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Documentation update.

Lasse Öörni 13 년 전
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      Docs/Reference.dox

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Docs/Reference.dox

@@ -542,7 +542,7 @@ These differences need to be observed when using the low-level rendering functio
 
 OpenGL ES 2.0 has further limitations:
 
-- Of the DXT formats, only DXT1 compressed textures will be uploaded as compressed, and only if the EXT_texture_compression_dxt1 extension is present. Other DXT formats will be uploaded as uncompressed RGBA. ETC1 compressed textures are supported through the .ktx file extension.
+- Of the DXT formats, only DXT1 compressed textures will be uploaded as compressed, and only if the EXT_texture_compression_dxt1 extension is present. Other DXT formats will be uploaded as uncompressed RGBA. ETC1 (Android) and PVRTC (iOS) compressed textures are supported through the .ktx and .pvr file formats.
 
 - %Light pre-pass and deferred rendering are not supported due to missing multiple rendertarget support, and limited rendertarget formats.