@@ -1115,6 +1115,9 @@ void Connection::HandleAsyncLoadFinished(StringHash eventType, VariantMap& event
{
sceneLoaded_ = true;
+ // Clear all replicated nodes
+ scene_->Clear(true, false);
+
msg_.Clear();
msg_.WriteUInt(scene_->GetChecksum());
SendMessage(MSG_SCENELOADED, true, true, msg_);