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@@ -311,7 +311,7 @@ public:
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/// Return whether the main window is using sRGB conversion on write.
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/// Return whether the main window is using sRGB conversion on write.
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bool GetSRGB() const { return sRGB_; }
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bool GetSRGB() const { return sRGB_; }
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-
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+
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/// Return whether rendering output is dithered.
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/// Return whether rendering output is dithered.
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bool GetDither() const;
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bool GetDither() const;
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@@ -496,6 +496,8 @@ public:
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void Maximize();
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void Maximize();
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/// Minimize the window.
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/// Minimize the window.
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void Minimize();
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void Minimize();
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+ /// Raises window if it was minimized.
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+ void Raise() const;
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/// Add a GPU object to keep track of. Called by GPUObject.
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/// Add a GPU object to keep track of. Called by GPUObject.
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void AddGPUObject(GPUObject* object);
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void AddGPUObject(GPUObject* object);
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/// Remove a GPU object. Called by GPUObject.
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/// Remove a GPU object. Called by GPUObject.
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@@ -566,8 +568,6 @@ public:
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int GetCurrentMonitor() const;
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int GetCurrentMonitor() const;
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/// Returns true if window is maximized or runs in full screen mode.
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/// Returns true if window is maximized or runs in full screen mode.
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bool GetMaximized() const;
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bool GetMaximized() const;
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- /// Raises window if it was minimized.
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- void RaiseWindow() const;
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/// Return display dpi information: (hdpi, vdpi, ddpi). On failure returns zero vector.
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/// Return display dpi information: (hdpi, vdpi, ddpi). On failure returns zero vector.
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Vector3 GetDisplayDPI() const;
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Vector3 GetDisplayDPI() const;
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