Browse Source

Completed renaming of Scene and Node windows to Hierarchy and Attribute-inspector windows, respectively.

Wei Tjong Yao 12 years ago
parent
commit
1f54977f7e

+ 1 - 1
Bin/Data/Scripts/Editor/EditorSceneWindow.as → Bin/Data/Scripts/Editor/EditorHierarchyWindow.as

@@ -47,7 +47,7 @@ void CreateHierarchyWindow()
     if (hierarchyWindow !is null)
         return;
 
-    hierarchyWindow = ui.LoadLayout(cache.GetResource("XMLFile", "UI/EditorSceneWindow.xml"));
+    hierarchyWindow = ui.LoadLayout(cache.GetResource("XMLFile", "UI/EditorHierarchyWindow.xml"));
     hierarchyList = hierarchyWindow.GetChild("HierarchyList");
     ui.root.AddChild(hierarchyWindow);
     int height = Min(ui.root.height - 60, 500);

+ 1 - 1
Bin/Data/Scripts/Editor/EditorNodeWindow.as → Bin/Data/Scripts/Editor/EditorInspectorWindow.as

@@ -100,7 +100,7 @@ void CreateAttributeInspectorWindow()
     InitVectorStructs();
     InitXMLResources();
 
-    attributeInspectorWindow = ui.LoadLayout(cache.GetResource("XMLFile", "UI/EditorNodeWindow.xml"));
+    attributeInspectorWindow = ui.LoadLayout(cache.GetResource("XMLFile", "UI/EditorInspectorWindow.xml"));
     parentContainer = attributeInspectorWindow.GetChild("ParentContainer");
     ui.root.AddChild(attributeInspectorWindow);
     int height = Min(ui.root.height - 60, 500);

+ 2 - 2
Bin/Data/Scripts/Editor/EditorScene.as

@@ -1,7 +1,7 @@
 // Urho3D editor scene handling
 
-#include "Scripts/Editor/EditorSceneWindow.as"
-#include "Scripts/Editor/EditorNodeWindow.as"
+#include "Scripts/Editor/EditorHierarchyWindow.as"
+#include "Scripts/Editor/EditorInspectorWindow.as"
 
 const int PICK_GEOMETRIES = 0;
 const int PICK_LIGHTS = 1;

+ 0 - 0
Bin/Data/UI/EditorSceneWindow.xml → Bin/Data/UI/EditorHierarchyWindow.xml


+ 0 - 0
Bin/Data/UI/EditorNodeWindow.xml → Bin/Data/UI/EditorInspectorWindow.xml