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@@ -29,5 +29,5 @@ void main()
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vec3 reflectColor = texture2D(sDiffMap, reflectUV).rgb;
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vec3 finalColor = mix(refractColor, reflectColor, fresnel);
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- gl_FragColor = vec4(GetFog(finalColor, vEyeVec.w), 1.0);
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+ gl_FragColor = vec4(GetFog(finalColor, GetFogFactor(vEyeVec.w)), 1.0);
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}
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