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@@ -1,111 +1,111 @@
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-<node id="6">
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- <attribute name="Name" value="Ninja" />
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- <attribute name="Position" value="0 0 0" />
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- <attribute name="Rotation" value="1 0 0 0" />
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- <attribute name="Scale" value="1 1 1" />
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- <attribute name="Variables" />
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- <component type="ScriptInstance" id="16777216">
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- <attribute name="Script File" value="ScriptFile;Scripts/NinjaSnowWar.as" />
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- <attribute name="Class Name" value="Ninja" />
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- <attribute name="Is Active" value="true" />
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- <attribute name="Fixed Update FPS" value="0" />
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- <attribute name="Time Accumulator" value="0" />
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- <attribute name="Delayed Method Calls" value="0" />
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- <attribute name="Script Data" value="" />
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- </component>
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- <component type="NetworkPriority" id="16777217">
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- <attribute name="Base Priority" value="110" />
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- <attribute name="Distance Factor" value="0.03" />
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- <attribute name="Minimum Priority" value="20" />
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- <attribute name="Always Update Owner" value="true" />
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- </component>
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- <component type="CollisionShape" id="11">
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- <attribute name="Shape Type" type="Enum" value="Capsule" />
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- <attribute name="Size" value="70 180 70" />
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- <attribute name="Offset Position" value="0 0 0" />
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- <attribute name="Offset Rotation" value="1 0 0 0" />
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- <attribute name="Model" value="Model;" />
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- <attribute name="LOD Level" value="0" />
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- <attribute name="Hull Thickness" value="0" />
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- <attribute name="Friction" value="0.5" />
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- <attribute name="Bounce" value="0" />
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- <attribute name="Collision Group" value="1" />
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- <attribute name="Collision Mask" value="3" />
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- <attribute name="Is Phantom" value="false" />
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- </component>
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- <component type="RigidBody" id="12">
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- <attribute name="Mass" value="80" />
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- <attribute name="Mass Axis" value="1" />
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- <attribute name="Physics Position" value="0 0 0" />
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- <attribute name="Physics Rotation" value="1 0 0 0" />
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- <attribute name="Linear Velocity" value="0 0 0" />
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- <attribute name="Angular Velocity" value="0 0 0" />
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- <attribute name="Lin Rest Threshold" value="0.1" />
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- <attribute name="Lin Damp Threshold" value="0" />
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- <attribute name="Lin Damp Scale" value="0.001" />
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- <attribute name="Ang Rest Threshold" value="0.01" />
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- <attribute name="Ang Damp Threshold" value="0.01" />
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- <attribute name="Ang Damp Scale" value="0" />
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- <attribute name="Ang Max Velocity" value="0" />
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- <attribute name="Is Active" value="true" />
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- </component>
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- <node id="7">
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- <attribute name="Name" value="" />
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- <attribute name="Position" value="0 -90 0" />
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- <attribute name="Rotation" value="1 0 0 0" />
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- <attribute name="Scale" value="1 1 1" />
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- <attribute name="Variables" />
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- <component type="AnimatedModel" id="9">
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- <attribute name="Model" value="Model;Models/Ninja.mdl" />
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- <attribute name="Material" value="Material;Materials/Ninja.xml;Materials/Ninja.xml" />
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- <attribute name="Is Visible" value="true" />
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- <attribute name="Is Occluder" value="false" />
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- <attribute name="Can Be Occluded" value="true" />
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- <attribute name="Cast Shadows" value="true" />
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- <attribute name="Draw Distance" value="15000" />
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- <attribute name="Shadow Distance" value="0" />
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- <attribute name="LOD Bias" value="1" />
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- <attribute name="Animation LOD Bias" value="1" />
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- <attribute name="Max Lights" value="0" />
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- <attribute name="View Mask" value="-1" />
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- <attribute name="Light Mask" value="-1" />
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- <attribute name="Shadow Mask" value="-1" />
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- <attribute name="Zone Mask" value="-1" />
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- <attribute name="Ray/Occl. LOD Level" value="-1" />
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- <attribute name="Bone Animation Enabled">
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- </attribute>
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- <attribute name="Animation States" />
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- </component>
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- <component type="AnimationController" id="10">
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- <attribute name="Animations" />
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- </component>
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- </node>
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-</node>
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+<node id="6">
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+ <attribute name="Name" value="Ninja" />
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+ <attribute name="Position" value="0 0 0" />
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+ <attribute name="Rotation" value="1 0 0 0" />
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+ <attribute name="Scale" value="1 1 1" />
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+ <attribute name="Variables" />
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+ <component type="ScriptInstance" id="16777216">
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+ <attribute name="Script File" value="ScriptFile;Scripts/NinjaSnowWar.as" />
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+ <attribute name="Class Name" value="Ninja" />
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+ <attribute name="Is Active" value="true" />
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+ <attribute name="Fixed Update FPS" value="0" />
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+ <attribute name="Time Accumulator" value="0" />
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+ <attribute name="Delayed Method Calls" value="0" />
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+ <attribute name="Script Data" value="" />
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+ </component>
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+ <component type="NetworkPriority" id="16777217">
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+ <attribute name="Base Priority" value="110" />
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+ <attribute name="Distance Factor" value="0.02" />
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+ <attribute name="Minimum Priority" value="50" />
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+ <attribute name="Always Update Owner" value="true" />
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+ </component>
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+ <component type="CollisionShape" id="11">
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+ <attribute name="Shape Type" type="Enum" value="Capsule" />
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+ <attribute name="Size" value="70 180 70" />
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+ <attribute name="Offset Position" value="0 0 0" />
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+ <attribute name="Offset Rotation" value="1 0 0 0" />
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+ <attribute name="Model" value="Model;" />
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+ <attribute name="LOD Level" value="0" />
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+ <attribute name="Hull Thickness" value="0" />
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+ <attribute name="Friction" value="0.5" />
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+ <attribute name="Bounce" value="0" />
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+ <attribute name="Collision Group" value="1" />
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+ <attribute name="Collision Mask" value="3" />
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+ <attribute name="Is Phantom" value="false" />
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+ </component>
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+ <component type="RigidBody" id="12">
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+ <attribute name="Mass" value="80" />
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+ <attribute name="Mass Axis" value="1" />
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+ <attribute name="Physics Position" value="0 0 0" />
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+ <attribute name="Physics Rotation" value="1 0 0 0" />
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+ <attribute name="Linear Velocity" value="0 0 0" />
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+ <attribute name="Angular Velocity" value="0 0 0" />
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+ <attribute name="Lin Rest Threshold" value="0.1" />
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+ <attribute name="Lin Damp Threshold" value="0" />
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+ <attribute name="Lin Damp Scale" value="0.001" />
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+ <attribute name="Ang Rest Threshold" value="0.01" />
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+ <attribute name="Ang Damp Threshold" value="0.01" />
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+ <attribute name="Ang Damp Scale" value="0" />
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+ <attribute name="Ang Max Velocity" value="0" />
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+ <attribute name="Is Active" value="true" />
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+ </component>
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+ <node id="7">
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+ <attribute name="Name" value="" />
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+ <attribute name="Position" value="0 -90 0" />
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+ <attribute name="Rotation" value="1 0 0 0" />
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+ <attribute name="Scale" value="1 1 1" />
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+ <attribute name="Variables" />
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+ <component type="AnimatedModel" id="9">
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+ <attribute name="Model" value="Model;Models/Ninja.mdl" />
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+ <attribute name="Material" value="Material;Materials/Ninja.xml;Materials/Ninja.xml" />
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+ <attribute name="Is Visible" value="true" />
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+ <attribute name="Is Occluder" value="false" />
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+ <attribute name="Can Be Occluded" value="true" />
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+ <attribute name="Cast Shadows" value="true" />
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+ <attribute name="Draw Distance" value="15000" />
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+ <attribute name="Shadow Distance" value="0" />
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+ <attribute name="LOD Bias" value="1" />
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+ <attribute name="Animation LOD Bias" value="1" />
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+ <attribute name="Max Lights" value="0" />
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+ <attribute name="View Mask" value="-1" />
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+ <attribute name="Light Mask" value="-1" />
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+ <attribute name="Shadow Mask" value="-1" />
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+ <attribute name="Zone Mask" value="-1" />
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+ <attribute name="Ray/Occl. LOD Level" value="-1" />
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+ <attribute name="Bone Animation Enabled">
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ </attribute>
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+ <attribute name="Animation States" />
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+ </component>
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+ <component type="AnimationController" id="10">
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+ <attribute name="Animations" />
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+ </component>
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+ </node>
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+</node>
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