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@@ -18,18 +18,12 @@ void ASRegisterGeneratedDefaultConstructors(asIScriptEngine* engine)
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// AllocatorNode::AllocatorNode() | Implicitly-declared
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engine->RegisterObjectBehaviour("AllocatorNode", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor<AllocatorNode>), AS_CALL_CDECL_OBJFIRST);
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- // AnimationControl::AnimationControl() | File: ../Graphics/AnimationController.h
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- engine->RegisterObjectBehaviour("AnimationControl", asBEHAVE_FACTORY, "AnimationControl@ f()", asFUNCTION(ASCompatibleFactory<AnimationControl>), AS_CALL_CDECL);
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-
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// AnimationKeyFrame::AnimationKeyFrame() | File: ../Graphics/Animation.h
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engine->RegisterObjectBehaviour("AnimationKeyFrame", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor<AnimationKeyFrame>), AS_CALL_CDECL_OBJFIRST);
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// AnimationStateTrack::AnimationStateTrack() | File: ../Graphics/AnimationState.h
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engine->RegisterObjectBehaviour("AnimationStateTrack", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor<AnimationStateTrack>), AS_CALL_CDECL_OBJFIRST);
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- // AnimationTrack::AnimationTrack() | File: ../Graphics/Animation.h
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- engine->RegisterObjectBehaviour("AnimationTrack", asBEHAVE_FACTORY, "AnimationTrack@ f()", asFUNCTION(ASCompatibleFactory<AnimationTrack>), AS_CALL_CDECL);
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-
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// AnimationTriggerPoint::AnimationTriggerPoint() | File: ../Graphics/Animation.h
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engine->RegisterObjectBehaviour("AnimationTriggerPoint", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor<AnimationTriggerPoint>), AS_CALL_CDECL_OBJFIRST);
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@@ -57,9 +51,6 @@ void ASRegisterGeneratedDefaultConstructors(asIScriptEngine* engine)
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// BiasParameters::BiasParameters() = default | File: ../Graphics/Light.h
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engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor<BiasParameters>), AS_CALL_CDECL_OBJFIRST);
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- // Bone::Bone() | File: ../Graphics/Skeleton.h
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- engine->RegisterObjectBehaviour("Bone", asBEHAVE_FACTORY, "Bone@ f()", asFUNCTION(ASCompatibleFactory<Bone>), AS_CALL_CDECL);
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-
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// BoundingBox::BoundingBox() noexcept | File: ../Math/BoundingBox.h
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engine->RegisterObjectBehaviour("BoundingBox", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor<BoundingBox>), AS_CALL_CDECL_OBJFIRST);
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@@ -72,9 +63,6 @@ void ASRegisterGeneratedDefaultConstructors(asIScriptEngine* engine)
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// Color::Color() noexcept | File: ../Math/Color.h
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engine->RegisterObjectBehaviour("Color", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor<Color>), AS_CALL_CDECL_OBJFIRST);
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- // ColorFrame::ColorFrame() | File: ../Graphics/ParticleEffect.h
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- engine->RegisterObjectBehaviour("ColorFrame", asBEHAVE_FACTORY, "ColorFrame@ f()", asFUNCTION(ASCompatibleFactory<ColorFrame>), AS_CALL_CDECL);
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-
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// CompressedLevel::CompressedLevel() | Implicitly-declared
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engine->RegisterObjectBehaviour("CompressedLevel", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor<CompressedLevel>), AS_CALL_CDECL_OBJFIRST);
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@@ -270,9 +258,6 @@ void ASRegisterGeneratedDefaultConstructors(asIScriptEngine* engine)
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// ShadowBatchQueue::ShadowBatchQueue() | Implicitly-declared
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engine->RegisterObjectBehaviour("ShadowBatchQueue", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor<ShadowBatchQueue>), AS_CALL_CDECL_OBJFIRST);
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- // Skeleton::Skeleton() | File: ../Graphics/Skeleton.h
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- engine->RegisterObjectBehaviour("Skeleton", asBEHAVE_FACTORY, "Skeleton@ f()", asFUNCTION(ASCompatibleFactory<Skeleton>), AS_CALL_CDECL);
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-
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// SourceBatch::SourceBatch() | File: ../Graphics/Drawable.h
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engine->RegisterObjectBehaviour("SourceBatch", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor<SourceBatch>), AS_CALL_CDECL_OBJFIRST);
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@@ -297,9 +282,6 @@ void ASRegisterGeneratedDefaultConstructors(asIScriptEngine* engine)
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// TechniqueEntry::TechniqueEntry() noexcept | File: ../Graphics/Material.h
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engine->RegisterObjectBehaviour("TechniqueEntry", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor<TechniqueEntry>), AS_CALL_CDECL_OBJFIRST);
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- // TextureFrame::TextureFrame() | File: ../Graphics/ParticleEffect.h
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- engine->RegisterObjectBehaviour("TextureFrame", asBEHAVE_FACTORY, "TextureFrame@ f()", asFUNCTION(ASCompatibleFactory<TextureFrame>), AS_CALL_CDECL);
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-
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// Timer::Timer() | File: ../Core/Timer.h
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engine->RegisterObjectBehaviour("Timer", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ASCompatibleConstructor<Timer>), AS_CALL_CDECL_OBJFIRST);
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