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@@ -83,9 +83,9 @@ void main()
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mat3 tbn = mat3(vTangent, vBitangent, vNormal);
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mat3 tbn = mat3(vTangent, vBitangent, vNormal);
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vLightVec = vLightVec * tbn;
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vLightVec = vLightVec * tbn;
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#ifdef SPECULAR
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#ifdef SPECULAR
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- vEyeVec = (cameraPos - worldPos) * tbn;
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+ vEyeVec = (cCameraPos - worldPos) * tbn;
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#endif
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#endif
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#elif defined(SPECULAR)
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#elif defined(SPECULAR)
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- vEyeVec = cameraPos - worldPos;
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+ vEyeVec = cCameraPos - worldPos;
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#endif
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#endif
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}
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}
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