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Use correct case of CopyFramebuffer shader name in postprocesses.

Lasse Öörni 11 years ago
parent
commit
46cea7b47b

+ 2 - 2
Bin/Data/PostProcess/AutoExposure.xml

@@ -6,7 +6,7 @@
     <rendertarget name="lum1" tag="AutoExposure" size="1 1" format="rg16f" filter="false" />
     <rendertarget name="adaptedLum" tag="AutoExposure" size="1 1" format="rg16f" filter="false" persistent="true" />
     <rendertarget name="prevAdaptedLum" tag="AutoExposure" size="1 1" format="rg16f" filter="false" />
-    <command type="quad" tag="AutoExposure" vs="CopyFrameBuffer" ps="CopyFrameBuffer" output="hdr128">
+    <command type="quad" tag="AutoExposure" vs="CopyFramebuffer" ps="CopyFramebuffer" output="hdr128">
         <texture unit="diffuse" name="viewport" />
     </command>
     <command type="quad" tag="AutoExposure" vs="AutoExposure" ps="AutoExposure" vsdefines="LUMINANCE64" psdefines="LUMINANCE64" output="lum64">
@@ -21,7 +21,7 @@
     <command type="quad" tag="AutoExposure" vs="AutoExposure" ps="AutoExposure" vsdefines="LUMINANCE1" psdefines="LUMINANCE1" output="lum1">
         <texture unit="diffuse" name="lum4" />
     </command>
-    <command type="quad" tag="AutoExposure" vs="CopyFrameBuffer" ps="CopyFrameBuffer" output="prevAdaptedLum">
+    <command type="quad" tag="AutoExposure" vs="CopyFramebuffer" ps="CopyFramebuffer" output="prevAdaptedLum">
         <texture unit="diffuse" name="adaptedLum" />
     </command>
     <command type="quad" tag="AutoExposure" vs="AutoExposure" ps="AutoExposure" vsdefines="ADAPTLUMINANCE" psdefines="ADAPTLUMINANCE" output="adaptedLum">

+ 3 - 3
Bin/Data/PostProcess/BloomHDR.xml

@@ -11,13 +11,13 @@
         <parameter name="BloomHDRThreshold" value="0.8" />
         <texture unit="diffuse" name="viewport" />
     </command>
-    <command type="quad" tag="BloomHDR" vs="CopyFrameBuffer" ps="CopyFrameBuffer" output="bright4">
+    <command type="quad" tag="BloomHDR" vs="CopyFramebuffer" ps="CopyFramebuffer" output="bright4">
         <texture unit="diffuse" name="bright2" />
     </command>
-    <command type="quad" tag="BloomHDR" vs="CopyFrameBuffer" ps="CopyFrameBuffer" output="bright8">
+    <command type="quad" tag="BloomHDR" vs="CopyFramebuffer" ps="CopyFramebuffer" output="bright8">
         <texture unit="diffuse" name="bright4" />
     </command>
-    <command type="quad" tag="BloomHDR" vs="CopyFrameBuffer" ps="CopyFrameBuffer" output="bright16">
+    <command type="quad" tag="BloomHDR" vs="CopyFramebuffer" ps="CopyFramebuffer" output="bright16">
         <texture unit="diffuse" name="bright8" />
     </command>
     <command type="quad" tag="BloomHDR" vs="BloomHDR" ps="BloomHDR" vsdefines="BLUR16" psdefines="BLUR16" output="blur16">

+ 1 - 1
Bin/Data/PostProcess/Blur.xml

@@ -25,7 +25,7 @@
         <parameter name="BlurSigma" value="2.0" />
         <texture unit="diffuse" name="blurh" />
     </command>
-    <command type="quad" tag="Blur" vs="CopyFrameBuffer" ps="CopyFrameBuffer" output="viewport">
+    <command type="quad" tag="Blur" vs="CopyFramebuffer" ps="CopyFramebuffer" output="viewport">
         <texture unit="diffuse" name="blurv" />
     </command>
 </renderpath>