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@@ -2520,7 +2520,7 @@ void Graphics::CommitFramebuffer()
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glDrawBuffer(GL_NONE);
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else
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{
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- int drawBufferIds[4];
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+ int drawBufferIds[MAX_RENDERTARGETS];
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unsigned drawBufferCount = 0;
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for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
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@@ -2585,7 +2585,7 @@ void Graphics::CommitFramebuffer()
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texture->UpdateParameters();
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SetTexture(0, 0);
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}
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-
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+
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if (i->second_.depthAttachment_ != depthStencil_)
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{
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, texture->GetGPUObject(), 0);
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