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+//
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+// Copyright (c) 2008-2013 the Urho3D project.
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+#include "Precompiled.h"
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+#include "Batch.h"
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+#include "Camera.h"
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+#include "Context.h"
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+#include "Scene.h"
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+#include "SceneEvents.h"
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+#include "StaticModelGroup.h"
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+
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+#include "DebugNew.h"
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+
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+namespace Urho3D
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+{
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+
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+extern const char* GEOMETRY_CATEGORY;
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+
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+StaticModelGroup::StaticModelGroup(Context* context) :
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+ StaticModel(context),
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+ transformsDirty_(true)
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+{
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+}
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+
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+StaticModelGroup::~StaticModelGroup()
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+{
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+}
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+
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+void StaticModelGroup::RegisterObject(Context* context)
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+{
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+ context->RegisterFactory<StaticModelGroup>(GEOMETRY_CATEGORY);
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+
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+ COPY_BASE_ATTRIBUTES(StaticModelGroup, StaticModel);
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+ /// \todo Define an attribute for instance node ID's
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+}
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+
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+void StaticModelGroup::UpdateBatches(const FrameInfo& frame)
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+{
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+ // Getting the world bounding box ensures the transforms are updated
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+ const BoundingBox& worldBoundingBox = GetWorldBoundingBox();
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+ const Matrix3x4& worldTransform = node_->GetWorldTransform();
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+ distance_ = frame.camera_->GetDistance(worldBoundingBox.Center());
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+
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+ if (batches_.Size() > 1)
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+ {
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+ for (unsigned i = 0; i < batches_.Size(); ++i)
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+ {
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+ batches_[i].distance_ = frame.camera_->GetDistance(worldTransform * geometryData_[i].center_);
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+ batches_[i].worldTransform_ = worldTransforms_.Size() ? &worldTransforms_[0] : &Matrix3x4::IDENTITY;
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+ batches_[i].numWorldTransforms_ = worldTransforms_.Size();
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+ }
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+ }
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+ else if (batches_.Size() == 1)
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+ {
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+ batches_[0].distance_ = distance_;
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+ batches_[0].worldTransform_ = worldTransforms_.Size() ? &worldTransforms_[0] : &Matrix3x4::IDENTITY;
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+ batches_[0].numWorldTransforms_ = worldTransforms_.Size();
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+ }
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+
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+ float scale = worldBoundingBox.Size().DotProduct(DOT_SCALE);
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+ float newLodDistance = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
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+
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+ if (newLodDistance != lodDistance_)
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+ {
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+ lodDistance_ = newLodDistance;
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+ CalculateLodLevels();
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+ }
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+}
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+
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+void StaticModelGroup::AddInstanceNode(Node* node)
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+{
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+ if (!node)
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+ return;
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+
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+ WeakPtr<Node> instanceWeak(node);
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+ if (instanceNodes_.Contains(instanceWeak))
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+ return;
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+
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+ // Add as a transform listener, so that we know to dirty the instance transforms
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+ node->AddListener(this);
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+ instanceNodes_.Push(instanceWeak);
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+}
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+
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+void StaticModelGroup::RemoveInstanceNode(Node* node)
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+{
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+ if (!node)
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+ return;
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+
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+ WeakPtr<Node> instanceWeak(node);
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+ node->RemoveListener(this);
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+ instanceNodes_.Remove(instanceWeak);
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+}
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+
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+Node* StaticModelGroup::GetInstanceNode(unsigned index) const
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+{
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+ return index < instanceNodes_.Size() ? instanceNodes_[index] : (Node*)0;
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+}
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+
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+void StaticModelGroup::OnNodeSet(Node* node)
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+{
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+ Drawable::OnNodeSet(node);
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+
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+ if (node)
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+ {
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+ Scene* scene = GetScene();
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+ /// \todo It is non-optimal to listen to enabled/disabled change events from the whole scene. The nodes themselves should send an event
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+ if (scene)
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+ SubscribeToEvent(scene, E_NODEENABLEDCHANGED, HANDLER(StaticModelGroup, HandleNodeEnabledChanged));
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+ }
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+}
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+
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+void StaticModelGroup::OnMarkedDirty(Node* node)
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+{
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+ Drawable::OnMarkedDirty(node);
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+ transformsDirty_ = true;
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+}
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+
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+void StaticModelGroup::OnWorldBoundingBoxUpdate()
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+{
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+ if (transformsDirty_)
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+ UpdateTransforms();
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+
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+ worldBoundingBox_.defined_ = false;
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+ for (unsigned i = 0; i < worldTransforms_.Size(); ++i)
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+ worldBoundingBox_.Merge(boundingBox_.Transformed(worldTransforms_[i]));
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+}
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+
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+void StaticModelGroup::UpdateTransforms()
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+{
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+ worldTransforms_.Clear();
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+
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+ for (unsigned i = 0; i < instanceNodes_.Size(); ++i)
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+ {
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+ Node* instanceNode = instanceNodes_[i];
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+ if (!instanceNode || !instanceNode->IsEnabled())
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+ continue;
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+ worldTransforms_.Push(instanceNode->GetWorldTransform());
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+ }
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+
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+ transformsDirty_ = false;
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+}
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+
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+void StaticModelGroup::HandleNodeEnabledChanged(StringHash eventType, VariantMap& eventData)
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+{
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+ using namespace NodeEnabledChanged;
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+
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+ WeakPtr<Node> instanceWeak((Node*)eventData[P_NODE].GetPtr());
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+ if (instanceNodes_.Contains(instanceWeak))
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+ OnMarkedDirty(instanceWeak);
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+}
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+
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+}
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