Browse Source

Add linked resource to Bin output folder.

So that Eclipse binaries parser sees the executables and creates a corresponding Binaries virtual folder to contain them (easier to Run/Debug executable).
Yao Wei Tjong 姚伟忠 12 years ago
parent
commit
2ccf009362
2 changed files with 108 additions and 75 deletions
  1. 107 0
      .bash_helpers
  2. 1 75
      cmake_gcc.sh

+ 107 - 0
.bash_helpers

@@ -0,0 +1,107 @@
+#
+# Copyright (c) 2008-2013 the Urho3D project.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+
+# Define helpers
+msg() {
+    echo -e "\n$1\n================================================================================"
+}
+
+post_cmake() {
+    # Check if xmlstarlet software package is available for fixing the generated Eclipse project setting
+    if [ $HAS_XMLSTARLET ]; then
+        # Common fixes for all builds
+        #
+        # Remove build type from project name
+        # Replace deprecated GNU gmake Error Parser with newer version (6.0 -> 7.0)
+        #
+        xmlstarlet ed -P -L \
+            -u "/projectDescription/name/text()" -x "concat(substring-before(., '-Release'), substring-before(., '-Debug'), substring-before(., '-RelWithDebInfo'))" \
+            -u "/projectDescription/buildSpec/buildCommand/arguments/dictionary/value[../key/text() = 'org.eclipse.cdt.core.errorOutputParser']" -x "concat('org.eclipse.cdt.core.GmakeErrorParser', substring-after(., 'org.eclipse.cdt.core.MakeErrorParser'))" \
+            $1/.project
+
+        # Build-specific fixes
+        if [ $1 == "android-Build" ]; then
+            # For Android build, add the Android and Java nature to the project setting as it would be done by Eclipse during project import
+            # This fix avoids the step to reimport the project everytime the Eclipse project setting is regenerated by cmake_gcc.sh invocation
+            echo -- Add Android and Java nature to Eclipse project setting files in $( pwd )/$1
+
+            #
+            # Add natures (Android nature must be inserted as first nature)
+            #
+            xmlstarlet ed -P -L \
+                -i "/projectDescription/natures/nature[1]" -t elem -n nature -v "com.android.ide.eclipse.adt.AndroidNature" \
+                -s "/projectDescription/natures" -t elem -n nature -v "org.eclipse.jdt.core.javanature" \
+                $1/.project
+            #
+            # Add build commands
+            #
+            for c in com.android.ide.eclipse.adt.ResourceManagerBuilder com.android.ide.eclipse.adt.PreCompilerBuilder org.eclipse.jdt.core.javabuilder com.android.ide.eclipse.adt.ApkBuilder; do
+                xmlstarlet ed -P -L \
+                    -s "/projectDescription/buildSpec" -t elem -n buildCommandNew -v "" \
+                    -s "/projectDescription/buildSpec/buildCommandNew" -t elem -n name -v $c \
+                    -s "/projectDescription/buildSpec/buildCommandNew" -t elem -n arguments -v "" \
+                    -r "/projectDescription/buildSpec/buildCommandNew" -v "buildCommand" \
+                    $1/.project
+            done
+
+        elif [ $1 == "raspi-Build" ]; then
+            # For Raspberry Pi build, add [Bin-CC] linked resource
+            #
+            # Replace [Subprojects]/Urho3D linked resource to [Targets]/[Bin-CC] instead
+            #
+            xmlstarlet ed -P -L \
+                -u "/projectDescription/linkedResources/link/name/text()[. = '[Subprojects]/Urho3D']" -v "[Targets]/[Bin-CC]" \
+                -u "/projectDescription/linkedResources/link/location[../name/text() = '[Targets]/[Bin-CC]']" -v "$( pwd )/Bin-CC" \
+                $1/.project
+
+        else
+            # For native build, move the Eclipse project setting files back to Source folder to fix source code versioning
+            echo -- Eclipse project setting files have been relocated to: $( pwd )/Source
+            for f in .project .cproject; do mv $1/$f Source; done
+
+            #
+            # Replace [Source directory] linked resource to [Build] instead
+            # Modify build argument to first change directory to Build folder
+            # Replace [Subprojects]/Urho3D linked resource to [Build]/[Bin] instead
+            #
+            xmlstarlet ed -P -L \
+                -u "/projectDescription/linkedResources/link/name/text()[. = '[Source directory]']" -v "[Build]" \
+                -u "/projectDescription/linkedResources/link/location[../name/text() = '[Build]']" -v "$( pwd )/$1" \
+                -u "/projectDescription/buildSpec/buildCommand/arguments/dictionary/value[../key/text() = 'org.eclipse.cdt.make.core.build.arguments']" -x "concat('-C ../$1 ', .)" \
+                -u "/projectDescription/linkedResources/link/name/text()[. = '[Subprojects]/Urho3D']" -v "[Build]/[Bin]" \
+                -u "/projectDescription/linkedResources/link/location[../name/text() = '[Build]/[Bin]']" -v "$( pwd )/Bin" \
+                Source/.project
+            #
+            # Fix source path entry to Source folder and modify its filter condition
+            # Fix output path entry to [Build] linked resource and modify its filter condition
+            #
+            xmlstarlet ed -P -L \
+                -u "/cproject/storageModule/cconfiguration/storageModule/pathentry[@kind = 'src']/@path" -v "" \
+                -s "/cproject/storageModule/cconfiguration/storageModule/pathentry[@kind = 'src']" -t attr -n "excluding" -v "[Subprojects]/|[Targets]/" \
+                -u "/cproject/storageModule/cconfiguration/storageModule/pathentry[@kind = 'out']/@path" -v "[Build]" \
+                -u "/cproject/storageModule/cconfiguration/storageModule/pathentry[@kind = 'out']/@excluding" -x "substring-after(., '[Source directory]/|')" \
+                Source/.cproject
+        fi
+    fi
+}
+
+# vi: set ts=4 sw=4 expandtab:

+ 1 - 75
cmake_gcc.sh

@@ -21,81 +21,7 @@
 #
 
 # Define helpers
-msg() {
-    echo -e "\n$1\n================================================================================"
-}
-
-post_cmake() {
-    # Check if xmlstarlet software package is available for fixing the generated Eclipse project setting
-    if [ $HAS_XMLSTARLET ]; then
-        # Common fixes for all builds
-        #
-        # Remove build type from project name
-        # Replace deprecated GNU gmake Error Parser with newer version (6.0 -> 7.0)
-        #
-        xmlstarlet ed -P -L \
-            -u "/projectDescription/name/text()" -x "concat(substring-before(., '-Release'), substring-before(., '-Debug'), substring-before(., '-RelWithDebInfo'))" \
-            -u "/projectDescription/buildSpec/buildCommand/arguments/dictionary/value[../key/text() = 'org.eclipse.cdt.core.errorOutputParser']" -x "concat('org.eclipse.cdt.core.GmakeErrorParser', substring-after(., 'org.eclipse.cdt.core.MakeErrorParser'))" \
-            $1/.project
-
-        # Build-specific fixes
-        if [ $1 == "android-Build" ]; then
-            # For Android build, add the Android and Java nature to the project setting as it would be done by Eclipse during project import
-            # This fix avoids the step to reimport the project everytime the Eclipse project setting is regenerated by cmake_gcc.sh invocation
-            echo -- Add Android and Java nature to Eclipse project setting files in $( pwd )/$1
-
-            #
-            # Add natures (Android nature must be inserted as first nature)
-            #
-            xmlstarlet ed -P -L \
-                -i "/projectDescription/natures/nature[1]" -t elem -n nature -v "com.android.ide.eclipse.adt.AndroidNature" \
-                -s "/projectDescription/natures" -t elem -n nature -v "org.eclipse.jdt.core.javanature" \
-                $1/.project
-            #
-            # Add build commands
-            #
-            for c in com.android.ide.eclipse.adt.ResourceManagerBuilder com.android.ide.eclipse.adt.PreCompilerBuilder org.eclipse.jdt.core.javabuilder com.android.ide.eclipse.adt.ApkBuilder; do
-                xmlstarlet ed -P -L \
-                    -s "/projectDescription/buildSpec" -t elem -n buildCommandNew -v "" \
-                    -s "/projectDescription/buildSpec/buildCommandNew" -t elem -n name -v $c \
-                    -s "/projectDescription/buildSpec/buildCommandNew" -t elem -n arguments -v "" \
-                    -r "/projectDescription/buildSpec/buildCommandNew" -v "buildCommand" \
-                    $1/.project
-            done
-
-        elif [ $1 == "raspi-Build" ]; then
-            # For Raspberry Pi build, do nothing
-            :
-
-        else
-            # For native build, move the Eclipse project setting files back to Source folder to fix source code versioning
-            echo -- Eclipse project setting files have been relocated to: $( pwd )/Source
-            for f in .project .cproject; do mv $1/$f Source; done
-
-            #
-            # Replace [Source directory] linked resource to [Build] instead
-            # Modify build argument to first change directory to Build folder
-            # Remove [Subprojects]/Urho3D linked resource to suppress Eclipse resource overlaps warning during project import
-            #
-            xmlstarlet ed -P -L \
-                -u "/projectDescription/linkedResources/link/name/text()[. = '[Source directory]']" -v "[Build]" \
-                -u "/projectDescription/linkedResources/link/location[../name/text() = '[Build]']" -v "$( pwd )/$1" \
-                -u "/projectDescription/buildSpec/buildCommand/arguments/dictionary/value[../key/text() = 'org.eclipse.cdt.make.core.build.arguments']" -x "concat('-C ../$1 ', .)" \
-                -d "/projectDescription/linkedResources/link[name/text() = '[Subprojects]/Urho3D']" \
-                Source/.project
-            #
-            # Fix source path entry to Source folder and modify its filter condition
-            # Fix output path entry to [Build] linked resource and modify its filter condition
-            #
-            xmlstarlet ed -P -L \
-                -u "/cproject/storageModule/cconfiguration/storageModule/pathentry[@kind = 'src']/@path" -v "" \
-                -s "/cproject/storageModule/cconfiguration/storageModule/pathentry[@kind = 'src']" -t attr -n "excluding" -v "[Subprojects]/|[Targets]/" \
-                -u "/cproject/storageModule/cconfiguration/storageModule/pathentry[@kind = 'out']/@path" -v "[Build]" \
-                -u "/cproject/storageModule/cconfiguration/storageModule/pathentry[@kind = 'out']/@excluding" -x "substring-after(., '[Source directory]/|')" \
-                Source/.cproject
-        fi
-    fi
-}
+. .bash_helpers
 
 # Ensure we are in project root directory
 cd $( dirname $0 )