Bläddra i källkod

More descriptive profiler block names.

Lasse Öörni 13 år sedan
förälder
incheckning
3bec77f823
2 ändrade filer med 3 tillägg och 3 borttagningar
  1. 2 2
      Engine/Graphics/Octree.cpp
  2. 1 1
      Engine/Graphics/View.cpp

+ 2 - 2
Engine/Graphics/Octree.cpp

@@ -538,7 +538,7 @@ void Octree::UpdateDrawables(const FrameInfo& frame)
     if (drawableUpdates_.Empty())
         return;
     
-    PROFILE(UpdateDrawables);
+    PROFILE(AnimateDrawables);
     
     Scene* scene = GetScene();
     WorkQueue* queue = GetSubsystem<WorkQueue>();
@@ -572,7 +572,7 @@ void Octree::ReinsertDrawables(const FrameInfo& frame)
     if (drawableReinsertions_.Empty())
         return;
     
-    PROFILE(ReinsertDrawables);
+    PROFILE(ReinsertToOctree);
     
     // Reinsert drawables into the octree
     for (Vector<WeakPtr<Drawable> >::Iterator i = drawableReinsertions_.Begin(); i != drawableReinsertions_.End(); ++i)

+ 1 - 1
Engine/Graphics/View.cpp

@@ -1024,7 +1024,7 @@ void View::GetBatches()
 
 void View::UpdateGeometries()
 {
-    PROFILE(UpdateGeometries);
+    PROFILE(SortAndUpdateGeometry);
     
     WorkQueue* queue = GetSubsystem<WorkQueue>();