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Make sure RigidBody2D mass center is initialized. Fixes #395.

Lasse Öörni 11 years ago
parent
commit
257d3bdc31
1 changed files with 2 additions and 0 deletions
  1. 2 0
      Source/Engine/Urho2D/RigidBody2D.cpp

+ 2 - 0
Source/Engine/Urho2D/RigidBody2D.cpp

@@ -57,6 +57,8 @@ RigidBody2D::RigidBody2D(Context* context) :
     useFixtureMass_(true),
     body_(0)
 {
+    // Make sure the massData's center is zero-initialized as well
+    massData_.center.SetZero();
 }
 
 RigidBody2D::~RigidBody2D()