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@@ -127,7 +127,7 @@ bool SpriteSheet2D::Load(Deserializer& source)
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int frameWidth = subTextureElem.GetInt("frameWidth");
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int frameHeight = subTextureElem.GetInt("frameHeight");
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hotSpot.x_ = ((float)frameX + frameWidth / 2) / width;
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- hotSpot.y_ = ((float)frameY + frameHeight / 2) / height;
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+ hotSpot.y_ = 1.0f - ((float)frameY + frameHeight / 2) / height;
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}
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DefineSprite(name, rectangle, hotSpot);
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