@@ -824,7 +824,7 @@ Vector4 ToVector4() const;
Matrix3x4 reflectionMatrix;
Vector3 normal;
Vector3 absNormal;
-float intercept;
+float d;
};
class Ray
@@ -2600,7 +2600,7 @@ Properties:
- Vector3 normal
- Vector3 absNormal
-- float intercept
+- float d
- static const Plane UP
### Polyhedron
@@ -822,7 +822,7 @@ Properties:
- Matrix3x4 reflectionMatrix (readonly)
### Ray