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@@ -131,12 +131,13 @@ void ShaderVariation::Release()
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}
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object_ = 0;
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- compilerOutput_.Clear();
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-
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- for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
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- useTextureUnit_[i] = false;
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- parameters_.Clear();
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}
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+
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+ compilerOutput_.Clear();
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+
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+ for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
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+ useTextureUnit_[i] = false;
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+ parameters_.Clear();
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}
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void ShaderVariation::SetName(const String& name)
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