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@@ -2050,6 +2050,10 @@ namespace Urho3D
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- %Is %Enabled : bool
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- %Height %Map : ResourceRef
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- %Material : ResourceRef
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+- %North %Neighbor %NodeID : int
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+- %South %Neighbor %NodeID : int
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+- %West %Neighbor %NodeID : int
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+- %East %Neighbor %NodeID : int
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- %Vertex %Spacing : Vector3
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- %Patch %Size : int
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- %Max %LOD %Levels : int
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@@ -12559,6 +12563,7 @@ Methods:
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- Variant GetAttributeDefault(const String&) const
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- float GetHeight(const Vector3&) const
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- bool GetInterceptNetworkUpdate(const String&) const
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+- TerrainPatch@ GetNeighborPatch(int, int) const
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- Vector3 GetNormal(const Vector3&) const
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- TerrainPatch@ GetPatch(int, int) const
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- bool HasSubscribedToEvent(Object@, const String&)
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@@ -12585,6 +12590,7 @@ Methods:
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- void SetAttributeAnimationTime(const String&, float)
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- void SetAttributeAnimationWrapMode(const String&, WrapMode)
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- void SetInterceptNetworkUpdate(const String&, bool)
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+- void SetNeighbors(Terrain@, Terrain@, Terrain@, Terrain@)
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- IntVector2 WorldToHeightMap(const Vector3&) const
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Properties:
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@@ -12596,6 +12602,7 @@ Properties:
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- bool castShadows
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- String category // readonly
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- float drawDistance
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+- Terrain@ eastNeighbor
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- bool enabled
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- bool enabledEffective // readonly
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- Image@ heightMap
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@@ -12606,6 +12613,7 @@ Properties:
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- uint maxLights
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- uint maxLodLevels
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- Node@ node // readonly
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+- Terrain@ northNeighbor
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- uint numAttributes // readonly
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- IntVector2 numPatches // readonly
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- IntVector2 numVertices // readonly
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@@ -12619,12 +12627,14 @@ Properties:
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- float shadowDistance
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- uint shadowMask
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- bool smoothing
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+- Terrain@ southNeighbor
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- Vector3 spacing
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- bool temporary
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- StringHash type // readonly
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- String typeName // readonly
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- uint viewMask
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- int weakRefs // readonly
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+- Terrain@ westNeighbor
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- uint zoneMask
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<a name="Class_TerrainPatch"></a>
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