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@@ -50,19 +50,19 @@ public:
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/// Construct.
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FreeTypeLibrary(Context* context) :
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Object(context)
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- {
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- FT_Error error = FT_Init_FreeType(&library_);
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- if (error)
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- LOGERROR("Could not initialize FreeType library");
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- }
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+ {
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+ FT_Error error = FT_Init_FreeType(&library_);
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+ if (error)
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+ LOGERROR("Could not initialize FreeType library");
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+ }
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- /// Destruct.
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- virtual ~FreeTypeLibrary()
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- {
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- FT_Done_FreeType(library_);
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- }
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+ /// Destruct.
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+ virtual ~FreeTypeLibrary()
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+ {
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+ FT_Done_FreeType(library_);
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+ }
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- FT_Library GetLibrary() const { return library_; }
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+ FT_Library GetLibrary() const { return library_; }
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private:
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/// FreeType library.
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@@ -70,9 +70,8 @@ private:
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};
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FontFaceFreeType::FontFaceFreeType(Font* font) :
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- FontFace(font),
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- face_(0),
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- bitmapSize_(0)
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+FontFace(font),
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+ face_(0)
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{
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}
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@@ -84,10 +83,6 @@ FontFaceFreeType::~FontFaceFreeType()
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FT_Done_Face((FT_Face)face_);
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face_ = 0;
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}
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-
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- for (List<MutableGlyph*>::Iterator i = mutableGlyphs_.Begin(); i != mutableGlyphs_.End(); ++i)
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- delete *i;
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- mutableGlyphs_.Clear();
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}
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bool FontFaceFreeType::Load(const unsigned char* fontData, unsigned fontDataSize, int pointSize)
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@@ -136,15 +131,16 @@ bool FontFaceFreeType::Load(const unsigned char* fontData, unsigned fontDataSize
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face_ = face;
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FT_GlyphSlot slot = face->glyph;
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- unsigned numGlyphs = 0;
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- // Build glyph mapping
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FT_UInt glyphIndex;
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+ unsigned numGlyphs = 0;
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+ HashMap<unsigned, unsigned> indexToCharMapping;
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+
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FT_ULong charCode = FT_Get_First_Char(face, &glyphIndex);
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while (glyphIndex != 0)
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{
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numGlyphs = Max((int)glyphIndex + 1, (int)numGlyphs);
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- glyphMapping_[charCode] = glyphIndex;
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+ indexToCharMapping[glyphIndex] = charCode;
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charCode = FT_Get_Next_Char(face, charCode, &glyphIndex);
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}
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@@ -154,59 +150,53 @@ bool FontFaceFreeType::Load(const unsigned char* fontData, unsigned fontDataSize
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int maxWidth = 0;
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int maxHeight = 0;
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int loadMode = ui->GetForceAutoHint() ? FT_LOAD_FORCE_AUTOHINT : FT_LOAD_DEFAULT;
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- int ascender = face->size->metrics.ascender >> 6;
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+ ascender_ = face->size->metrics.ascender >> 6;
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int descender = face->size->metrics.descender >> 6;
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// Check if the font's OS/2 info gives different (larger) values for ascender & descender
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TT_OS2* os2Info = (TT_OS2*)FT_Get_Sfnt_Table(face, ft_sfnt_os2);
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if (os2Info)
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{
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- ascender = Max(ascender, os2Info->usWinAscent * face->size->metrics.y_ppem / face->units_per_EM);
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- ascender = Max(ascender, os2Info->sTypoAscender * face->size->metrics.y_ppem / face->units_per_EM);
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+ ascender_ = Max(ascender_, os2Info->usWinAscent * face->size->metrics.y_ppem / face->units_per_EM);
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+ ascender_ = Max(ascender_, os2Info->sTypoAscender * face->size->metrics.y_ppem / face->units_per_EM);
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descender = Max(descender, os2Info->usWinDescent * face->size->metrics.y_ppem / face->units_per_EM);
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descender = Max(descender, os2Info->sTypoDescender * face->size->metrics.y_ppem / face->units_per_EM);
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}
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// Store point size and row height. Use the maximum of ascender + descender, or the face's stored default row height
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pointSize_ = pointSize;
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- rowHeight_ = Max(ascender + descender, face->size->metrics.height >> 6);
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+ rowHeight_ = Max(ascender_ + descender, face->size->metrics.height >> 6);
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+
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+ int textureWidth = maxTextureSize;
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+ int textureHeight = maxTextureSize;
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+ bool loadAllGlyphs = CanLoadAllGlyphs(numGlyphs, loadMode, textureWidth, textureHeight);
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- glyphs_.Reserve(numGlyphs);
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+ SharedPtr<Image> image(new Image(font_->GetContext()));
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+ image->SetSize(textureWidth, textureHeight, 1);
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+ unsigned char* imageData = image->GetData();
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+ memset(imageData, 0, image->GetWidth() * image->GetHeight());
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+ allocator_ = AreaAllocator(FONT_TEXTURE_MIN_SIZE, FONT_TEXTURE_MIN_SIZE, textureWidth, textureHeight);
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for (unsigned i = 0; i < numGlyphs; ++i)
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{
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- FontGlyph newGlyph;
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-
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- error = FT_Load_Glyph(face, i, loadMode);
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- if (!error)
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- {
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- // Note: position within texture will be filled later
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- newGlyph.width_ = (short)Max(slot->metrics.width >> 6, slot->bitmap.width);
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- newGlyph.height_ = (short)Max(slot->metrics.height >> 6, slot->bitmap.rows);
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- newGlyph.offsetX_ = (short)(slot->metrics.horiBearingX >> 6);
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- newGlyph.offsetY_ = (short)(ascender - (slot->metrics.horiBearingY >> 6));
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- newGlyph.advanceX_ = (short)(slot->metrics.horiAdvance >> 6);
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-
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- maxWidth = Max(maxWidth, newGlyph.width_);
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- maxHeight = Max(maxHeight, newGlyph.height_);
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- }
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- else
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- {
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- newGlyph.width_ = 0;
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- newGlyph.height_ = 0;
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- newGlyph.offsetX_ = 0;
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- newGlyph.offsetY_ = 0;
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- newGlyph.advanceX_ = 0;
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- }
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+ unsigned charCode = indexToCharMapping[i];
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+ if (!loadAllGlyphs && (charCode > 0xff))
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+ break;
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- glyphs_.Push(newGlyph);
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+ if (!LoadCharGlyph(charCode, image))
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+ return false;
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}
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+ SharedPtr<Texture2D> texture = LoadFaceTexture(image);
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+ if (!texture)
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+ return false;
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+
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+ textures_.Push(texture);
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+ font_->SetMemoryUse(font_->GetMemoryUse() + textureWidth * textureHeight);
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+
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// Store kerning if face has kerning information
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if (FT_HAS_KERNING(face))
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{
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- hasKerning_ = true;
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-
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// Read kerning manually to be more efficient and avoid out of memory crash when use large font file, for example there
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// are 29354 glyphs in msyh.ttf
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FT_ULong tag = FT_MAKE_TAG('k', 'e', 'r', 'n');
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@@ -252,8 +242,14 @@ bool FontFaceFreeType::Load(const unsigned char* fontData, unsigned fontDataSize
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unsigned leftIndex = deserializer.ReadUShort();
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unsigned rightIndex = deserializer.ReadUShort();
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short amount = (short)(deserializer.ReadShort() >> 6);
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- if (leftIndex < numGlyphs && rightIndex < numGlyphs)
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- glyphs_[leftIndex].kerning_[rightIndex] = amount;
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+
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+ HashMap<unsigned, unsigned>::ConstIterator leftIter = indexToCharMapping.Find(leftIndex);
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+ HashMap<unsigned, unsigned>::ConstIterator rightIter = indexToCharMapping.Find(rightIndex);
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+ if (leftIter != indexToCharMapping.End() && rightIter != indexToCharMapping.End())
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+ {
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+ unsigned value = (leftIter->second_ << 16) + rightIter->second_;
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+ kerningMapping_[value] = amount;
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+ }
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else
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LOGWARNING("Out of range glyph index in kerning information");
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}
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@@ -269,250 +265,190 @@ bool FontFaceFreeType::Load(const unsigned char* fontData, unsigned fontDataSize
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LOGWARNING("Can not read kerning information: not version 0");
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}
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- // Now try to pack into the smallest possible texture. If face does not fit into one texture, enable dynamic mode where
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- // glyphs are only created as necessary
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- if (RenderAllGlyphs(maxTextureSize, maxTextureSize))
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+ if (loadAllGlyphs)
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{
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FT_Done_Face(face);
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face_ = 0;
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+ hasMutableGlyph_ = false;
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}
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else
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- {
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- if (ui->GetUseMutableGlyphs())
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- SetupMutableGlyphs(maxTextureSize, maxTextureSize, maxWidth, maxHeight);
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- else
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- SetupNextTexture(maxTextureSize, maxTextureSize);
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- }
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+ hasMutableGlyph_ = true;
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return true;
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}
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const FontGlyph* FontFaceFreeType::GetGlyph(unsigned c)
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{
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- HashMap<unsigned, unsigned>::ConstIterator i = glyphMapping_.Find(c);
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+ HashMap<unsigned, FontGlyph>::Iterator i = glyphMapping_.Find(c);
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if (i != glyphMapping_.End())
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{
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- FontGlyph& glyph = glyphs_[i->second_];
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- // Render glyph if not yet resident in a page texture (FreeType mode only)
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- if (glyph.page_ == M_MAX_UNSIGNED)
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- RenderGlyph(i->second_);
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- // If mutable glyphs in use, move to the front of the list
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- if (mutableGlyphs_.Size() && glyph.iterator_ != mutableGlyphs_.End())
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- {
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- MutableGlyph* mutableGlyph = *glyph.iterator_;
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- mutableGlyphs_.Erase(glyph.iterator_);
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- mutableGlyphs_.PushFront(mutableGlyph);
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- glyph.iterator_ = mutableGlyphs_.Begin();
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- }
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-
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+ FontGlyph& glyph = i->second_;
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glyph.used_ = true;
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return &glyph;
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}
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- else
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- return 0;
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+
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+ if (LoadCharGlyph(c))
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+ {
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+ HashMap<unsigned, FontGlyph>::Iterator i = glyphMapping_.Find(c);
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+ if (i != glyphMapping_.End())
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+ {
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+ FontGlyph& glyph = i->second_;
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+ glyph.used_ = true;
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+ return &glyph;
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+ }
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+ }
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+
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+ return 0;
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}
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-bool FontFaceFreeType::RenderAllGlyphs(int maxWidth, int maxHeight)
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+bool FontFaceFreeType::CanLoadAllGlyphs(unsigned numGlyphs, int loadMode, int& textureWidth, int& textureHeight) const
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{
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- assert(font_ && face_ && textures_.Empty());
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-
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- allocator_ = AreaAllocator(FONT_TEXTURE_MIN_SIZE, FONT_TEXTURE_MIN_SIZE, maxWidth, maxHeight);
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+ FT_Face face = (FT_Face)face_;
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+ FT_GlyphSlot slot = face->glyph;
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+ AreaAllocator allocator(FONT_TEXTURE_MIN_SIZE, FONT_TEXTURE_MIN_SIZE, textureWidth, textureHeight);
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- for (unsigned i = 0; i < glyphs_.Size(); ++i)
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+ for (unsigned i = 0; i < numGlyphs; ++i)
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{
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- if (glyphs_[i].width_ && glyphs_[i].height_)
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+ FT_Error error = FT_Load_Glyph(face, i, loadMode);
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+ if (!error)
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{
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+ int width = Max(slot->metrics.width >> 6, slot->bitmap.width);
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+ int height = Max(slot->metrics.height >> 6, slot->bitmap.rows);
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int x, y;
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- // Reserve an empty border between glyphs for filtering
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- if (allocator_.Allocate(glyphs_[i].width_ + 1, glyphs_[i].height_ + 1, x, y))
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- {
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- glyphs_[i].x_ = x;
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- glyphs_[i].y_ = y;
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- glyphs_[i].page_ = 0;
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- }
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- else
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- {
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- // When allocation fails, reset the page of all glyphs allocated so far
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- for (unsigned j = 0; j <= i; ++j)
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- glyphs_[j].page_ = M_MAX_UNSIGNED;
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+ if (!allocator.Allocate(width + 1, height + 1, x, y))
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return false;
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- }
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- }
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- else
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- {
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- glyphs_[i].x_ = 0;
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- glyphs_[i].y_ = 0;
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- glyphs_[i].page_ = 0;
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}
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}
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- // Create image for rendering all the glyphs, clear to black
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+ textureWidth = allocator.GetWidth();
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+ textureHeight = allocator.GetHeight();
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+ return true;
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+}
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+
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+bool FontFaceFreeType::SetupNextTexture(int textureWidth, int textureHeight)
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+{
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SharedPtr<Image> image(new Image(font_->GetContext()));
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- image->SetSize(allocator_.GetWidth(), allocator_.GetHeight(), 1);
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+ image->SetSize(textureWidth, textureHeight, 1);
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unsigned char* imageData = image->GetData();
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memset(imageData, 0, image->GetWidth() * image->GetHeight());
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- int loadMode = font_->GetSubsystem<UI>()->GetForceAutoHint() ? FT_LOAD_FORCE_AUTOHINT : FT_LOAD_DEFAULT;
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-
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- // Render glyphs
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- for (unsigned i = 0; i < glyphs_.Size(); ++i)
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- RenderGlyphBitmap(i, imageData + glyphs_[i].y_ * image->GetWidth() + glyphs_[i].x_, image->GetWidth(), loadMode);
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-
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- // Load image into a texture, increment memory usage of the parent font
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SharedPtr<Texture2D> texture = LoadFaceTexture(image);
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if (!texture)
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- {
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- for (unsigned i = 0; i < glyphs_.Size(); ++i)
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- glyphs_[i].page_ = M_MAX_UNSIGNED;
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return false;
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- }
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textures_.Push(texture);
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- font_->SetMemoryUse(font_->GetMemoryUse() + image->GetWidth() * image->GetHeight());
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+ allocator_ = AreaAllocator(FONT_TEXTURE_MIN_SIZE, FONT_TEXTURE_MIN_SIZE, textureWidth, textureHeight);
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+
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+ font_->SetMemoryUse(font_->GetMemoryUse() + textureWidth * textureHeight);
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- LOGDEBUGF("Font face %s (%dpt) uses a static page texture of size %dx%d", GetFileName(font_->GetName()).CString(), pointSize_, texture->GetWidth(), texture->GetHeight());
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return true;
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}
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-void FontFaceFreeType::RenderGlyph(unsigned index)
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+bool FontFaceFreeType::LoadCharGlyph(unsigned charCode, Image* image)
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{
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- assert(font_ && face_);
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-
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- FontGlyph& glyph = glyphs_[index];
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+ if (!face_)
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+ return false;
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- // If glyph is empty, just set the current page
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- if (!glyph.width_ || !glyph.height_)
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- {
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- glyph.x_ = 0;
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- glyph.y_ = 0;
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- glyph.page_ = textures_.Size() - 1;
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- return;
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- }
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+ FT_Face face = (FT_Face)face_;
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+ FT_GlyphSlot slot = face->glyph;
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- int loadMode = font_->GetSubsystem<UI>()->GetForceAutoHint() ? FT_LOAD_FORCE_AUTOHINT : FT_LOAD_DEFAULT;
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+ UI* ui = font_->GetSubsystem<UI>();
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+ int loadMode = ui->GetForceAutoHint() ? FT_LOAD_FORCE_AUTOHINT : FT_LOAD_DEFAULT;
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- if (!mutableGlyphs_.Size())
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+ FontGlyph fontGlyph;
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+ FT_Error error = FT_Load_Char(face, charCode, loadMode);
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+ if (!error)
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{
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- // Not using mutable glyphs: try to allocate from current page, reserve next page if fails
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- int x, y;
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- if (!allocator_.Allocate(glyph.width_ + 1, glyph.height_ + 1, x, y))
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+ // Note: position within texture will be filled later
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+ fontGlyph.width_ = (short)Max(slot->metrics.width >> 6, slot->bitmap.width);
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+ fontGlyph.height_ = (short)Max(slot->metrics.height >> 6, slot->bitmap.rows);
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+ fontGlyph.offsetX_ = (short)(slot->metrics.horiBearingX >> 6);
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+ fontGlyph.offsetY_ = (short)(ascender_ - (slot->metrics.horiBearingY >> 6));
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+ fontGlyph.advanceX_ = (short)(slot->metrics.horiAdvance >> 6);
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+
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+ if (fontGlyph.width_ > 0 && fontGlyph.height_ > 0)
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{
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- SetupNextTexture(textures_[0]->GetWidth(), textures_[0]->GetHeight());
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- // This always succeeds, as it is the first allocation of an empty page
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- allocator_.Allocate(glyph.width_ + 1, glyph.height_ + 1, x, y);
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- }
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+ int x, y;
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+ if (!allocator_.Allocate(fontGlyph.width_ + 1, fontGlyph.height_ + 1, x, y))
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+ {
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+ int textureSize = ui->GetMaxFontTextureSize();
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+ if (!SetupNextTexture(textureSize, textureSize))
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+ return false;
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- glyph.x_ = x;
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- glyph.y_ = y;
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- glyph.page_ = textures_.Size() - 1;
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+ if (!allocator_.Allocate(fontGlyph.width_ + 1, fontGlyph.height_ + 1, x, y))
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+ return false;
|
|
|
+ }
|
|
|
|
|
|
- if (!bitmap_ || (int)bitmapSize_ < glyph.width_ * glyph.height_)
|
|
|
- {
|
|
|
- bitmapSize_ = glyph.width_ * glyph.height_;
|
|
|
- bitmap_ = new unsigned char[bitmapSize_];
|
|
|
- }
|
|
|
+ fontGlyph.x_ = x;
|
|
|
+ fontGlyph.y_ = y;
|
|
|
|
|
|
- RenderGlyphBitmap(index, bitmap_.Get(), glyph.width_, loadMode);
|
|
|
- textures_.Back()->SetData(0, glyph.x_, glyph.y_, glyph.width_, glyph.height_, bitmap_.Get());
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // Using mutable glyphs: overwrite the least recently used glyph
|
|
|
- List<MutableGlyph*>::Iterator it = --mutableGlyphs_.End();
|
|
|
- MutableGlyph* mutableGlyph = *it;
|
|
|
- if (mutableGlyph->glyphIndex_ != M_MAX_UNSIGNED)
|
|
|
- glyphs_[mutableGlyph->glyphIndex_].page_ = M_MAX_UNSIGNED;
|
|
|
- glyph.x_ = mutableGlyph->x_;
|
|
|
- glyph.y_ = mutableGlyph->y_;
|
|
|
- glyph.page_ = 0;
|
|
|
- glyph.iterator_ = it;
|
|
|
- mutableGlyph->glyphIndex_ = index;
|
|
|
-
|
|
|
- if (!bitmap_)
|
|
|
- {
|
|
|
- bitmapSize_ = cellWidth_ * cellHeight_;
|
|
|
- bitmap_ = new unsigned char[bitmapSize_];
|
|
|
- }
|
|
|
+ unsigned char* dest = 0;
|
|
|
+ unsigned pitch = 0;
|
|
|
+ if (image)
|
|
|
+ {
|
|
|
+ fontGlyph.page_ = 0;
|
|
|
+ dest = image->GetData() + fontGlyph.y_ * image->GetWidth() + fontGlyph.x_;
|
|
|
+ pitch = image->GetWidth();
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ fontGlyph.page_ = textures_.Size() - 1;
|
|
|
+ dest = new unsigned char[fontGlyph.width_ * fontGlyph.height_];
|
|
|
+ pitch = fontGlyph.width_;
|
|
|
+ }
|
|
|
|
|
|
- // Clear the cell bitmap before rendering to ensure padding
|
|
|
- memset(bitmap_.Get(), 0, cellWidth_ * cellHeight_);
|
|
|
- RenderGlyphBitmap(index, bitmap_.Get(), cellWidth_, loadMode);
|
|
|
- textures_[0]->SetData(0, glyph.x_, glyph.y_, cellWidth_, cellHeight_, bitmap_.Get());
|
|
|
- }
|
|
|
-}
|
|
|
+ FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL);
|
|
|
+ if (slot->bitmap.pixel_mode == FT_PIXEL_MODE_MONO)
|
|
|
+ {
|
|
|
+ for (int y = 0; y < slot->bitmap.rows; ++y)
|
|
|
+ {
|
|
|
+ unsigned char* src = slot->bitmap.buffer + slot->bitmap.pitch * y;
|
|
|
+ unsigned char* rowDest = dest + y * pitch;
|
|
|
|
|
|
-void FontFaceFreeType::RenderGlyphBitmap(unsigned index, unsigned char* dest, unsigned pitch, int loadMode)
|
|
|
-{
|
|
|
- const FontGlyph& glyph = glyphs_[index];
|
|
|
- if (!glyph.width_ || !glyph.height_)
|
|
|
- return;
|
|
|
+ for (int x = 0; x < slot->bitmap.width; ++x)
|
|
|
+ rowDest[x] = (src[x >> 3] & (0x80 >> (x & 7))) ? 255 : 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ for (int y = 0; y < slot->bitmap.rows; ++y)
|
|
|
+ {
|
|
|
+ unsigned char* src = slot->bitmap.buffer + slot->bitmap.pitch * y;
|
|
|
+ unsigned char* rowDest = dest + y * pitch;
|
|
|
|
|
|
- FT_Face face = (FT_Face)face_;
|
|
|
- FT_GlyphSlot slot = face->glyph;
|
|
|
- FT_Load_Glyph(face, index, loadMode);
|
|
|
- FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL);
|
|
|
+ for (int x = 0; x < slot->bitmap.width; ++x)
|
|
|
+ rowDest[x] = src[x];
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- if (slot->bitmap.pixel_mode == FT_PIXEL_MODE_MONO)
|
|
|
- {
|
|
|
- for (int y = 0; y < slot->bitmap.rows; ++y)
|
|
|
+ if (!image)
|
|
|
+ {
|
|
|
+ textures_.Back()->SetData(0, fontGlyph.x_, fontGlyph.y_, fontGlyph.width_, fontGlyph.height_, dest);
|
|
|
+ delete [] dest;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
{
|
|
|
- unsigned char* src = slot->bitmap.buffer + slot->bitmap.pitch * y;
|
|
|
- unsigned char* rowDest = dest + y * pitch;
|
|
|
-
|
|
|
- for (int x = 0; x < slot->bitmap.width; ++x)
|
|
|
- rowDest[x] = (src[x >> 3] & (0x80 >> (x & 7))) ? 255 : 0;
|
|
|
+ fontGlyph.x_ = 0;
|
|
|
+ fontGlyph.y_ = 0;
|
|
|
+ fontGlyph.page_ = 0;
|
|
|
}
|
|
|
}
|
|
|
else
|
|
|
{
|
|
|
- for (int y = 0; y < slot->bitmap.rows; ++y)
|
|
|
- {
|
|
|
- unsigned char* src = slot->bitmap.buffer + slot->bitmap.pitch * y;
|
|
|
- unsigned char* rowDest = dest + y * pitch;
|
|
|
-
|
|
|
- for (int x = 0; x < slot->bitmap.width; ++x)
|
|
|
- rowDest[x] = src[x];
|
|
|
- }
|
|
|
+ fontGlyph.width_ = 0;
|
|
|
+ fontGlyph.height_ = 0;
|
|
|
+ fontGlyph.offsetX_ = 0;
|
|
|
+ fontGlyph.offsetY_ = 0;
|
|
|
+ fontGlyph.advanceX_ = 0;
|
|
|
+ fontGlyph.page_ = 0;
|
|
|
}
|
|
|
-}
|
|
|
|
|
|
-void FontFaceFreeType::SetupNextTexture(int width, int height)
|
|
|
-{
|
|
|
- // If several dynamic textures are needed, use the maximum size to pack as many as possible to one texture
|
|
|
- allocator_ = AreaAllocator(width, height);
|
|
|
-
|
|
|
- SharedPtr<Texture2D> texture = CreateFaceTexture();
|
|
|
- texture->SetSize(width, height, Graphics::GetAlphaFormat());
|
|
|
- SharedArrayPtr<unsigned char> emptyBitmap(new unsigned char[width * height]);
|
|
|
- memset(emptyBitmap.Get(), 0, width * height);
|
|
|
- texture->SetData(0, 0, 0, width, height, emptyBitmap.Get());
|
|
|
-
|
|
|
- textures_.Push(texture);
|
|
|
- font_->SetMemoryUse(font_->GetMemoryUse() + width * height);
|
|
|
+ glyphMapping_[charCode] = fontGlyph;
|
|
|
|
|
|
- LOGDEBUGF("Font face %s (%dpt) is using %d dynamic page textures of size %dx%d", GetFileName(font_->GetName()).CString(), pointSize_, textures_.Size(), width, height);
|
|
|
+ return true;
|
|
|
}
|
|
|
|
|
|
-void FontFaceFreeType::SetupMutableGlyphs(int textureWidth, int textureHeight, int maxWidth, int maxHeight)
|
|
|
-{
|
|
|
- assert(mutableGlyphs_.Empty());
|
|
|
-
|
|
|
- SetupNextTexture(textureWidth, textureHeight);
|
|
|
-
|
|
|
- cellWidth_ = maxWidth + 1;
|
|
|
- cellHeight_ = maxHeight + 1;
|
|
|
|
|
|
- // Allocate as many mutable glyphs as possible
|
|
|
- int x, y;
|
|
|
- while (allocator_.Allocate(cellWidth_, cellHeight_, x, y))
|
|
|
- {
|
|
|
- MutableGlyph* glyph = new MutableGlyph();
|
|
|
- glyph->x_ = x;
|
|
|
- glyph->y_ = y;
|
|
|
- mutableGlyphs_.Push(glyph);
|
|
|
- }
|
|
|
-
|
|
|
- LOGDEBUGF("Font face %s (%dpt) is using %d mutable glyphs", GetFileName(font_->GetName()).CString(), pointSize_, mutableGlyphs_.Size());
|
|
|
-}
|
|
|
|
|
|
}
|