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Simplified the documentation for Eclipse. The generated Eclipse project file could be in Build or Source directory depends on whether xmlstarlet fix is being invoked or not.

Wei Tjong Yao 12 years ago
parent
commit
2bf1be4cea
2 changed files with 5 additions and 7 deletions
  1. 2 2
      Docs/GettingStarted.dox
  2. 3 5
      Readme.txt

+ 2 - 2
Docs/GettingStarted.dox

@@ -41,8 +41,8 @@ Urho3D uses CMake (http://www.cmake.org) to build. The process has two steps:
     - Linux: cmake_gcc.sh or cmake_eclipse.sh,\n
     - Mac OS X: cmake_gcc.sh or cmake_macosx.sh.\n\n
 -# For Visual Studio, open Urho3D.sln and build the configuration(s) you like.\n
-For Eclipse, import the Eclipse's project generated by CMake into the workspace as a general project. The Eclipse's project is generated in "Build" sub-directory. See "Importing existing projects" in Eclipse Help for detail steps. Select "Build All" or "Build Project" in the menu. Note that Eclipse requires CDT plugin to build C/C++ project.\n
-For GCC, execute make in the "Build" sub-directory (by default, cmake_gcc.sh specifies to make a RelWithDebInfo build).\n
+For Eclipse, import the Eclipse's project generated by CMake into the workspace as a general project. Note that Eclipse requires CDT plugin to build C/C++ project.\n
+For GCC, execute make in the "Build" sub-directory (by default, cmake_gcc.sh specifies to make a Release build).\n
 For Xcode, open Urho3D.xcodeproj and build.
 
 On Windows, using other compilers than Visual Studio is not officially supported. MinGW may work (cmake -G "MinGW Makefiles"), but may lack required DirectX headers. They can be copied to a MinGW installation from the following package: http://www.libsdl.org/extras/win32/common/directx-devel.tar.gz.\n

+ 3 - 5
Readme.txt

@@ -166,13 +166,11 @@ process has two steps:
 2) For Visual Studio, open Urho3D.sln and build the configuration(s) you like.
    
    For Eclipse, import the Eclipse's project generated by CMake into
-   the workspace as a general project. The Eclipse's project is generated in
-   "Build" sub-directory. See "Importing existing projects" in Eclipse Help for
-   detail steps. Select "Build All" or "Build Project" in the menu. Note that
-   Eclipse requires CDT plugin to build C/C++ project.
+   the workspace as a general project. Note that Eclipse requires CDT plugin to
+   build C/C++ project.
 
    For GCC, execute make in the "Build" sub-directory (by default, cmake_gcc.sh
-   specifies to make a RelWithDebInfo build).
+   specifies to make a Release build).
 
    For Xcode, open Urho3D.xcodeproj and build.