|
@@ -76,8 +76,8 @@ void TileMap2D::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
|
|
|
break;
|
|
break;
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
- for (unsigned i = 0; i < layers_.Size(); ++i)
|
|
|
|
|
- layers_[i]->DrawDebugGeometry(debug, depthTest);
|
|
|
|
|
|
|
+ for (const WeakPtr<TileMapLayer2D>& layer : layers_)
|
|
|
|
|
+ layer->DrawDebugGeometry(debug, depthTest);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void TileMap2D::DrawDebugGeometry()
|
|
void TileMap2D::DrawDebugGeometry()
|