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Fix CascadeParameters.splits_ AS binding.

Eugene Kozlov 8 years ago
parent
commit
23a15c893a
1 changed files with 4 additions and 4 deletions
  1. 4 4
      Source/Urho3D/AngelScript/GraphicsAPI.cpp

+ 4 - 4
Source/Urho3D/AngelScript/GraphicsAPI.cpp

@@ -1190,10 +1190,10 @@ static void RegisterLight(asIScriptEngine* engine)
     engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructCascadeParameters), asCALL_CDECL_OBJLAST);
     engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f(const CascadeParameters&in)", asFUNCTION(ConstructCascadeParametersCopy), asCALL_CDECL_OBJLAST);
     engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f(float, float, float, float, float, float biasAutoAdjust = 1.0)", asFUNCTION(ConstructCascadeParametersInit), asCALL_CDECL_OBJLAST);
-    engine->RegisterObjectProperty("CascadeParameters", "float split1", offsetof(CascadeParameters, splits_[0]));
-    engine->RegisterObjectProperty("CascadeParameters", "float split2", offsetof(CascadeParameters, splits_[1]));
-    engine->RegisterObjectProperty("CascadeParameters", "float split3", offsetof(CascadeParameters, splits_[2]));
-    engine->RegisterObjectProperty("CascadeParameters", "float split4", offsetof(CascadeParameters, splits_[3]));
+    engine->RegisterObjectProperty("CascadeParameters", "float split1", offsetof(CascadeParameters, splits_.x_));
+    engine->RegisterObjectProperty("CascadeParameters", "float split2", offsetof(CascadeParameters, splits_.y_));
+    engine->RegisterObjectProperty("CascadeParameters", "float split3", offsetof(CascadeParameters, splits_.z_));
+    engine->RegisterObjectProperty("CascadeParameters", "float split4", offsetof(CascadeParameters, splits_.w_));
     engine->RegisterObjectProperty("CascadeParameters", "float fadeStart", offsetof(CascadeParameters, fadeStart_));
     engine->RegisterObjectProperty("CascadeParameters", "float biasAutoAdjust", offsetof(CascadeParameters, biasAutoAdjust_));