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@@ -3050,7 +3050,7 @@ uint Bytecode size
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byte[] Bytecode
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byte[] Bytecode
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\endverbatim
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\endverbatim
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-\section FileFormats_Shader Direct3D11 binary shader format (.vs4, .ps4)
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+\section FileFormats_Shader4 Direct3D11 binary shader format (.vs4, .ps4)
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\verbatim
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\verbatim
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byte[4] Identifier "USHD"
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byte[4] Identifier "USHD"
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