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Add .hdr to image & texture picker filter lists.

Lasse Öörni 9 years ago
parent
commit
27a290bf66
1 changed files with 2 additions and 2 deletions
  1. 2 2
      bin/Data/Scripts/Editor/AttributeEditor.as

+ 2 - 2
bin/Data/Scripts/Editor/AttributeEditor.as

@@ -1170,11 +1170,11 @@ void InitResourcePicker()
 {
     // Fill resource picker data
     Array<String> fontFilters = {"*.ttf", "*.otf", "*.fnt", "*.xml", "*.sdf"};
-    Array<String> imageFilters = {"*.png", "*.jpg", "*.bmp", "*.tga"};
+    Array<String> imageFilters = {"*.png", "*.jpg", "*.bmp", "*.tga", "*.hdr"};
     Array<String> luaFileFilters = {"*.lua", "*.luc"};
     Array<String> scriptFilters = {"*.as", "*.asc"};
     Array<String> soundFilters = {"*.wav","*.ogg"};
-    Array<String> textureFilters = {"*.dds", "*.png", "*.jpg", "*.bmp", "*.tga", "*.ktx", "*.pvr"};
+    Array<String> textureFilters = {"*.dds", "*.png", "*.jpg", "*.bmp", "*.tga", "*.ktx", "*.pvr", "*.hdr"};
     Array<String> materialFilters = {"*.xml", "*.material", "*.json"};
     Array<String> anmSetFilters = {"*.scml"};
     Array<String> pexFilters = {"*.pex"};