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@@ -496,7 +496,11 @@ void AnimatedSprite2D::UpdateSourceBatchesSpriter()
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vertex2.uv_ = textureRect.max_;
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vertex3.uv_ = Vector2(textureRect.max_.x_, textureRect.min_.y_);
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- vertex0.color_ = vertex1.color_ = vertex2.color_ = vertex3.color_ = color;
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+ Color finalColor;
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+ finalColor.FromUInt( color );
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+ finalColor.a_ = info.alpha_;
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+
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+ vertex0.color_ = vertex1.color_ = vertex2.color_ = vertex3.color_ = finalColor.ToUInt();
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vertices.Push(vertex0);
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vertices.Push(vertex1);
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