Procházet zdrojové kódy

move Controls.* from Engine/Network to Engine/Input

t před 11 roky
rodič
revize
1dfd6eebde
2 změnil soubory, kde provedl 120 přidání a 0 odebrání
  1. 50 0
      Source/Engine/Input/Controls.cpp
  2. 70 0
      Source/Engine/Input/Controls.h

+ 50 - 0
Source/Engine/Input/Controls.cpp

@@ -0,0 +1,50 @@
+//
+// Copyright (c) 2008-2014 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#include "Precompiled.h"
+#include "Controls.h"
+
+#include "DebugNew.h"
+
+namespace Urho3D
+{
+
+Controls::Controls() :
+    buttons_(0),
+    yaw_(0.f),
+    pitch_(0.f)
+{
+}
+
+Controls::~Controls()
+{
+}
+
+void Controls::Reset()
+{
+    buttons_ = 0;
+    yaw_ = 0.0f;
+    pitch_ = 0.0f;
+    extraData_.Clear();
+}
+
+}

+ 70 - 0
Source/Engine/Input/Controls.h

@@ -0,0 +1,70 @@
+//
+// Copyright (c) 2008-2014 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#pragma once
+
+#include "Variant.h"
+
+namespace Urho3D
+{
+
+/// %Controls sent over the network.
+class URHO3D_API Controls
+{
+public:
+    /// Construct.
+    Controls();
+    /// Destruct.
+    ~Controls();
+    
+    /// Reset to initial state.
+    void Reset();
+    
+    /// Set or release buttons.
+    void Set(unsigned buttons, bool down = true)
+    {
+        if (down)
+            buttons_ |= buttons;
+        else
+            buttons_ &= ~buttons;
+    }
+    
+    /// Check if a button is held down.
+    bool IsDown(unsigned button) const
+    {
+        return (buttons_ & button) != 0;
+    }
+    
+    /// Check if a button was pressed on this frame. Requires previous frame's controls.
+    bool IsPressed(unsigned button, const Controls& previousControls) const { return (buttons_ & button) != 0 && (previousControls.buttons_ & button) == 0; }
+    
+    /// Button state.
+    unsigned buttons_;
+    /// Mouse yaw.
+    float yaw_;
+    /// Mouse pitch.
+    float pitch_;
+    /// Extra control data.
+    VariantMap extraData_;
+};
+
+}