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@@ -111,7 +111,7 @@ A number of build options can be defined when invoking the build scripts or when
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|URHO3D_64BIT |*|Enable 64-bit build, the default is set based on the native ABI of the chosen compiler toolchain|
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|URHO3D_64BIT |*|Enable 64-bit build, the default is set based on the native ABI of the chosen compiler toolchain|
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|URHO3D_ANGELSCRIPT |1|Enable AngelScript scripting support|
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|URHO3D_ANGELSCRIPT |1|Enable AngelScript scripting support|
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|URHO3D_LUA |1|Enable Lua scripting support|
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|URHO3D_LUA |1|Enable Lua scripting support|
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-|URHO3D_LUAJIT |0|Enable Lua scripting support using LuaJIT (check LuaJIT's CMakeLists.txt for more options)|
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+|URHO3D_LUAJIT |1|Enable Lua scripting support using LuaJIT (check LuaJIT's CMakeLists.txt for more options)|
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|URHO3D_LUAJIT_AMALG |*|Enable LuaJIT amalgamated build (LuaJIT only); default to true when LuaJIT is enabled|
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|URHO3D_LUAJIT_AMALG |*|Enable LuaJIT amalgamated build (LuaJIT only); default to true when LuaJIT is enabled|
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|URHO3D_SAFE_LUA |0|Enable Lua C++ wrapper safety checks (Lua/LuaJIT only)|
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|URHO3D_SAFE_LUA |0|Enable Lua C++ wrapper safety checks (Lua/LuaJIT only)|
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|URHO3D_LUA_RAW_SCRIPT_LOADER |0|Prefer loading raw script files from the file system before falling back on Urho3D resource cache. Useful for debugging (e.g. breakpoints), but less performant (Lua/LuaJIT only)|
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|URHO3D_LUA_RAW_SCRIPT_LOADER |0|Prefer loading raw script files from the file system before falling back on Urho3D resource cache. Useful for debugging (e.g. breakpoints), but less performant (Lua/LuaJIT only)|
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