Parcourir la source

Fixed includes.

Lasse Öörni il y a 13 ans
Parent
commit
2c5a034bf5

+ 1 - 0
Engine/Graphics/Batch.cpp

@@ -27,6 +27,7 @@
 #include "Graphics.h"
 #include "GraphicsImpl.h"
 #include "Light.h"
+#include "Node.h"
 #include "Renderer.h"
 #include "Profiler.h"
 #include "ShaderVariation.h"

+ 1 - 0
Engine/Graphics/BillboardSet.cpp

@@ -31,6 +31,7 @@
 #include "GraphicsImpl.h"
 #include "IndexBuffer.h"
 #include "MemoryBuffer.h"
+#include "Node.h"
 #include "Profiler.h"
 #include "ResourceCache.h"
 #include "Sort.h"

+ 1 - 0
Engine/Graphics/Camera.cpp

@@ -25,6 +25,7 @@
 #include "Camera.h"
 #include "Context.h"
 #include "Drawable.h"
+#include "Node.h"
 
 #include "DebugNew.h"
 

+ 0 - 1
Engine/Graphics/Camera.h

@@ -25,7 +25,6 @@
 
 #include "Frustum.h"
 #include "Component.h"
-#include "Node.h"
 #include "Ray.h"
 
 static const unsigned VO_NONE = 0x0;

+ 1 - 0
Engine/Graphics/Light.cpp

@@ -26,6 +26,7 @@
 #include "Context.h"
 #include "DebugRenderer.h"
 #include "Light.h"
+#include "Node.h"
 #include "OctreeQuery.h"
 #include "Profiler.h"
 #include "ResourceCache.h"

+ 1 - 0
Engine/Graphics/Skybox.cpp

@@ -25,6 +25,7 @@
 #include "Batch.h"
 #include "Camera.h"
 #include "Context.h"
+#include "Node.h"
 #include "Skybox.h"
 
 #include "DebugNew.h"

+ 1 - 0
Engine/Graphics/Zone.cpp

@@ -24,6 +24,7 @@
 #include "Precompiled.h"
 #include "Context.h"
 #include "DebugRenderer.h"
+#include "Node.h"
 #include "Octree.h"
 #include "XMLElement.h"
 #include "Zone.h"

+ 2 - 1
Engine/Physics/RigidBody.h

@@ -23,7 +23,8 @@
 
 #pragma once
 
-#include "Node.h"
+#include "Component.h"
+#include "VectorBuffer.h"
 
 #include <LinearMath/btMotionState.h>