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@@ -223,7 +223,7 @@ public:
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/// Return whether triple buffering is enabled.
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bool GetTripleBuffer() const { return tripleBuffer_; }
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/// Return whether the main window is using SRGB writing.
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- bool IsSRGB() const { return sRGB_; }
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+ bool GetSRGB() const { return sRGB_; }
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/// Return whether Direct3D device is lost, and can not yet render. This happens during fullscreen resolution switching.
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bool IsDeviceLost() const { return deviceLost_; }
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/// Return number of primitives drawn this frame.
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