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Travis CI: API documentation update at 2014-03-11 08:21:59 UTC.
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urho3d-travis-ci 11 年之前
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共有 3 个文件被更改,包括 5 次插入11 次删除
  1. 1 4
      Docs/AngelScriptAPI.h
  2. 3 3
      Docs/LuaScriptAPI.dox
  3. 1 4
      Docs/ScriptAPI.dox

+ 1 - 4
Docs/AngelScriptAPI.h

@@ -166,7 +166,6 @@ Node node;
 uint numAttributes;
 bool occludee;
 bool occluder;
-float pixelsPerUnit;
 /* readonly */
 int refs;
 float shadowDistance;
@@ -2113,7 +2112,6 @@ Node node;
 uint numAttributes;
 bool occludee;
 bool occluder;
-float pixelsPerUnit;
 /* readonly */
 int refs;
 float shadowDistance;
@@ -4472,7 +4470,6 @@ Node node;
 uint numAttributes;
 bool occludee;
 bool occluder;
-float pixelsPerUnit;
 /* readonly */
 int refs;
 float shadowDistance;
@@ -5265,6 +5262,7 @@ Matrix3x4 transform;
 ShortStringHash type;
 /* readonly */
 String typeName;
+float unitSize2D;
 /* readonly */
 Vector3 up;
 bool updateEnabled;
@@ -6846,7 +6844,6 @@ Node node;
 uint numAttributes;
 bool occludee;
 bool occluder;
-float pixelsPerUnit;
 /* readonly */
 int refs;
 float shadowDistance;

+ 3 - 3
Docs/LuaScriptAPI.dox

@@ -1101,12 +1101,10 @@ Properties:
 
 Methods:
 
-- void SetPixelsPerUnit(float pixelsPerUnit)
 - void SetSprite(Sprite2D* sprite)
 - void SetMaterial(Material* material)
 - void SetBlendMode(BlendMode mode)
 - void SetZValue(float zValue)
-- float GetPixelsPerUnit() const
 - Sprite2D* GetSprite() const
 - Material* GetMaterial() const
 - BlendMode GetBlendMode() const
@@ -1114,7 +1112,6 @@ Methods:
 
 Properties:
 
-- float pixelsPerUnit
 - Sprite2D* sprite
 - Material* material
 - BlendMode blendMode
@@ -3382,6 +3379,7 @@ Methods:
 - void SetUpdateEnabled(bool enable)
 - void SetTimeScale(float scale)
 - void SetElapsedTime(float time)
+- void SetUnitSize2D(float pixels)
 - void SetSmoothingConstant(float constant)
 - void SetSnapThreshold(float threshold)
 - Node* GetNode(unsigned id) const
@@ -3392,6 +3390,7 @@ Methods:
 - unsigned GetChecksum() const
 - float GetTimeScale() const
 - float GetElapsedTime() const
+- float GetUnitSize2D() const
 - float GetSmoothingConstant() const
 - float GetSnapThreshold() const
 - const String GetVarName(ShortStringHash hash) const
@@ -3423,6 +3422,7 @@ Properties:
 - unsigned checksum (readonly)
 - float timeScale
 - float elapsedTime
+- float unitSize2D
 - float smoothingConstant
 - float snapThreshold
 - bool threadedUpdate (readonly)

+ 1 - 4
Docs/ScriptAPI.dox

@@ -133,7 +133,6 @@ Properties:
 - uint numAttributes // readonly
 - bool occludee
 - bool occluder
-- float pixelsPerUnit
 - int refs // readonly
 - float shadowDistance
 - uint shadowMask
@@ -1779,7 +1778,6 @@ Properties:
 - uint numAttributes // readonly
 - bool occludee
 - bool occluder
-- float pixelsPerUnit
 - int refs // readonly
 - float shadowDistance
 - uint shadowMask
@@ -3728,7 +3726,6 @@ Properties:
 - uint numAttributes // readonly
 - bool occludee
 - bool occluder
-- float pixelsPerUnit
 - int refs // readonly
 - float shadowDistance
 - uint shadowMask
@@ -4424,6 +4421,7 @@ Properties:
 - Matrix3x4 transform // readonly
 - ShortStringHash type // readonly
 - String typeName // readonly
+- float unitSize2D
 - Vector3 up // readonly
 - bool updateEnabled
 - VariantMap vars // readonly
@@ -5740,7 +5738,6 @@ Properties:
 - uint numAttributes // readonly
 - bool occludee
 - bool occluder
-- float pixelsPerUnit
 - int refs // readonly
 - float shadowDistance
 - uint shadowMask