@@ -113,7 +113,7 @@ float GetSpecular(vec3 normal, vec3 eyeVec, vec3 lightDir, float specularPower)
float GetIntensity(vec3 color)
{
- return dot(color, vec3(0.333));
+ return dot(color, vec3(0.299, 0.587, 0.114));
}
#ifdef SHADOW
@@ -126,7 +126,7 @@ float GetSpecular(float3 normal, float3 eyeVec, float3 lightDir, float specularP
float GetIntensity(float3 color)
- return dot(color, float3(0.333, 0.333, 0.333));
+ return dot(color, float3(0.299, 0.587, 0.114));