------------------------------------*/
+
+GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
+GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
+GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
+GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
+GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
+GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
+GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void         GL_APIENTRY glFinish (void);
+GL_APICALL void         GL_APIENTRY glFlush (void);
+GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
+GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
+GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
+GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
+GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
+GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL GLenum       GL_APIENTRY glGetError (void);
+GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
+GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
+GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
+GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
+GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
+GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
+GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
+GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
+GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
+GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
+GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
+GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
+GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
+GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
+GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
+GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
+GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
+GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
+GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
+GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl2_h_ */
+
+
+#ifndef __gl2ext_h_
+#define __gl2ext_h_
+
+/* $Revision: 19436 $ on $Date:: 2012-10-10 10:37:04 -0700 #$ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+#ifndef GL_APIENTRYP
+#   define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/*------------------------------------------------------------------------*
+ * OES extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES                                        0x8D64
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES                                    0x8B90
+#define GL_PALETTE4_RGBA8_OES                                   0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
+#define GL_PALETTE4_RGBA4_OES                                   0x8B93
+#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
+#define GL_PALETTE8_RGB8_OES                                    0x8B95
+#define GL_PALETTE8_RGBA8_OES                                   0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
+#define GL_PALETTE8_RGBA4_OES                                   0x8B98
+#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_DEPTH_COMPONENT24_OES                                0x81A6
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_DEPTH_COMPONENT32_OES                                0x81A7
+#endif
+
+/* GL_OES_depth_texture */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+typedef void* GLeglImageOES;
+#endif
+
+/* GL_OES_EGL_image_external */
+#ifndef GL_OES_EGL_image_external
+/* GLeglImageOES defined in GL_OES_EGL_image already. */
+#define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
+#define GL_SAMPLER_EXTERNAL_OES                                 0x8D66
+#define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_UNSIGNED_INT                                         0x1405
+#endif
+
+/* GL_OES_get_program_binary */
+#ifndef GL_OES_get_program_binary
+#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE
+#define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_WRITE_ONLY_OES                                       0x88B9
+#define GL_BUFFER_ACCESS_OES                                    0x88BB
+#define GL_BUFFER_MAPPED_OES                                    0x88BC
+#define GL_BUFFER_MAP_POINTER_OES                               0x88BD
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_DEPTH_STENCIL_OES                                    0x84F9
+#define GL_UNSIGNED_INT_24_8_OES                                0x84FA
+#define GL_DEPTH24_STENCIL8_OES                                 0x88F0
+#endif
+
+/* GL_OES_required_internalformat */
+#ifndef GL_OES_required_internalformat 
+#define GL_ALPHA8_OES                                           0x803C
+#define GL_DEPTH_COMPONENT16_OES                                0x81A5
+/* reuse GL_DEPTH_COMPONENT24_OES */                            
+/* reuse GL_DEPTH24_STENCIL8_OES */                             
+/* reuse GL_DEPTH_COMPONENT32_OES */                            
+#define GL_LUMINANCE4_ALPHA4_OES                                0x8043
+#define GL_LUMINANCE8_ALPHA8_OES                                0x8045
+#define GL_LUMINANCE8_OES                                       0x8040
+#define GL_RGBA4_OES                                            0x8056
+#define GL_RGB5_A1_OES                                          0x8057
+#define GL_RGB565_OES                                           0x8D62
+/* reuse GL_RGB8_OES */                              
+/* reuse GL_RGBA8_OES */  
+/* reuse GL_RGB10_EXT */
+/* reuse GL_RGB10_A2_EXT */
+#endif 
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_RGB8_OES                                             0x8051
+#define GL_RGBA8_OES                                            0x8058
+#endif
+
+/* GL_OES_standard_derivatives */
+#ifndef GL_OES_standard_derivatives
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES                  0x8B8B
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_STENCIL_INDEX1_OES                                   0x8D46
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_STENCIL_INDEX4_OES                                   0x8D47
+#endif
+
+#ifndef GL_OES_surfaceless_context
+#define GL_FRAMEBUFFER_UNDEFINED_OES                            0x8219
+#endif
+
+/* GL_OES_texture_3D */
+#ifndef GL_OES_texture_3D
+#define GL_TEXTURE_WRAP_R_OES                                   0x8072
+#define GL_TEXTURE_3D_OES                                       0x806F
+#define GL_TEXTURE_BINDING_3D_OES                               0x806A
+#define GL_MAX_3D_TEXTURE_SIZE_OES                              0x8073
+#define GL_SAMPLER_3D_OES                                       0x8B5F
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES        0x8CD4
+#endif
+
+/* GL_OES_texture_float */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_float_linear */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_half_float */
+#ifndef GL_OES_texture_half_float
+#define GL_HALF_FLOAT_OES                                       0x8D61
+#endif
+
+/* GL_OES_texture_half_float_linear */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_npot */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_OES                             0x85B5
+#endif
+
+/* GL_OES_vertex_half_float */
+/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
+
+/* GL_OES_vertex_type_10_10_10_2 */
+#ifndef GL_OES_vertex_type_10_10_10_2
+#define GL_UNSIGNED_INT_10_10_10_2_OES                          0x8DF6
+#define GL_INT_10_10_10_2_OES                                   0x8DF7
+#endif
+
+/*------------------------------------------------------------------------*
+ * KHR extension tokens
+ *------------------------------------------------------------------------*/
+
+#ifndef GL_KHR_debug
+typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS                             0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH                     0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION                              0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM                            0x8245
+#define GL_DEBUG_SOURCE_API                                     0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM                           0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER                         0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY                             0x8249
+#define GL_DEBUG_SOURCE_APPLICATION                             0x824A
+#define GL_DEBUG_SOURCE_OTHER                                   0x824B
+#define GL_DEBUG_TYPE_ERROR                                     0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR                       0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR                        0x824E
+#define GL_DEBUG_TYPE_PORTABILITY                               0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE                               0x8250
+#define GL_DEBUG_TYPE_OTHER                                     0x8251
+#define GL_DEBUG_TYPE_MARKER                                    0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP                                0x8269
+#define GL_DEBUG_TYPE_POP_GROUP                                 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION                          0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH                          0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH                              0x826D
+#define GL_BUFFER                                               0x82E0
+#define GL_SHADER                                               0x82E1
+#define GL_PROGRAM                                              0x82E2
+#define GL_QUERY                                                0x82E3
+/* PROGRAM_PIPELINE only in GL */                               
+#define GL_SAMPLER                                              0x82E6
+/* DISPLAY_LIST only in GL */                                   
+#define GL_MAX_LABEL_LENGTH                                     0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH                             0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES                            0x9144
+#define GL_DEBUG_LOGGED_MESSAGES                                0x9145
+#define GL_DEBUG_SEVERITY_HIGH                                  0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM                                0x9147
+#define GL_DEBUG_SEVERITY_LOW                                   0x9148
+#define GL_DEBUG_OUTPUT                                         0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT                               0x00000002
+#define GL_STACK_OVERFLOW                                       0x0503
+#define GL_STACK_UNDERFLOW                                      0x0504
+#endif
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR                         0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR                         0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR                         0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR                         0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR                         0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR                         0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR                         0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR                         0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR                        0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR                        0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR                        0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR                       0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR                       0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR                       0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR                 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR                 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR                 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR                 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR                 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR                 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR                 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR                 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR                0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR                0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR                0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR               0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR               0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR               0x93DD
+#endif
+
+/*------------------------------------------------------------------------*
+ * AMD extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_3DC_X_AMD                                            0x87F9
+#define GL_3DC_XY_AMD                                           0x87FA
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_ATC_RGB_AMD                                          0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                          0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD                      0x87EE
+#endif
+
+/* GL_AMD_performance_monitor */
+#ifndef GL_AMD_performance_monitor
+#define GL_COUNTER_TYPE_AMD                                     0x8BC0
+#define GL_COUNTER_RANGE_AMD                                    0x8BC1
+#define GL_UNSIGNED_INT64_AMD                                   0x8BC2
+#define GL_PERCENTAGE_AMD                                       0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD                         0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD                              0x8BC5
+#define GL_PERFMON_RESULT_AMD                                   0x8BC6
+#endif
+
+/* GL_AMD_program_binary_Z400 */
+#ifndef GL_AMD_program_binary_Z400
+#define GL_Z400_BINARY_AMD                                      0x8740
+#endif
+
+/*------------------------------------------------------------------------*
+ * ANGLE extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_ANGLE_framebuffer_blit */
+#ifndef GL_ANGLE_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_ANGLE                               0x8CA8
+#define GL_DRAW_FRAMEBUFFER_ANGLE                               0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE                       0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE                       0x8CAA
+#endif
+
+/* GL_ANGLE_framebuffer_multisample */
+#ifndef GL_ANGLE_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_ANGLE                           0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE             0x8D56
+#define GL_MAX_SAMPLES_ANGLE                                    0x8D57
+#endif
+
+/* GL_ANGLE_instanced_arrays */
+#ifndef GL_ANGLE_instanced_arrays 
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE                    0x88FE
+#endif
+
+/* GL_ANGLE_pack_reverse_row_order */
+#ifndef GL_ANGLE_pack_reverse_row_order 
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE                         0x93A4
+#endif
+
+/* GL_ANGLE_texture_compression_dxt3 */
+#ifndef GL_ANGLE_texture_compression_dxt3 
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE                      0x83F2
+#endif
+
+/* GL_ANGLE_texture_compression_dxt5 */
+#ifndef GL_ANGLE_texture_compression_dxt5 
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE                      0x83F3
+#endif
+
+/* GL_ANGLE_texture_usage */
+#ifndef GL_ANGLE_texture_usage 
+#define GL_TEXTURE_USAGE_ANGLE                                  0x93A2
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE                         0x93A3
+#endif
+
+/* GL_ANGLE_translated_shader_source */
+#ifndef GL_ANGLE_translated_shader_source 
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE                0x93A0
+#endif
+
+/*------------------------------------------------------------------------*
+ * APPLE extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_APPLE_copy_texture_levels */
+/* No new tokens introduced by this extension. */
+    
+/* GL_APPLE_framebuffer_multisample */
+#ifndef GL_APPLE_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_APPLE                           0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE             0x8D56
+#define GL_MAX_SAMPLES_APPLE                                    0x8D57
+#define GL_READ_FRAMEBUFFER_APPLE                               0x8CA8
+#define GL_DRAW_FRAMEBUFFER_APPLE                               0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE                       0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_APPLE                       0x8CAA
+#endif
+
+/* GL_APPLE_rgb_422 */
+#ifndef GL_APPLE_rgb_422
+#define GL_RGB_422_APPLE                                        0x8A1F
+#define GL_UNSIGNED_SHORT_8_8_APPLE                             0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE                         0x85BB
+#endif
+
+/* GL_APPLE_sync */
+#ifndef GL_APPLE_sync
+
+#ifndef __gl3_h_
+/* These types are defined with reference to <inttypes.h>
+ * in the Apple extension spec, but here we use the Khronos
+ * portable types in khrplatform.h, and assume those types 
+ * are always defined.
+ * If any other extensions using these types are defined, 
+ * the typedefs must move out of this block and be shared.
+ */
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+#endif
+
+#define GL_SYNC_OBJECT_APPLE                                    0x8A53
+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE                        0x9111
+#define GL_OBJECT_TYPE_APPLE                                    0x9112
+#define GL_SYNC_CONDITION_APPLE                                 0x9113
+#define GL_SYNC_STATUS_APPLE                                    0x9114
+#define GL_SYNC_FLAGS_APPLE                                     0x9115
+#define GL_SYNC_FENCE_APPLE                                     0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE                     0x9117
+#define GL_UNSIGNALED_APPLE                                     0x9118
+#define GL_SIGNALED_APPLE                                       0x9119
+#define GL_ALREADY_SIGNALED_APPLE                               0x911A
+#define GL_TIMEOUT_EXPIRED_APPLE                                0x911B
+#define GL_CONDITION_SATISFIED_APPLE                            0x911C
+#define GL_WAIT_FAILED_APPLE                                    0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE                        0x00000001
+#define GL_TIMEOUT_IGNORED_APPLE                                0xFFFFFFFFFFFFFFFFull
+#endif
+
+/* GL_APPLE_texture_format_BGRA8888 */
+#ifndef GL_APPLE_texture_format_BGRA8888
+#define GL_BGRA_EXT                                             0x80E1
+#endif
+
+/* GL_APPLE_texture_max_level */
+#ifndef GL_APPLE_texture_max_level
+#define GL_TEXTURE_MAX_LEVEL_APPLE                              0x813D
+#endif
+
+/*------------------------------------------------------------------------*
+ * ARM extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_ARM_mali_program_binary */
+#ifndef GL_ARM_mali_program_binary
+#define GL_MALI_PROGRAM_BINARY_ARM                              0x8F61
+#endif
+
+/* GL_ARM_mali_shader_binary */
+#ifndef GL_ARM_mali_shader_binary
+#define GL_MALI_SHADER_BINARY_ARM                               0x8F60
+#endif
+
+/* GL_ARM_rgba8 */
+/* No new tokens introduced by this extension. */
+
+/*------------------------------------------------------------------------*
+ * EXT extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_MIN_EXT                                              0x8007
+#define GL_MAX_EXT                                              0x8008
+#endif
+
+/* GL_EXT_color_buffer_half_float */
+#ifndef GL_EXT_color_buffer_half_float
+#define GL_RGBA16F_EXT                                          0x881A
+#define GL_RGB16F_EXT                                           0x881B
+#define GL_RG16F_EXT                                            0x822F
+#define GL_R16F_EXT                                             0x822D
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT            0x8211
+#define GL_UNSIGNED_NORMALIZED_EXT                              0x8C17
+#endif
+
+/* GL_EXT_debug_label */
+#ifndef GL_EXT_debug_label
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT                          0x8A4F
+#define GL_PROGRAM_OBJECT_EXT                                   0x8B40
+#define GL_SHADER_OBJECT_EXT                                    0x8B48
+#define GL_BUFFER_OBJECT_EXT                                    0x9151
+#define GL_QUERY_OBJECT_EXT                                     0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT                              0x9154
+#endif
+
+/* GL_EXT_debug_marker */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_COLOR_EXT                                            0x1800
+#define GL_DEPTH_EXT                                            0x1801
+#define GL_STENCIL_EXT                                          0x1802
+#endif
+
+/* GL_EXT_map_buffer_range */
+#ifndef GL_EXT_map_buffer_range
+#define GL_MAP_READ_BIT_EXT                                     0x0001
+#define GL_MAP_WRITE_BIT_EXT                                    0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT                         0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT                        0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT                           0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT                           0x0020
+#endif
+
+/* GL_EXT_multisampled_render_to_texture */
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT           0x8D6C
+/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ 
+#define GL_RENDERBUFFER_SAMPLES_EXT                             0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT               0x8D56
+#define GL_MAX_SAMPLES_EXT                                      0x8D57
+#endif
+
+/* GL_EXT_multiview_draw_buffers */
+#ifndef GL_EXT_multiview_draw_buffers
+#define GL_COLOR_ATTACHMENT_EXT                                 0x90F0
+#define GL_MULTIVIEW_EXT                                        0x90F1
+#define GL_DRAW_BUFFER_EXT                                      0x0C01
+#define GL_READ_BUFFER_EXT                                      0x0C02
+#define GL_MAX_MULTIVIEW_BUFFERS_EXT                            0x90F2
+#endif
+
+/* GL_EXT_multi_draw_arrays */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_occlusion_query_boolean */
+#ifndef GL_EXT_occlusion_query_boolean
+#define GL_ANY_SAMPLES_PASSED_EXT                               0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT                  0x8D6A
+#define GL_CURRENT_QUERY_EXT                                    0x8865
+#define GL_QUERY_RESULT_EXT                                     0x8866
+#define GL_QUERY_RESULT_AVAILABLE_EXT                           0x8867
+#endif
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_BGRA_EXT                                             0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
+#endif
+
+/* GL_EXT_robustness */
+#ifndef GL_EXT_robustness
+/* reuse GL_NO_ERROR */
+#define GL_GUILTY_CONTEXT_RESET_EXT                             0x8253
+#define GL_INNOCENT_CONTEXT_RESET_EXT                           0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_EXT                            0x8255
+#define GL_CONTEXT_ROBUST_ACCESS_EXT                            0x90F3
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT                      0x8256
+#define GL_LOSE_CONTEXT_ON_RESET_EXT                            0x8252
+#define GL_NO_RESET_NOTIFICATION_EXT                            0x8261
+#endif
+
+/* GL_EXT_separate_shader_objects */
+#ifndef GL_EXT_separate_shader_objects
+#define GL_VERTEX_SHADER_BIT_EXT                                0x00000001
+#define GL_FRAGMENT_SHADER_BIT_EXT                              0x00000002
+#define GL_ALL_SHADER_BITS_EXT                                  0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE_EXT                                0x8258
+#define GL_ACTIVE_PROGRAM_EXT                                   0x8259
+#define GL_PROGRAM_PIPELINE_BINDING_EXT                         0x825A
+#endif
+
+/* GL_EXT_shader_framebuffer_fetch */
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                 0x8A52
+#endif
+
+/* GL_EXT_shader_texture_lod */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_shadow_samplers */
+#ifndef GL_EXT_shadow_samplers
+#define GL_TEXTURE_COMPARE_MODE_EXT                             0x884C
+#define GL_TEXTURE_COMPARE_FUNC_EXT                             0x884D
+#define GL_COMPARE_REF_TO_TEXTURE_EXT                           0x884E
+#define GL_SAMPLER_2D_SHADOW_EXT                                0x8B62
+#endif
+
+/* GL_EXT_sRGB */
+#ifndef GL_EXT_sRGB
+#define GL_SRGB_EXT                                             0x8C40
+#define GL_SRGB_ALPHA_EXT                                       0x8C42
+#define GL_SRGB8_ALPHA8_EXT                                     0x8C43
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT            0x8210
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
+#endif
+
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_BGRA_EXT                                             0x80E1
+#endif
+
+/* GL_EXT_texture_rg */
+#ifndef GL_EXT_texture_rg
+#define GL_RED_EXT                                              0x1903
+#define GL_RG_EXT                                               0x8227
+#define GL_R8_EXT                                               0x8229
+#define GL_RG8_EXT                                              0x822B
+#endif
+
+/* GL_EXT_texture_storage */
+#ifndef GL_EXT_texture_storage
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT                         0x912F
+#define GL_ALPHA8_EXT                                           0x803C  
+#define GL_LUMINANCE8_EXT                                       0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT                                0x8045
+#define GL_RGBA32F_EXT                                          0x8814  
+#define GL_RGB32F_EXT                                           0x8815
+#define GL_ALPHA32F_EXT                                         0x8816
+#define GL_LUMINANCE32F_EXT                                     0x8818
+#define GL_LUMINANCE_ALPHA32F_EXT                               0x8819
+/* reuse GL_RGBA16F_EXT */
+/* reuse GL_RGB16F_EXT */
+#define GL_ALPHA16F_EXT                                         0x881C
+#define GL_LUMINANCE16F_EXT                                     0x881E
+#define GL_LUMINANCE_ALPHA16F_EXT                               0x881F
+#define GL_RGB10_A2_EXT                                         0x8059  
+#define GL_RGB10_EXT                                            0x8052
+#define GL_BGRA8_EXT                                            0x93A1
+#define GL_R8_EXT                                               0x8229
+#define GL_RG8_EXT                                              0x822B
+#define GL_R32F_EXT                                             0x822E  
+#define GL_RG32F_EXT                                            0x8230
+#define GL_R16F_EXT                                             0x822D
+#define GL_RG16F_EXT                                            0x822F
+#endif
+
+/* GL_EXT_texture_type_2_10_10_10_REV */
+#ifndef GL_EXT_texture_type_2_10_10_10_REV
+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368
+#endif
+
+/* GL_EXT_unpack_subimage */
+#ifndef GL_EXT_unpack_subimage
+#define GL_UNPACK_ROW_LENGTH                                    0x0CF2
+#define GL_UNPACK_SKIP_ROWS                                     0x0CF3
+#define GL_UNPACK_SKIP_PIXELS                                   0x0CF4
+#endif
+
+/*------------------------------------------------------------------------*
+ * DMP extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_DMP_shader_binary */
+#ifndef GL_DMP_shader_binary
+#define GL_SHADER_BINARY_DMP                                    0x9250
+#endif
+
+/*------------------------------------------------------------------------*
+ * FJ extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_FJ_shader_binary_GCCSO */
+#ifndef GL_FJ_shader_binary_GCCSO
+#define GCCSO_SHADER_BINARY_FJ                                  0x9260
+#endif
+
+/*------------------------------------------------------------------------*
+ * IMG extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_IMG_program_binary */
+#ifndef GL_IMG_program_binary
+#define GL_SGX_PROGRAM_BINARY_IMG                               0x9130
+#endif
+
+/* GL_IMG_read_format */
+#ifndef GL_IMG_read_format
+#define GL_BGRA_IMG                                             0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG                       0x8365
+#endif
+
+/* GL_IMG_shader_binary */
+#ifndef GL_IMG_shader_binary
+#define GL_SGX_BINARY_IMG                                       0x8C0A
+#endif
+
+/* GL_IMG_texture_compression_pvrtc */
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG                      0x8C00
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG                      0x8C01
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG                     0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG                     0x8C03
+#endif
+
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_RENDERBUFFER_SAMPLES_IMG                             0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG               0x9134
+#define GL_MAX_SAMPLES_IMG                                      0x9135
+#define GL_TEXTURE_SAMPLES_IMG                                  0x9136
+#endif
+
+/*------------------------------------------------------------------------*
+ * NV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_NV_coverage_sample */
+#ifndef GL_NV_coverage_sample
+#define GL_COVERAGE_COMPONENT_NV                                0x8ED0
+#define GL_COVERAGE_COMPONENT4_NV                               0x8ED1
+#define GL_COVERAGE_ATTACHMENT_NV                               0x8ED2
+#define GL_COVERAGE_BUFFERS_NV                                  0x8ED3
+#define GL_COVERAGE_SAMPLES_NV                                  0x8ED4
+#define GL_COVERAGE_ALL_FRAGMENTS_NV                            0x8ED5
+#define GL_COVERAGE_EDGE_FRAGMENTS_NV                           0x8ED6
+#define GL_COVERAGE_AUTOMATIC_NV                                0x8ED7
+#define GL_COVERAGE_BUFFER_BIT_NV                               0x8000
+#endif
+
+/* GL_NV_depth_nonlinear */
+#ifndef GL_NV_depth_nonlinear
+#define GL_DEPTH_COMPONENT16_NONLINEAR_NV                       0x8E2C
+#endif
+
+/* GL_NV_draw_buffers */
+#ifndef GL_NV_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_NV                                  0x8824
+#define GL_DRAW_BUFFER0_NV                                      0x8825
+#define GL_DRAW_BUFFER1_NV                                      0x8826
+#define GL_DRAW_BUFFER2_NV                                      0x8827
+#define GL_DRAW_BUFFER3_NV                                      0x8828
+#define GL_DRAW_BUFFER4_NV                                      0x8829
+#define GL_DRAW_BUFFER5_NV                                      0x882A
+#define GL_DRAW_BUFFER6_NV                                      0x882B
+#define GL_DRAW_BUFFER7_NV                                      0x882C
+#define GL_DRAW_BUFFER8_NV                                      0x882D
+#define GL_DRAW_BUFFER9_NV                                      0x882E
+#define GL_DRAW_BUFFER10_NV                                     0x882F
+#define GL_DRAW_BUFFER11_NV                                     0x8830
+#define GL_DRAW_BUFFER12_NV                                     0x8831
+#define GL_DRAW_BUFFER13_NV                                     0x8832
+#define GL_DRAW_BUFFER14_NV                                     0x8833
+#define GL_DRAW_BUFFER15_NV                                     0x8834
+#define GL_COLOR_ATTACHMENT0_NV                                 0x8CE0
+#define GL_COLOR_ATTACHMENT1_NV                                 0x8CE1
+#define GL_COLOR_ATTACHMENT2_NV                                 0x8CE2
+#define GL_COLOR_ATTACHMENT3_NV                                 0x8CE3
+#define GL_COLOR_ATTACHMENT4_NV                                 0x8CE4
+#define GL_COLOR_ATTACHMENT5_NV                                 0x8CE5
+#define GL_COLOR_ATTACHMENT6_NV                                 0x8CE6
+#define GL_COLOR_ATTACHMENT7_NV                                 0x8CE7
+#define GL_COLOR_ATTACHMENT8_NV                                 0x8CE8
+#define GL_COLOR_ATTACHMENT9_NV                                 0x8CE9
+#define GL_COLOR_ATTACHMENT10_NV                                0x8CEA
+#define GL_COLOR_ATTACHMENT11_NV                                0x8CEB
+#define GL_COLOR_ATTACHMENT12_NV                                0x8CEC
+#define GL_COLOR_ATTACHMENT13_NV                                0x8CED
+#define GL_COLOR_ATTACHMENT14_NV                                0x8CEE
+#define GL_COLOR_ATTACHMENT15_NV                                0x8CEF
+#endif
+
+/* GL_NV_fbo_color_attachments */
+#ifndef GL_NV_fbo_color_attachments
+#define GL_MAX_COLOR_ATTACHMENTS_NV                             0x8CDF
+/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */
+#endif
+
+/* GL_NV_fence */
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV                                     0x84F2
+#define GL_FENCE_STATUS_NV                                      0x84F3
+#define GL_FENCE_CONDITION_NV                                   0x84F4
+#endif
+
+/* GL_NV_read_buffer */
+#ifndef GL_NV_read_buffer
+#define GL_READ_BUFFER_NV                                       0x0C02
+#endif
+
+/* GL_NV_read_buffer_front */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_read_depth */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_read_depth_stencil */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_read_stencil */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_texture_compression_s3tc_update */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_texture_npot_2D_mipmap */
+/* No new tokens introduced by this extension. */
+
+/*------------------------------------------------------------------------*
+ * QCOM extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_QCOM_alpha_test */
+#ifndef GL_QCOM_alpha_test
+#define GL_ALPHA_TEST_QCOM                                      0x0BC0
+#define GL_ALPHA_TEST_FUNC_QCOM                                 0x0BC1
+#define GL_ALPHA_TEST_REF_QCOM                                  0x0BC2
+#endif
+
+/* GL_QCOM_binning_control */
+#ifndef GL_QCOM_binning_control
+#define GL_BINNING_CONTROL_HINT_QCOM                            0x8FB0
+#define GL_CPU_OPTIMIZED_QCOM                                   0x8FB1
+#define GL_GPU_OPTIMIZED_QCOM                                   0x8FB2
+#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM                    0x8FB3
+#endif
+
+/* GL_QCOM_driver_control */
+/* No new tokens introduced by this extension. */
+
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_TEXTURE_WIDTH_QCOM                                   0x8BD2
+#define GL_TEXTURE_HEIGHT_QCOM                                  0x8BD3
+#define GL_TEXTURE_DEPTH_QCOM                                   0x8BD4
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM                         0x8BD5
+#define GL_TEXTURE_FORMAT_QCOM                                  0x8BD6
+#define GL_TEXTURE_TYPE_QCOM                                    0x8BD7
+#define GL_TEXTURE_IMAGE_VALID_QCOM                             0x8BD8
+#define GL_TEXTURE_NUM_LEVELS_QCOM                              0x8BD9
+#define GL_TEXTURE_TARGET_QCOM                                  0x8BDA
+#define GL_TEXTURE_OBJECT_VALID_QCOM                            0x8BDB
+#define GL_STATE_RESTORE                                        0x8BDC
+#endif
+
+/* GL_QCOM_extended_get2 */
+/* No new tokens introduced by this extension. */
+
+/* GL_QCOM_perfmon_global_mode */
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_PERFMON_GLOBAL_MODE_QCOM                             0x8FA0
+#endif
+
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_WRITEONLY_RENDERING_QCOM                             0x8823
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_COLOR_BUFFER_BIT0_QCOM                               0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM                               0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM                               0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM                               0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM                               0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM                               0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM                               0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM                               0x00000080
+#define GL_DEPTH_BUFFER_BIT0_QCOM                               0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM                               0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM                               0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM                               0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM                               0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM                               0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM                               0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM                               0x00008000
+#define GL_STENCIL_BUFFER_BIT0_QCOM                             0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM                             0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM                             0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM                             0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM                             0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM                             0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM                             0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM                             0x00800000
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM                         0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM                         0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM                         0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM                         0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM                         0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM                         0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM                         0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM                         0x80000000
+#endif
+
+/*------------------------------------------------------------------------*
+ * VIV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_VIV_shader_binary */
+#ifndef GL_VIV_shader_binary
+#define GL_SHADER_BINARY_VIV                                    0x8FC4
+#endif
+
+/*------------------------------------------------------------------------*
+ * End of extension tokens, start of corresponding extension functions
+ *------------------------------------------------------------------------*/
+
+/*------------------------------------------------------------------------*
+ * OES extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_OES_compressed_ETC1_RGB8_texture 1
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_OES_depth24 1
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_OES_depth32 1
+#endif
+
+/* GL_OES_depth_texture */
+#ifndef GL_OES_depth_texture
+#define GL_OES_depth_texture 1
+#endif
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#endif
+
+/* GL_OES_EGL_image_external */
+#ifndef GL_OES_EGL_image_external
+#define GL_OES_EGL_image_external 1
+/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_OES_element_index_uint 1
+#endif
+
+/* GL_OES_fbo_render_mipmap */
+#ifndef GL_OES_fbo_render_mipmap
+#define GL_OES_fbo_render_mipmap 1
+#endif
+
+/* GL_OES_fragment_precision_high */
+#ifndef GL_OES_fragment_precision_high
+#define GL_OES_fragment_precision_high 1
+#endif
+
+/* GL_OES_get_program_binary */
+#ifndef GL_OES_get_program_binary
+#define GL_OES_get_program_binary 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_OES_mapbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_OES_packed_depth_stencil 1
+#endif
+
+/* GL_OES_required_internalformat */
+#ifndef GL_OES_required_internalformat
+#define GL_OES_required_internalformat 1
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_OES_rgb8_rgba8 1
+#endif
+
+/* GL_OES_standard_derivatives */
+#ifndef GL_OES_standard_derivatives
+#define GL_OES_standard_derivatives 1
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_OES_stencil1 1
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_OES_stencil4 1
+#endif
+
+#ifndef GL_OES_surfaceless_context
+#define GL_OES_surfaceless_context 1
+#endif
+
+/* GL_OES_texture_3D */
+#ifndef GL_OES_texture_3D
+#define GL_OES_texture_3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+#endif
+
+/* GL_OES_texture_float */
+#ifndef GL_OES_texture_float
+#define GL_OES_texture_float 1
+#endif
+
+/* GL_OES_texture_float_linear */
+#ifndef GL_OES_texture_float_linear
+#define GL_OES_texture_float_linear 1
+#endif
+
+/* GL_OES_texture_half_float */
+#ifndef GL_OES_texture_half_float
+#define GL_OES_texture_half_float 1
+#endif
+
+/* GL_OES_texture_half_float_linear */
+#ifndef GL_OES_texture_half_float_linear
+#define GL_OES_texture_half_float_linear 1
+#endif
+
+/* GL_OES_texture_npot */
+#ifndef GL_OES_texture_npot
+#define GL_OES_texture_npot 1
+#endif
+
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_OES_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
+#endif
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
+#endif
+
+/* GL_OES_vertex_half_float */
+#ifndef GL_OES_vertex_half_float
+#define GL_OES_vertex_half_float 1
+#endif
+
+/* GL_OES_vertex_type_10_10_10_2 */
+#ifndef GL_OES_vertex_type_10_10_10_2
+#define GL_OES_vertex_type_10_10_10_2 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * KHR extension functions
+ *------------------------------------------------------------------------*/
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);
+GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GL_APICALL void GL_APIENTRY glPopDebugGroup (void);
+GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
+#endif 
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
+typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
+typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params);
+#endif
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+#endif
+
+
+/*------------------------------------------------------------------------*
+ * AMD extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_AMD_compressed_3DC_texture 1
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_AMD_compressed_ATC_texture 1
+#endif
+
+/* AMD_performance_monitor */
+#ifndef GL_AMD_performance_monitor
+#define GL_AMD_performance_monitor 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
+GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
+GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
+typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif
+
+/* GL_AMD_program_binary_Z400 */
+#ifndef GL_AMD_program_binary_Z400
+#define GL_AMD_program_binary_Z400 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * ANGLE extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_ANGLE_framebuffer_blit */
+#ifndef GL_ANGLE_framebuffer_blit
+#define GL_ANGLE_framebuffer_blit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+
+/* GL_ANGLE_framebuffer_multisample */
+#ifndef GL_ANGLE_framebuffer_multisample
+#define GL_ANGLE_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_ANGLE_instanced_arrays 
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
+#endif
+typedef void (GL_APIENTRYP PFLGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFLGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+typedef void (GL_APIENTRYP PFLGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
+#endif
+
+/* GL_ANGLE_pack_reverse_row_order */
+#ifndef GL_ANGLE_pack_reverse_row_order 
+#define GL_ANGLE_pack_reverse_row_order 1
+#endif
+
+/* GL_ANGLE_texture_compression_dxt3 */
+#ifndef GL_ANGLE_texture_compression_dxt3 
+#define GL_ANGLE_texture_compression_dxt3 1
+#endif
+
+/* GL_ANGLE_texture_compression_dxt5 */
+#ifndef GL_ANGLE_texture_compression_dxt5 
+#define GL_ANGLE_texture_compression_dxt5 1
+#endif
+
+/* GL_ANGLE_texture_usage */
+#ifndef GL_ANGLE_texture_usage 
+#define GL_ANGLE_texture_usage 1
+#endif
+
+#ifndef GL_ANGLE_translated_shader_source 
+#define GL_ANGLE_translated_shader_source 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+#endif
+typedef void (GL_APIENTRYP PFLGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+#endif
+
+/*------------------------------------------------------------------------*
+ * APPLE extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_APPLE_copy_texture_levels */
+#ifndef GL_APPLE_copy_texture_levels
+#define GL_APPLE_copy_texture_levels 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+#endif
+typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+#endif
+
+/* GL_APPLE_framebuffer_multisample */
+#ifndef GL_APPLE_framebuffer_multisample
+#define GL_APPLE_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
+#endif
+
+/* GL_APPLE_rgb_422 */
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+#endif
+
+/* GL_APPLE_sync */
+#ifndef GL_APPLE_sync
+#define GL_APPLE_sync 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
+typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+
+/* GL_APPLE_texture_format_BGRA8888 */
+#ifndef GL_APPLE_texture_format_BGRA8888
+#define GL_APPLE_texture_format_BGRA8888 1
+#endif
+
+/* GL_APPLE_texture_max_level */
+#ifndef GL_APPLE_texture_max_level
+#define GL_APPLE_texture_max_level 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * ARM extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_ARM_mali_program_binary */
+#ifndef GL_ARM_mali_program_binary
+#define GL_ARM_mali_program_binary 1
+#endif
+
+/* GL_ARM_mali_shader_binary */
+#ifndef GL_ARM_mali_shader_binary
+#define GL_ARM_mali_shader_binary 1
+#endif
+
+/* GL_ARM_rgba8 */
+#ifndef GL_ARM_rgba8
+#define GL_ARM_rgba8 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * EXT extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#endif
+
+/* GL_EXT_color_buffer_half_float */
+#ifndef GL_EXT_color_buffer_half_float
+#define GL_EXT_color_buffer_half_float 1
+#endif
+
+/* GL_EXT_debug_label */
+#ifndef GL_EXT_debug_label
+#define GL_EXT_debug_label 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+
+/* GL_EXT_debug_marker */
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
+GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
+GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
+#endif
+typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
+#endif
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_EXT_discard_framebuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+
+/* GL_EXT_map_buffer_range */
+#ifndef GL_EXT_map_buffer_range
+#define GL_EXT_map_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+
+/* GL_EXT_multisampled_render_to_texture */
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_EXT_multisampled_render_to_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+
+/* GL_EXT_multiview_draw_buffers */
+#ifndef GL_EXT_multiview_draw_buffers
+#define GL_EXT_multiview_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
+GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
+GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
+#endif
+typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+/* GL_EXT_occlusion_query_boolean */
+#ifndef GL_EXT_occlusion_query_boolean
+#define GL_EXT_occlusion_query_boolean 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
+GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
+#endif
+typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_EXT_read_format_bgra 1
+#endif
+
+/* GL_EXT_robustness */
+#ifndef GL_EXT_robustness
+#define GL_EXT_robustness 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
+GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params);
+GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#endif
+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#endif
+
+/* GL_EXT_separate_shader_objects */
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
+GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
+GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
+GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
+GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
+GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x);
+GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y);
+GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x);
+GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
+typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
+
+/* GL_EXT_shader_framebuffer_fetch */
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_EXT_shader_framebuffer_fetch 1
+#endif
+
+/* GL_EXT_shader_texture_lod */
+#ifndef GL_EXT_shader_texture_lod
+#define GL_EXT_shader_texture_lod 1
+#endif
+
+/* GL_EXT_shadow_samplers */
+#ifndef GL_EXT_shadow_samplers
+#define GL_EXT_shadow_samplers 1
+#endif
+
+/* GL_EXT_sRGB */
+#ifndef GL_EXT_sRGB
+#define GL_EXT_sRGB 1
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_EXT_texture_format_BGRA8888 1
+#endif
+
+/* GL_EXT_texture_rg */
+#ifndef GL_EXT_texture_rg
+#define GL_EXT_texture_rg 1
+#endif
+
+/* GL_EXT_texture_storage */
+#ifndef GL_EXT_texture_storage
+#define GL_EXT_texture_storage 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+
+/* GL_EXT_texture_type_2_10_10_10_REV */
+#ifndef GL_EXT_texture_type_2_10_10_10_REV
+#define GL_EXT_texture_type_2_10_10_10_REV 1
+#endif
+
+/* GL_EXT_unpack_subimage */
+#ifndef GL_EXT_unpack_subimage
+#define GL_EXT_unpack_subimage 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * DMP extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_DMP_shader_binary */
+#ifndef GL_DMP_shader_binary
+#define GL_DMP_shader_binary 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * FJ extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_FJ_shader_binary_GCCSO */
+#ifndef GL_FJ_shader_binary_GCCSO
+#define GL_FJ_shader_binary_GCCSO 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * IMG extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_IMG_program_binary */
+#ifndef GL_IMG_program_binary
+#define GL_IMG_program_binary 1
+#endif
+
+/* GL_IMG_read_format */
+#ifndef GL_IMG_read_format
+#define GL_IMG_read_format 1
+#endif
+
+/* GL_IMG_shader_binary */
+#ifndef GL_IMG_shader_binary
+#define GL_IMG_shader_binary 1
+#endif
+
+/* GL_IMG_texture_compression_pvrtc */
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_IMG_texture_compression_pvrtc 1
+#endif
+
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_IMG_multisampled_render_to_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+
+/*------------------------------------------------------------------------*
+ * NV extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_NV_coverage_sample */
+#ifndef GL_NV_coverage_sample
+#define GL_NV_coverage_sample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
+GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
+#endif
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
+typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
+#endif
+
+/* GL_NV_depth_nonlinear */
+#ifndef GL_NV_depth_nonlinear
+#define GL_NV_depth_nonlinear 1
+#endif
+
+/* GL_NV_draw_buffers */
+#ifndef GL_NV_draw_buffers
+#define GL_NV_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
+#endif
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+/* GL_NV_fbo_color_attachments */
+#ifndef GL_NV_fbo_color_attachments
+#define GL_NV_fbo_color_attachments 1
+#endif
+
+/* GL_NV_fence */
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
+GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint);
+GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint);
+GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint);
+GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif
+typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+/* GL_NV_read_buffer */
+#ifndef GL_NV_read_buffer
+#define GL_NV_read_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
+#endif
+typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
+#endif
+
+/* GL_NV_read_buffer_front */
+#ifndef GL_NV_read_buffer_front
+#define GL_NV_read_buffer_front 1
+#endif
+
+/* GL_NV_read_depth */
+#ifndef GL_NV_read_depth
+#define GL_NV_read_depth 1
+#endif
+
+/* GL_NV_read_depth_stencil */
+#ifndef GL_NV_read_depth_stencil
+#define GL_NV_read_depth_stencil 1
+#endif
+
+/* GL_NV_read_stencil */
+#ifndef GL_NV_read_stencil
+#define GL_NV_read_stencil 1
+#endif
+
+/* GL_NV_texture_compression_s3tc_update */
+#ifndef GL_NV_texture_compression_s3tc_update
+#define GL_NV_texture_compression_s3tc_update 1
+#endif
+
+/* GL_NV_texture_npot_2D_mipmap */
+#ifndef GL_NV_texture_npot_2D_mipmap
+#define GL_NV_texture_npot_2D_mipmap 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * QCOM extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_QCOM_alpha_test */
+#ifndef GL_QCOM_alpha_test
+#define GL_QCOM_alpha_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
+#endif
+typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
+#endif
+
+/* GL_QCOM_binning_control */
+#ifndef GL_QCOM_binning_control
+#define GL_QCOM_binning_control 1
+#endif
+
+/* GL_QCOM_driver_control */
+#ifndef GL_QCOM_driver_control
+#define GL_QCOM_driver_control 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
+GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
+GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+#endif
+
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_QCOM_extended_get 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
+GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
+#endif
+
+/* GL_QCOM_extended_get2 */
+#ifndef GL_QCOM_extended_get2
+#define GL_QCOM_extended_get2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
+GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+
+/* GL_QCOM_perfmon_global_mode */
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_QCOM_perfmon_global_mode 1
+#endif
+
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_QCOM_writeonly_rendering 1
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_QCOM_tiled_rendering 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
+#endif
+typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
+#endif
+
+/*------------------------------------------------------------------------*
+ * VIV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_VIV_shader_binary */
+#ifndef GL_VIV_shader_binary
+#define GL_VIV_shader_binary 1
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl2ext_h_ */
+
+#endif /* _MSC_VER */
+
 #ifndef APIENTRY
-#define APIENTRY
+#define APIENTRY GL_APIENTRY
 #endif

+ 3 - 1
Source/ThirdParty/SDL/include/SDL_pixels.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -28,6 +28,8 @@
 #ifndef _SDL_pixels_h
 #define _SDL_pixels_h
 
+#include "SDL_stdinc.h"
+
 #include "begin_code.h"
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus

+ 18 - 9
Source/ThirdParty/SDL/include/SDL_platform.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -32,10 +32,6 @@
 #undef __AIX__
 #define __AIX__     1
 #endif
-#if defined(__BEOS__)
-#undef __BEOS__
-#define __BEOS__    1
-#endif
 #if defined(__HAIKU__)
 #undef __HAIKU__
 #define __HAIKU__   1
@@ -64,7 +60,7 @@
 #undef __LINUX__
 #define __LINUX__   1
 #endif
-#if defined(ANDROID)
+#if defined(ANDROID) || defined(__ANDROID__)
 #undef __ANDROID__
 #undef __LINUX__ /* do we need to do this? */
 #define __ANDROID__ 1
@@ -86,9 +82,6 @@
 #if MAC_OS_X_VERSION_MIN_REQUIRED < 1050
 # error SDL for Mac OS X only supports deploying on 10.5 and above.
 #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1050 */
-#if MAC_OS_X_VERSION_MAX_ALLOWED < 1060
-# error SDL for Mac OS X must be built with a 10.6 SDK or above.
-#endif /* MAC_OS_X_VERSION_MAX_ALLOWED < 1060 */
 #endif /* TARGET_OS_IPHONE */
 #endif /* defined(__APPLE__) */
 
@@ -120,10 +113,26 @@
 #undef __SOLARIS__
 #define __SOLARIS__ 1
 #endif
+
 #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)
+/* Try to find out if we're compiling for WinRT or non-WinRT */
+/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */
+#if defined(__MINGW32__) || (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_)	/* _MSC_VER==1700 for MSVC 2012 */
+#include <winapifamily.h>
+#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
 #undef __WINDOWS__
 #define __WINDOWS__   1
+/* See if we're compiling for WinRT: */
+#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+#undef __WINRT__
+#define __WINRT__ 1
 #endif
+#else
+#undef __WINDOWS__
+#define __WINDOWS__   1
+#endif /* _MSC_VER < 1700 */
+#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
+
 #if defined(__WINDOWS__)
 #undef __WIN32__
 #define __WIN32__ 1

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_power.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_quit.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_rect.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 3 - 3
Source/ThirdParty/SDL/include/SDL_render.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -596,7 +596,7 @@ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
  *
  *  \return 0 on success, or -1 on error
  */
-extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
+extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
                                            Uint8 r, Uint8 g, Uint8 b,
                                            Uint8 a);
 
@@ -612,7 +612,7 @@ extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
  *
  *  \return 0 on success, or -1 on error
  */
-extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer,
+extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
                                            Uint8 * r, Uint8 * g, Uint8 * b,
                                            Uint8 * a);
 

+ 2 - 2
Source/ThirdParty/SDL/include/SDL_revision.h

@@ -1,2 +1,2 @@
-#define SDL_REVISION "hg-0:aaaaaaaaaaah"
-#define SDL_REVISION_NUMBER 0
+#define SDL_REVISION "hg-8628:b558f99d48f0"
+#define SDL_REVISION_NUMBER 8628

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_rwops.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_scancode.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_shape.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 15 - 2
Source/ThirdParty/SDL/include/SDL_stdinc.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -71,8 +71,18 @@
 # include <ctype.h>
 #endif
 #ifdef HAVE_MATH_H
+# if defined(__WINRT__)
+/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on
+   WinRT.  See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx
+   for more information.
+*/
+#  define _USE_MATH_DEFINES
+# endif
 # include <math.h>
 #endif
+#ifdef HAVE_FLOAT_H
+# include <float.h>
+#endif
 #if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
 # include <iconv.h>
 #endif
@@ -255,7 +265,7 @@ extern DECLSPEC void *SDLCALL SDL_memset(void *dst, int c, size_t len);
 #define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
 
 /* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
-SDL_FORCE_INLINE void SDL_memset4(void *dst, int val, size_t dwords)
+SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
 {
 #if defined(__GNUC__) && defined(i386)
     int u0, u1, u2;
@@ -331,6 +341,7 @@ extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
 extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len);
 
 extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...);
+extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap);
 extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...);
 extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap);
 
@@ -340,6 +351,8 @@ extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char
 #endif
 #endif
 
+extern DECLSPEC double SDLCALL SDL_acos(double x);
+extern DECLSPEC double SDLCALL SDL_asin(double x);
 extern DECLSPEC double SDLCALL SDL_atan(double x);
 extern DECLSPEC double SDLCALL SDL_atan2(double x, double y);
 extern DECLSPEC double SDLCALL SDL_ceil(double x);

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_surface.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 71 - 1
Source/ThirdParty/SDL/include/SDL_system.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -55,6 +55,12 @@ extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
 typedef struct IDirect3DDevice9 IDirect3DDevice9;
 extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
 
+/* Returns the DXGI Adapter and Output indices for the specified display index. 
+   These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
+   required to create a DX10 or DX11 device and swap chain.
+ */
+extern DECLSPEC void SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
+
 #endif /* __WIN32__ */
 
 
@@ -110,6 +116,70 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
 
 #endif /* __ANDROID__ */
 
+/* Platform specific functions for WinRT */
+#if defined(__WINRT__) && __WINRT__
+
+/**
+ *  \brief WinRT / Windows Phone path types
+ */
+typedef enum
+{
+    /** \brief The installed app's root directory.
+        Files here are likely to be read-only. */
+    SDL_WINRT_PATH_INSTALLED_LOCATION,
+
+    /** \brief The app's local data store.  Files may be written here */
+    SDL_WINRT_PATH_LOCAL_FOLDER,
+
+    /** \brief The app's roaming data store.  Unsupported on Windows Phone.
+        Files written here may be copied to other machines via a network
+        connection.
+    */
+    SDL_WINRT_PATH_ROAMING_FOLDER,
+
+    /** \brief The app's temporary data store.  Unsupported on Windows Phone.
+        Files written here may be deleted at any time. */
+    SDL_WINRT_PATH_TEMP_FOLDER
+} SDL_WinRT_Path;
+
+
+/**
+ *  \brief Retrieves a WinRT defined path on the local file system
+ *
+ *  \note Documentation on most app-specific path types on WinRT
+ *      can be found on MSDN, at the URL:
+ *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
+ *
+ *  \param pathType The type of path to retrieve.
+ *  \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
+ *      if the path is not available for any reason.  Not all paths are
+ *      available on all versions of Windows.  This is especially true on
+ *      Windows Phone.  Check the documentation for the given
+ *      SDL_WinRT_Path for more information on which path types are
+ *      supported where.
+ */
+extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
+
+/**
+ *  \brief Retrieves a WinRT defined path on the local file system
+ *
+ *  \note Documentation on most app-specific path types on WinRT
+ *      can be found on MSDN, at the URL:
+ *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
+ *
+ *  \param pathType The type of path to retrieve.
+ *  \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
+ *      if the path is not available for any reason.  Not all paths are
+ *      available on all versions of Windows.  This is especially true on
+ *      Windows Phone.  Check the documentation for the given
+ *      SDL_WinRT_Path for more information on which path types are
+ *      supported where.
+ */
+extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
+
+#endif /* __WINRT__ */
+
+
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus
 }

+ 36 - 1
Source/ThirdParty/SDL/include/SDL_syswm.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -56,6 +56,10 @@ struct SDL_SysWMinfo;
 #include <windows.h>
 #endif
 
+#if defined(SDL_VIDEO_DRIVER_WINRT)
+#include <Inspectable.h>
+#endif
+
 /* This is the structure for custom window manager events */
 #if defined(SDL_VIDEO_DRIVER_X11)
 #if defined(__APPLE__) && defined(__MACH__)
@@ -90,9 +94,15 @@ typedef struct _NSWindow NSWindow;
 #include <UIKit/UIKit.h>
 #else
 typedef struct _UIWindow UIWindow;
+typedef struct _UIViewController UIViewController;
 #endif
 #endif
 
+#if defined(SDL_VIDEO_DRIVER_MIR)
+#include <mir_toolkit/mir_client_library.h>
+#endif
+
+
 /**
  *  These are the various supported windowing subsystems
  */
@@ -104,6 +114,9 @@ typedef enum
     SDL_SYSWM_DIRECTFB,
     SDL_SYSWM_COCOA,
     SDL_SYSWM_UIKIT,
+    SDL_SYSWM_WAYLAND,
+    SDL_SYSWM_MIR,
+    SDL_SYSWM_WINRT,
 } SDL_SYSWM_TYPE;
 
 /**
@@ -168,6 +181,12 @@ struct SDL_SysWMinfo
             HWND window;                /**< The window handle */
         } win;
 #endif
+#if defined(SDL_VIDEO_DRIVER_WINRT)
+        struct
+        {
+            IInspectable * window;      /**< The WinRT CoreWindow */
+        } winrt;
+#endif
 #if defined(SDL_VIDEO_DRIVER_X11)
         struct
         {
@@ -195,6 +214,22 @@ struct SDL_SysWMinfo
             UIWindow *window;           /* The UIKit window */
         } uikit;
 #endif
+#if defined(SDL_VIDEO_DRIVER_WAYLAND)
+        struct
+        {
+            struct wl_display *display;            /**< Wayland display */
+            struct wl_surface *surface;            /**< Wayland surface */
+            struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
+        } wl;
+#endif
+#if defined(SDL_VIDEO_DRIVER_MIR)
+        struct
+        {
+            MirConnection *connection;  /**< Mir display server connection */
+            MirSurface *surface;  /**< Mir surface */
+        } mir;
+#endif
+
         /* Can't have an empty union */
         int dummy;
     } info;

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_test.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_test_assert.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 2 - 1
Source/ThirdParty/SDL/include/SDL_test_common.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -82,6 +82,7 @@ typedef struct
     Uint32 render_flags;
     SDL_bool skip_renderer;
     SDL_Renderer **renderers;
+    SDL_Texture **targets;
 
     /* Audio info */
     const char *audiodriver;

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_test_compare.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_test_crc32.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 16 - 2
Source/ThirdParty/SDL/include/SDL_test_font.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -38,6 +38,20 @@ extern "C" {
 
 /* Function prototypes */
 
+#define FONT_CHARACTER_SIZE  8
+
+/**
+ *  \brief Draw a string in the currently set font.
+ *
+ *  \param renderer The renderer to draw on.
+ *  \param x The X coordinate of the upper left corner of the character.
+ *  \param y The Y coordinate of the upper left corner of the character.
+ *  \param c The character to draw.
+ *
+ *  \returns Returns 0 on success, -1 on failure.
+ */
+int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c );
+
 /**
  *  \brief Draw a string in the currently set font.
  *
@@ -48,7 +62,7 @@ extern "C" {
  *
  *  \returns Returns 0 on success, -1 on failure.
  */
-int SDLTest_DrawString(SDL_Renderer * renderer, int x, int y, const char *s);
+int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s );
 
 
 /* Ends C function definitions when using C++ */

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_test_fuzzer.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_test_harness.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_test_images.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_test_log.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_test_md5.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_test_random.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 48 - 3
Source/ThirdParty/SDL/include/SDL_thread.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -111,7 +111,12 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
 /**
  *  Create a thread.
  */
+#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
+#undef SDL_CreateThread
+#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
+#else
 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
+#endif
 
 #else
 
@@ -119,7 +124,7 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
  *  Create a thread.
  *
  *   Thread naming is a little complicated: Most systems have very small
- *    limits for the string length (BeOS has 32 bytes, Linux currently has 16,
+ *    limits for the string length (Haiku has 32 bytes, Linux currently has 16,
  *    Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
  *    have to see what happens with your system's debugger. The name should be
  *    UTF-8 (but using the naming limits of C identifiers is a better bet).
@@ -165,13 +170,53 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
 extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
 
 /**
- *  Wait for a thread to finish.
+ *  Wait for a thread to finish. Threads that haven't been detached will
+ *  remain (as a "zombie") until this function cleans them up. Not doing so
+ *  is a resource leak.
+ *
+ *  Once a thread has been cleaned up through this function, the SDL_Thread
+ *  that references it becomes invalid and should not be referenced again.
+ *  As such, only one thread may call SDL_WaitThread() on another.
  *
  *  The return code for the thread function is placed in the area
  *  pointed to by \c status, if \c status is not NULL.
+ *
+ *  You may not wait on a thread that has been used in a call to
+ *  SDL_DetachThread(). Use either that function or this one, but not
+ *  both, or behavior is undefined.
+ *
+ *  It is safe to pass NULL to this function; it is a no-op.
  */
 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
 
+/**
+ *  A thread may be "detached" to signify that it should not remain until
+ *  another thread has called SDL_WaitThread() on it. Detaching a thread
+ *  is useful for long-running threads that nothing needs to synchronize
+ *  with or further manage. When a detached thread is done, it simply
+ *  goes away.
+ *
+ *  There is no way to recover the return code of a detached thread. If you
+ *  need this, don't detach the thread and instead use SDL_WaitThread().
+ *
+ *  Once a thread is detached, you should usually assume the SDL_Thread isn't
+ *  safe to reference again, as it will become invalid immediately upon
+ *  the detached thread's exit, instead of remaining until someone has called
+ *  SDL_WaitThread() to finally clean it up. As such, don't detach the same
+ *  thread more than once.
+ *
+ *  If a thread has already exited when passed to SDL_DetachThread(), it will
+ *  stop waiting for a call to SDL_WaitThread() and clean up immediately.
+ *  It is not safe to detach a thread that might be used with SDL_WaitThread().
+ *
+ *  You may not call SDL_WaitThread() on a thread that has been detached.
+ *  Use either that function or this one, but not both, or behavior is
+ *  undefined.
+ *
+ *  It is safe to pass NULL to this function; it is a no-op.
+ */
+extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
+
 /**
  *  \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
  *

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_timer.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_touch.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 1 - 1
Source/ThirdParty/SDL/include/SDL_types.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 2 - 2
Source/ThirdParty/SDL/include/SDL_version.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -59,7 +59,7 @@ typedef struct SDL_version
 */
 #define SDL_MAJOR_VERSION   2
 #define SDL_MINOR_VERSION   0
-#define SDL_PATCHLEVEL      1
+#define SDL_PATCHLEVEL      3
 
 /**
  *  \brief Macro to determine SDL version program was compiled against.

+ 6 - 2
Source/ThirdParty/SDL/include/SDL_video.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -20,7 +20,6 @@
 */
 
 // Modified by Lasse Oorni for Urho3D
-
 /**
  *  \file SDL_video.h
  *
@@ -868,6 +867,11 @@ extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
 extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
                                                            *extension);
 
+/**
+ *  \brief Reset all previously set OpenGL context attributes to their default values
+ */
+extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
+
 /**
  *  \brief Set an OpenGL window attribute before window creation.
  */

+ 3 - 3
Source/ThirdParty/SDL/include/begin_code.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -47,7 +47,7 @@
 // Urho3D: Only export when it is being requested
 #ifdef SDL_EXPORTS
 #ifndef DECLSPEC
-# if defined(__WIN32__)
+# if defined(__WIN32__) || defined(__WINRT__)
 #  ifdef __BORLANDC__
 #   ifdef BUILD_SDL
 #    define DECLSPEC
@@ -73,7 +73,7 @@
 
 /* By default SDL uses the C calling convention */
 #ifndef SDLCALL
-#if defined(__WIN32__) && !defined(__GNUC__)
+#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
 #define SDLCALL __cdecl
 #else
 #define SDLCALL

+ 1 - 1
Source/ThirdParty/SDL/include/close_code.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 14 - 9
Source/ThirdParty/SDL/src/SDL.c

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -21,7 +21,7 @@
 
 // Modified by Lasse Oorni for Urho3D
 
-#include "SDL_config.h"
+#include "./SDL_internal.h"
 
 #if defined(__WIN32__)
 #include "core/windows/SDL_windows.h"
@@ -41,7 +41,8 @@
 #if !SDL_TIMERS_DISABLED
 extern int SDL_TimerInit(void);
 extern void SDL_TimerQuit(void);
-extern void SDL_InitTicks(void);
+extern void SDL_TicksInit(void);
+extern void SDL_TicksQuit(void);
 #endif
 #if SDL_VIDEO_DRIVER_WINDOWS
 extern int SDL_HelperWindowCreate(void);
@@ -118,13 +119,15 @@ SDL_InitSubSystem(Uint32 flags)
     SDL_ClearError();
 
 #if SDL_VIDEO_DRIVER_WINDOWS
-    if (SDL_HelperWindowCreate() < 0) {
-        return -1;
-    }
+	if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) {
+		if (SDL_HelperWindowCreate() < 0) {
+			return -1;
+		}
+	}
 #endif
 
 #if !SDL_TIMERS_DISABLED
-    SDL_InitTicks();
+    SDL_TicksInit();
 #endif
 
     if ((flags & SDL_INIT_GAMECONTROLLER)) {
@@ -356,6 +359,10 @@ SDL_Quit(void)
 #endif
     SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
 
+#if !SDL_TIMERS_DISABLED
+    SDL_TicksQuit();
+#endif
+
     SDL_ClearHints();
     SDL_AssertionsQuit();
     SDL_LogResetPriorities();
@@ -397,8 +404,6 @@ SDL_GetPlatform()
     return "AIX";
 #elif __ANDROID__
     return "Android";
-#elif __BEOS__
-    return "BeOS";
 #elif __BSDI__
     return "BSDI";
 #elif __DREAMCAST__

+ 17 - 2
Source/ThirdParty/SDL/src/SDL_assert.c

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -18,7 +18,7 @@
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
 */
-#include "SDL_config.h"
+#include "./SDL_internal.h"
 
 #if defined(__WIN32__)
 #include "core/windows/SDL_windows.h"
@@ -39,8 +39,10 @@
 #else  /* fprintf, _exit(), etc. */
 #include <stdio.h>
 #include <stdlib.h>
+#if ! defined(__WINRT__)
 #include <unistd.h>
 #endif
+#endif
 
 static SDL_assert_state
 SDL_PromptAssertion(const SDL_assert_data *data, void *userdata);
@@ -366,4 +368,17 @@ void SDL_ResetAssertionReport(void)
     triggered_assertions = NULL;
 }
 
+SDL_AssertionHandler SDL_GetDefaultAssertionHandler(void)
+{
+    return SDL_PromptAssertion;
+}
+
+SDL_AssertionHandler SDL_GetAssertionHandler(void **userdata)
+{
+    if (userdata != NULL) {
+        *userdata = assertion_userdata;
+    }
+    return assertion_handler;
+}
+
 /* vi: set ts=4 sw=4 expandtab: */

+ 1 - 1
Source/ThirdParty/SDL/src/SDL_assert_c.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages

+ 2 - 2
Source/ThirdParty/SDL/src/SDL_error.c

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -18,7 +18,7 @@
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
 */
-#include "SDL_config.h"
+#include "./SDL_internal.h"
 
 /* Simple error handling in SDL */
 

+ 2 - 2
Source/ThirdParty/SDL/src/SDL_error_c.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -18,7 +18,7 @@
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
 */
-#include "SDL_config.h"
+#include "./SDL_internal.h"
 
 /* This file defines a structure that carries language-independent
    error messages

+ 2 - 2
Source/ThirdParty/SDL/src/SDL_hints.c

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -18,7 +18,7 @@
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
 */
-#include "SDL_config.h"
+#include "./SDL_internal.h"
 
 #include "SDL_hints.h"
 #include "SDL_error.h"

+ 0 - 34
Source/ThirdParty/SDL/src/SDL_hints_c.h

@@ -1,34 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
-
- This software is provided 'as-is', without any express or implied
- warranty.  In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
-#ifndef _SDL_hints_c_h
-#define _SDL_hints_c_h
-
-/**
- *  \brief  A callback function that is optionally called when a hint changes
- */
-typedef void (*SDL_HintChangedCb)(const char *name, const char *oldValue, const char *newValue);
-
-extern SDL_bool SDL_RegisterHintChangedCb(const char *name, SDL_HintChangedCb hintCb);
-
-#endif /* _SDL_hints_c_h */
-
-/* vi: set ts=4 sw=4 expandtab: */

+ 38 - 0
Source/ThirdParty/SDL/src/SDL_internal.h

@@ -0,0 +1,38 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#ifndef _SDL_internal_h
+#define _SDL_internal_h
+
+#include "dynapi/SDL_dynapi.h"
+
+#if SDL_DYNAMIC_API
+#include "dynapi/SDL_dynapi_overrides.h"
+/* force DECLSPEC and SDLCALL off...it's all internal symbols now.
+   These will have actual #defines during SDL_dynapi.c only */
+#define DECLSPEC
+#define SDLCALL
+#endif
+
+#include "SDL_config.h"
+
+#endif
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 9 - 4
Source/ThirdParty/SDL/src/SDL_log.c

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -18,9 +18,9 @@
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
 */
-#include "SDL_config.h"
+#include "./SDL_internal.h"
 
-#if defined(__WIN32__)
+#if defined(__WIN32__) || defined(__WINRT__)
 #include "core/windows/SDL_windows.h"
 #endif
 
@@ -318,13 +318,15 @@ static void
 SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
               const char *message)
 {
-#if defined(__WIN32__)
+#if defined(__WIN32__) || defined(__WINRT__)
     /* Way too many allocations here, urgh */
     /* Note: One can't call SDL_SetError here, since that function itself logs. */
     {
         char *output;
         size_t length;
         LPTSTR tstr;
+
+#ifndef __WINRT__
         BOOL attachResult;
         DWORD attachError;
         unsigned long charsWritten; 
@@ -356,6 +358,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
                         stderrHandle = GetStdHandle(STD_ERROR_HANDLE);
                 }
         }
+#endif /* ifndef __WINRT__ */
 
         length = SDL_strlen(SDL_priority_prefixes[priority]) + 2 + SDL_strlen(message) + 1 + 1 + 1;
         output = SDL_stack_alloc(char, length);
@@ -365,6 +368,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
         /* Output to debugger */
         OutputDebugString(tstr);
        
+#ifndef __WINRT__
         /* Screen output to stderr, if console was attached. */
         if (consoleAttached == 1) {
                 if (!WriteConsole(stderrHandle, tstr, lstrlen(tstr), &charsWritten, NULL)) {
@@ -374,6 +378,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
                     OutputDebugString(TEXT("Insufficient heap memory to write message\r\n"));
                 }
         }
+#endif /* ifndef __WINRT__ */
 
         SDL_free(tstr);
         SDL_stack_free(output);

+ 117 - 14
Source/ThirdParty/SDL/src/atomic/SDL_atomic.c

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -18,17 +18,18 @@
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
 */
-#include "SDL_config.h"
+#include "../SDL_internal.h"
 
 #include "SDL_atomic.h"
 
-/* Note that we undefine the atomic operations here, in case they are
-   defined as compiler intrinsics while building SDL but the library user
-   doesn't have that compiler.  That way we always have a working set of
-   atomic operations built into the library.
-*/
-#undef SDL_AtomicCAS
-#undef SDL_AtomicCASPtr
+#if defined(_MSC_VER) && (_MSC_VER >= 1500)
+#include <intrin.h>
+#define HAVE_MSC_ATOMICS 1
+#endif
+
+#if defined(__MACOSX__)  /* !!! FIXME: should we favor gcc atomics? */
+#include <libkern/OSAtomic.h>
+#endif
 
 /*
   If any of the operations are not provided then we must emulate some
@@ -53,6 +54,11 @@
   Contributed by Bob Pendleton, [email protected]
 */
 
+#if !defined(HAVE_MSC_ATOMICS) && !defined(HAVE_GCC_ATOMICS) && !defined(__MACOSX__)
+#define EMULATE_CAS 1
+#endif
+
+#if EMULATE_CAS
 static SDL_SpinLock locks[32];
 
 static SDL_INLINE void
@@ -70,10 +76,19 @@ leaveLock(void *a)
 
     SDL_AtomicUnlock(&locks[index]);
 }
+#endif
 
-DECLSPEC SDL_bool SDLCALL
+
+SDL_bool
 SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval)
 {
+#ifdef HAVE_MSC_ATOMICS
+    return (_InterlockedCompareExchange((long*)&a->value, (long)newval, (long)oldval) == (long)oldval);
+#elif defined(__MACOSX__)  /* !!! FIXME: should we favor gcc atomics? */
+    return (SDL_bool) OSAtomicCompareAndSwap32Barrier(oldval, newval, &a->value);
+#elif defined(HAVE_GCC_ATOMICS)
+    return (SDL_bool) __sync_bool_compare_and_swap(&a->value, oldval, newval);
+#elif EMULATE_CAS
     SDL_bool retval = SDL_FALSE;
 
     enterLock(a);
@@ -84,11 +99,25 @@ SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval)
     leaveLock(a);
 
     return retval;
+#else
+    #error Please define your platform.
+#endif
 }
 
-DECLSPEC SDL_bool SDLCALL
+SDL_bool
 SDL_AtomicCASPtr(void **a, void *oldval, void *newval)
 {
+#if defined(HAVE_MSC_ATOMICS) && (_M_IX86)
+    return (_InterlockedCompareExchange((long*)a, (long)newval, (long)oldval) == (long)oldval);
+#elif defined(HAVE_MSC_ATOMICS) && (!_M_IX86)
+    return (_InterlockedCompareExchangePointer(a, newval, oldval) == oldval);
+#elif defined(__MACOSX__) && defined(__LP64__)   /* !!! FIXME: should we favor gcc atomics? */
+    return (SDL_bool) OSAtomicCompareAndSwap64Barrier((int64_t)oldval, (int64_t)newval, (int64_t*) a);
+#elif defined(__MACOSX__) && !defined(__LP64__)  /* !!! FIXME: should we favor gcc atomics? */
+    return (SDL_bool) OSAtomicCompareAndSwap32Barrier((int32_t)oldval, (int32_t)newval, (int32_t*) a);
+#elif defined(HAVE_GCC_ATOMICS)
+    return __sync_bool_compare_and_swap(a, oldval, newval);
+#elif EMULATE_CAS
     SDL_bool retval = SDL_FALSE;
 
     enterLock(a);
@@ -99,10 +128,83 @@ SDL_AtomicCASPtr(void **a, void *oldval, void *newval)
     leaveLock(a);
 
     return retval;
+#else
+    #error Please define your platform.
+#endif
+}
+
+int
+SDL_AtomicSet(SDL_atomic_t *a, int v)
+{
+#ifdef HAVE_MSC_ATOMICS
+    return _InterlockedExchange((long*)&a->value, v);
+#elif defined(HAVE_GCC_ATOMICS)
+    return __sync_lock_test_and_set(&a->value, v);
+#else
+    int value;
+    do {
+        value = a->value;
+    } while (!SDL_AtomicCAS(a, value, v));
+    return value;
+#endif
+}
+
+void*
+SDL_AtomicSetPtr(void **a, void *v)
+{
+#if defined(HAVE_MSC_ATOMICS) && (_M_IX86)
+    return (void *) _InterlockedExchange((long *)a, (long) v);
+#elif defined(HAVE_MSC_ATOMICS) && (!_M_IX86)
+    return _InterlockedExchangePointer(a, v);
+#elif defined(HAVE_GCC_ATOMICS)
+    return __sync_lock_test_and_set(a, v);
+#else
+    void *value;
+    do {
+        value = *a;
+    } while (!SDL_AtomicCASPtr(a, value, v));
+    return value;
+#endif
+}
+
+int
+SDL_AtomicAdd(SDL_atomic_t *a, int v)
+{
+#ifdef HAVE_MSC_ATOMICS
+    return _InterlockedExchangeAdd((long*)&a->value, v);
+#elif defined(HAVE_GCC_ATOMICS)
+    return __sync_fetch_and_add(&a->value, v);
+#else
+    int value;
+    do {
+        value = a->value;
+    } while (!SDL_AtomicCAS(a, value, (value + v)));
+    return value;
+#endif
+}
+
+int
+SDL_AtomicGet(SDL_atomic_t *a)
+{
+    int value;
+    do {
+        value = a->value;
+    } while (!SDL_AtomicCAS(a, value, value));
+    return value;
+}
+
+void *
+SDL_AtomicGetPtr(void **a)
+{
+    void *value;
+    do {
+        value = *a;
+    } while (!SDL_AtomicCASPtr(a, value, value));
+    return value;
 }
 
-#if defined(__GNUC__) && defined(__arm__) && \
-   (defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__))
+#ifdef __thumb__
+#if defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
 __asm__(
 "   .align 2\n"
 "   .globl _SDL_MemoryBarrierRelease\n"
@@ -113,6 +215,7 @@ __asm__(
 "   mcr p15, 0, r0, c7, c10, 5\n"
 "   bx lr\n"
 );
-#endif /* __GNUC__ && __arm__ && ARMV6 */
+#endif
+#endif
 
 /* vi: set ts=4 sw=4 expandtab: */

+ 3 - 3
Source/ThirdParty/SDL/src/atomic/SDL_spinlock.c

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -18,9 +18,9 @@
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
 */
-#include "SDL_config.h"
+#include "../SDL_internal.h"
 
-#ifdef __WIN32__
+#if defined(__WIN32__) || defined(__WINRT__)
 #include "../core/windows/SDL_windows.h"
 #endif
 

+ 15 - 5
Source/ThirdParty/SDL/src/audio/SDL_audio.c

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -18,7 +18,7 @@
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
 */
-#include "SDL_config.h"
+#include "../SDL_internal.h"
 
 /* Allow access to a raw mixing buffer */
 
@@ -56,7 +56,7 @@ extern AudioBootStrap XAUDIO2_bootstrap;
 extern AudioBootStrap DSOUND_bootstrap;
 extern AudioBootStrap WINMM_bootstrap;
 extern AudioBootStrap PAUDIO_bootstrap;
-extern AudioBootStrap BEOSAUDIO_bootstrap;
+extern AudioBootStrap HAIKUAUDIO_bootstrap;
 extern AudioBootStrap COREAUDIO_bootstrap;
 extern AudioBootStrap SNDMGR_bootstrap;
 extern AudioBootStrap DISKAUD_bootstrap;
@@ -113,8 +113,8 @@ static const AudioBootStrap *const bootstrap[] = {
 #if SDL_AUDIO_DRIVER_PAUDIO
     &PAUDIO_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_BEOSAUDIO
-    &BEOSAUDIO_bootstrap,
+#if SDL_AUDIO_DRIVER_HAIKU
+    &HAIKUAUDIO_bootstrap,
 #endif
 #if SDL_AUDIO_DRIVER_COREAUDIO
     &COREAUDIO_bootstrap,
@@ -722,10 +722,16 @@ SDL_GetAudioDeviceName(int index, int iscapture)
     }
 
     if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
+        if (index > 0) {
+            goto no_such_device;
+        }
         return DEFAULT_INPUT_DEVNAME;
     }
 
     if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
+        if (index > 0) {
+            goto no_such_device;
+        }
         return DEFAULT_OUTPUT_DEVNAME;
     }
 
@@ -1030,7 +1036,11 @@ open_audio_device(const char *devname, int iscapture,
 /* !!! FIXME: this is nasty. */
 #if defined(__WIN32__) && !defined(HAVE_LIBC)
 #undef SDL_CreateThread
+#if SDL_DYNAMIC_API
+        device->thread = SDL_CreateThread_REAL(SDL_RunAudio, name, device, NULL, NULL);
+#else
         device->thread = SDL_CreateThread(SDL_RunAudio, name, device, NULL, NULL);
+#endif
 #else
         device->thread = SDL_CreateThread(SDL_RunAudio, name, device);
 #endif

+ 2 - 2
Source/ThirdParty/SDL/src/audio/SDL_audio_c.h

@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -18,7 +18,7 @@
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
 */
-#include "SDL_config.h"
+#include "../SDL_internal.h"
 
 /* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */
 

Some files were not shown because too many files changed in this diff