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Fix DXD9 build caused by wrong relative include path.

Yao Wei Tjong 姚伟忠 11 gadi atpakaļ
vecāks
revīzija
20758f85d4

+ 1 - 1
Source/Urho3D/Graphics/Direct3D9/D3D9Graphics.h

@@ -24,7 +24,7 @@
 
 #include "../Container/ArrayPtr.h"
 #include "../Math/Color.h"
-#include "../HashSet.h"
+#include "../Container/HashSet.h"
 #include "../Resource/Image.h"
 #include "../Core/Mutex.h"
 #include "../Core/Object.h"

+ 1 - 1
Source/Urho3D/Graphics/Direct3D9/D3D9ShaderVariation.h

@@ -24,7 +24,7 @@
 
 #include "../GPUObject.h"
 #include "../GraphicsDefs.h"
-#include "../HashSet.h"
+#include "../Container/HashSet.h"
 #include "../Container/RefCounted.h"
 #include "../Container/ArrayPtr.h"
 

+ 1 - 1
Source/Urho3D/Graphics/Direct3D9/D3D9VertexDeclaration.h

@@ -24,7 +24,7 @@
 
 #include "../GraphicsDefs.h"
 #include "../Container/RefCounted.h"
-#include "../Vector.h"
+#include "../Container/Vector.h"
 
 #include <d3d9.h>