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@@ -138,12 +138,12 @@ void AnimatedSprite2D::SetAnimationSet(AnimationSet2D* animationSet)
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{
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spriterInstance_ = new Spriter::SpriterInstance(animationSet_->GetSpriterData());
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- if (animationSet_->GetSpriterData()->entities_.Empty())
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+ if (!animationSet_->GetSpriterData()->entities_.Empty())
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{
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// If entity is empty use first entity in spriter
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if (entity_.Empty())
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entity_ = animationSet_->GetSpriterData()->entities_[0]->name_;
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- spriterInstance_->SetEntity(entity_.CString());
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+ spriterInstance_->SetEntity(entity_);
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}
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}
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