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@@ -150,7 +150,7 @@ bool Shader::Load(Deserializer& source)
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ShaderVariation* Shader::GetVariation(const String& name)
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{
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StringHash nameHash(name);
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- Map<StringHash, SharedPtr<ShaderVariation> >::Iterator i = variations_.Find(nameHash);
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+ HashMap<StringHash, SharedPtr<ShaderVariation> >::Iterator i = variations_.Find(nameHash);
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if (i != variations_.End())
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return i->second_;
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else
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