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Removed table of contents from "simple" pages like Examples & Overall Structure. Added contributor credit. Closes #694.

Lasse Öörni 10 years ago
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commit
4628a44a5a
2 changed files with 1 additions and 6 deletions
  1. 0 6
      Docs/GettingStarted.dox
  2. 1 0
      Docs/Urho3D.dox

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Docs/GettingStarted.dox

@@ -368,8 +368,6 @@ The last command resets the launch service database and rebuilds it, so the chan
 
 
 \page Examples Examples
 \page Examples Examples
 
 
-\tableofcontents
-
 The examples included with Urho3D consist of two larger applications built in AngelScript, and a set of smaller sample applications provided in both C++, AngelScript and Lua, which demonstrate a specific engine feature.
 The examples included with Urho3D consist of two larger applications built in AngelScript, and a set of smaller sample applications provided in both C++, AngelScript and Lua, which demonstrate a specific engine feature.
 
 
 \section Examples_NinjaSnowWar NinjaSnowWar
 \section Examples_NinjaSnowWar NinjaSnowWar
@@ -585,8 +583,6 @@ You can in fact set and export any other key/value pair build options as environ
 
 
 \page Structure Overall structure
 \page Structure Overall structure
 
 
-\tableofcontents
-
 The Urho3D engine compiles into one library. Conceptually it consists of several "sublibraries" that represent different subsystems or functionality. Each of these resides in a subdirectory
 The Urho3D engine compiles into one library. Conceptually it consists of several "sublibraries" that represent different subsystems or functionality. Each of these resides in a subdirectory
 under the Source/Urho3D directory:
 under the Source/Urho3D directory:
 
 
@@ -644,8 +640,6 @@ The third-party libraries used by Urho3D and their purposes are:
 
 
 \page Conventions Conventions
 \page Conventions Conventions
 
 
-\tableofcontents
-
 Urho3D uses the following conventions and principles:
 Urho3D uses the following conventions and principles:
 
 
 - Left-handed coordinates. Positive X, Y & Z axes point to the right, up, and forward, and positive rotation is clockwise.
 - Left-handed coordinates. Positive X, Y & Z axes point to the right, up, and forward, and positive rotation is clockwise.

+ 1 - 0
Docs/Urho3D.dox

@@ -102,6 +102,7 @@ Urho3D development, contributions and bugfixes by:
 - mightyCelu
 - mightyCelu
 - nemerle
 - nemerle
 - ninjastone
 - ninjastone
+- raould
 - rasteron
 - rasteron
 - reattiva
 - reattiva
 - rifai
 - rifai