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+//
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+// Copyright (c) 2008-2014 the Urho3D project.
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+#pragma once
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+
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+#include "Variant.h"
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+
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+namespace Urho3D
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+{
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+
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+/// %Controls sent over the network.
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+class URHO3D_API Controls
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+{
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+public:
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+ /// Construct.
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+ Controls();
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+ /// Destruct.
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+ ~Controls();
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+
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+ /// Reset to initial state.
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+ void Reset();
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+
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+ /// Set or release buttons.
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+ void Set(unsigned buttons, bool down = true)
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+ {
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+ if (down)
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+ buttons_ |= buttons;
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+ else
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+ buttons_ &= ~buttons;
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+ }
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+
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+ /// Check if a button is held down.
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+ bool IsDown(unsigned button) const
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+ {
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+ return (buttons_ & button) != 0;
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+ }
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+
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+ /// Check if a button was pressed on this frame. Requires previous frame's controls.
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+ bool IsPressed(unsigned button, const Controls& previousControls) const { return (buttons_ & button) != 0 && (previousControls.buttons_ & button) == 0; }
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+
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+ /// Button state.
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+ unsigned buttons_;
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+ /// Mouse yaw.
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+ float yaw_;
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+ /// Mouse pitch.
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+ float pitch_;
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+ /// Extra control data.
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+ VariantMap extraData_;
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+};
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+
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+}
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