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@@ -492,7 +492,7 @@ void Batch::Prepare(View* view, Camera* camera, bool setModelTransform, bool all
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float sizeX = 1.0f / (float)shadowMap->GetWidth();
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float sizeY = 1.0f / (float)shadowMap->GetHeight();
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- graphics->SetShaderParameter(PSP_SHADOWMAPINVSIZE, Vector4(sizeX, sizeY, 0.0f, 0.0f));
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+ graphics->SetShaderParameter(PSP_SHADOWMAPINVSIZE, Vector2(sizeX, sizeY));
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Vector4 lightSplits(M_LARGE_VALUE, M_LARGE_VALUE, M_LARGE_VALUE, M_LARGE_VALUE);
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if (lightQueue_->shadowSplits_.Size() > 1)
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