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+//
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+// Urho3D Engine
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+// Copyright (c) 2008-2012 Lasse Öörni
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+#include "Precompiled.h"
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+#include "CylinderShape.h"
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+#include "Context.h"
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+#include "Node.h"
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+#include "PhysicsUtils.h"
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+
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+#include <BulletCollision/CollisionShapes/btCylinderShape.h>
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+
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+OBJECTTYPESTATIC(CylinderShape);
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+
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+static const float DEFAULT_RADIUS = 0.5f;
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+static const float DEFAULT_HEIGHT = 1.0f;
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+
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+CylinderShape::CylinderShape(Context* context) :
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+ CollisionShape(context),
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+ radius_(DEFAULT_RADIUS),
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+ height_(DEFAULT_HEIGHT)
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+{
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+}
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+
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+void CylinderShape::RegisterObject(Context* context)
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+{
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+ context->RegisterFactory<CylinderShape>();
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+
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+ ATTRIBUTE(CylinderShape, VAR_VECTOR3, "Offset Position", position_, Vector3::ZERO, AM_DEFAULT);
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+ ATTRIBUTE(CylinderShape, VAR_QUATERNION, "Offset Rotation", rotation_, Quaternion::IDENTITY, AM_DEFAULT);
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+ ATTRIBUTE(CylinderShape, VAR_FLOAT, "Radius", radius_, DEFAULT_RADIUS, AM_DEFAULT);
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+ ATTRIBUTE(CylinderShape, VAR_FLOAT, "Height", height_, DEFAULT_HEIGHT, AM_DEFAULT);
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+}
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+
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+void CylinderShape::SetRadius(float radius)
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+{
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+ if (radius != radius_)
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+ {
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+ radius_ = radius;
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+ UpdateCollisionShape();
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+ NotifyRigidBody();
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+ }
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+}
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+
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+void CylinderShape::SetHeight(float height)
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+{
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+ if (height != height_)
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+ {
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+ height_ = height;
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+ UpdateCollisionShape();
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+ NotifyRigidBody();
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+ }
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+}
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+
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+void CylinderShape::UpdateCollisionShape()
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+{
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+ if (node_)
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+ {
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+ delete shape_;
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+ shape_ = 0;
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+
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+ shape_ = new btCylinderShape(btVector3(radius_, height_ * 0.5f, radius_));
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+ shape_->setLocalScaling(ToBtVector3(node_->GetWorldScale()));
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+ }
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+}
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