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@@ -6923,9 +6923,9 @@ Methods:
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- bool Load(File@, bool = false)
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- bool Load(VectorBuffer&, bool = false)
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- bool LoadXML(const XMLElement&, bool = false)
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-- Vector2 LocalToWorld(const Vector2&) const
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- Vector3 LocalToWorld(const Vector3&) const
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- Vector3 LocalToWorld(const Vector4&) const
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+- Vector2 LocalToWorld2D(const Vector2&) const
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- bool LookAt(const Vector3&, const Vector3& = Vector3 ( 0 , 1 , 0 ), TransformSpace = TS_WORLD)
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- void MarkNetworkUpdate() const
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- void Pitch(float, TransformSpace = TS_LOCAL)
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@@ -6941,41 +6941,43 @@ Methods:
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- void ResetToDefault()
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- void Roll(float, TransformSpace = TS_LOCAL)
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- void Rotate(const Quaternion&, TransformSpace = TS_LOCAL)
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-- void Rotate(float, TransformSpace = TS_LOCAL)
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-- void RotateAround(const Vector2&, float, TransformSpace = TS_LOCAL)
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+- void Rotate2D(float, TransformSpace = TS_LOCAL)
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- void RotateAround(const Vector3&, const Quaternion&, TransformSpace = TS_LOCAL)
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+- void RotateAround2D(const Vector2&, float, TransformSpace = TS_LOCAL)
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- bool Save(File@) const
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- bool Save(VectorBuffer&) const
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- bool SaveXML(File@)
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- bool SaveXML(VectorBuffer&)
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- bool SaveXML(XMLElement&) const
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-- void Scale(const Vector2&)
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- void Scale(const Vector3&)
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- void Scale(float)
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+- void Scale2D(const Vector2&)
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- void SendEvent(const String&, VariantMap& = VariantMap ( ))
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- bool SetAttribute(const String&, const Variant&)
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- void SetAttributeAnimation(const String&, ValueAnimation@, WrapMode = WM_LOOP, float = 1.0f)
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- void SetAttributeAnimationSpeed(const String&, float)
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- void SetAttributeAnimationWrapMode(const String&, WrapMode)
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- void SetEnabled(bool, bool)
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+- void SetPosition2D(float, float)
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- void SetScale(float)
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-- void SetTransform(const Vector2&, float)
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-- void SetTransform(const Vector2&, float, const Vector2&)
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-- void SetTransform(const Vector2&, float, float)
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+- void SetScale2D(float, float)
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- void SetTransform(const Vector3&, const Quaternion&)
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- void SetTransform(const Vector3&, const Quaternion&, const Vector3&)
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- void SetTransform(const Vector3&, const Quaternion&, float)
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-- void SetWorldTransform(const Vector2&, float)
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-- void SetWorldTransform(const Vector2&, float, const Vector2&)
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-- void SetWorldTransform(const Vector2&, float, float)
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+- void SetTransform2D(const Vector2&, float)
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+- void SetTransform2D(const Vector2&, float, const Vector2&)
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+- void SetTransform2D(const Vector2&, float, float)
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- void SetWorldTransform(const Vector3&, const Quaternion&)
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- void SetWorldTransform(const Vector3&, const Quaternion&, const Vector3&)
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- void SetWorldTransform(const Vector3&, const Quaternion&, float)
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-- void Translate(const Vector2&, TransformSpace = TS_LOCAL)
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+- void SetWorldTransform2D(const Vector2&, float)
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+- void SetWorldTransform2D(const Vector2&, float, const Vector2&)
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+- void SetWorldTransform2D(const Vector2&, float, float)
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- void Translate(const Vector3&, TransformSpace = TS_LOCAL)
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-- Vector2 WorldToLocal(const Vector2&) const
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+- void Translate2D(const Vector2&, TransformSpace = TS_LOCAL)
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- Vector3 WorldToLocal(const Vector3&) const
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- Vector3 WorldToLocal(const Vector4&) const
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+- Vector2 WorldToLocal2D(const Vector2&) const
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- void Yaw(float, TransformSpace = TS_LOCAL)
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Properties:
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@@ -8170,9 +8172,9 @@ Methods:
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- bool LoadXML(File@)
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- bool LoadXML(VectorBuffer&)
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- bool LoadXML(const XMLElement&, bool = false)
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-- Vector2 LocalToWorld(const Vector2&) const
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- Vector3 LocalToWorld(const Vector3&) const
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- Vector3 LocalToWorld(const Vector4&) const
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+- Vector2 LocalToWorld2D(const Vector2&) const
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- bool LookAt(const Vector3&, const Vector3& = Vector3 ( 0 , 1 , 0 ), TransformSpace = TS_WORLD)
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- void MarkNetworkUpdate() const
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- void Pitch(float, TransformSpace = TS_LOCAL)
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@@ -8189,45 +8191,47 @@ Methods:
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- void ResetToDefault()
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- void Roll(float, TransformSpace = TS_LOCAL)
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- void Rotate(const Quaternion&, TransformSpace = TS_LOCAL)
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-- void Rotate(float, TransformSpace = TS_LOCAL)
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-- void RotateAround(const Vector2&, float, TransformSpace = TS_LOCAL)
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+- void Rotate2D(float, TransformSpace = TS_LOCAL)
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- void RotateAround(const Vector3&, const Quaternion&, TransformSpace = TS_LOCAL)
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+- void RotateAround2D(const Vector2&, float, TransformSpace = TS_LOCAL)
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- bool Save(File@) const
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- bool Save(VectorBuffer&) const
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- bool SaveXML(File@)
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- bool SaveXML(VectorBuffer&)
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- bool SaveXML(XMLElement&) const
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-- void Scale(const Vector2&)
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- void Scale(const Vector3&)
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- void Scale(float)
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+- void Scale2D(const Vector2&)
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- void SendEvent(const String&, VariantMap& = VariantMap ( ))
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- bool SetAttribute(const String&, const Variant&)
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- void SetAttributeAnimation(const String&, ValueAnimation@, WrapMode = WM_LOOP, float = 1.0f)
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- void SetAttributeAnimationSpeed(const String&, float)
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- void SetAttributeAnimationWrapMode(const String&, WrapMode)
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+- void SetPosition2D(float, float)
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- void SetScale(float)
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-- void SetTransform(const Vector2&, float)
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-- void SetTransform(const Vector2&, float, const Vector2&)
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-- void SetTransform(const Vector2&, float, float)
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+- void SetScale2D(float, float)
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- void SetTransform(const Vector3&, const Quaternion&)
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- void SetTransform(const Vector3&, const Quaternion&, const Vector3&)
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- void SetTransform(const Vector3&, const Quaternion&, float)
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-- void SetWorldTransform(const Vector2&, float)
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-- void SetWorldTransform(const Vector2&, float, const Vector2&)
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-- void SetWorldTransform(const Vector2&, float, float)
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+- void SetTransform2D(const Vector2&, float)
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+- void SetTransform2D(const Vector2&, float, const Vector2&)
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+- void SetTransform2D(const Vector2&, float, float)
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- void SetWorldTransform(const Vector3&, const Quaternion&)
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- void SetWorldTransform(const Vector3&, const Quaternion&, const Vector3&)
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- void SetWorldTransform(const Vector3&, const Quaternion&, float)
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+- void SetWorldTransform2D(const Vector2&, float)
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+- void SetWorldTransform2D(const Vector2&, float, const Vector2&)
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+- void SetWorldTransform2D(const Vector2&, float, float)
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- void StopAsyncLoading()
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- const String& GetVarName(ShortStringHash) const
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-- void Translate(const Vector2&, TransformSpace = TS_LOCAL)
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- void Translate(const Vector3&, TransformSpace = TS_LOCAL)
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+- void Translate2D(const Vector2&, TransformSpace = TS_LOCAL)
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- void UnregisterAllVars(const String&)
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- void UnregisterVar(const String&)
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- void Update(float)
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-- Vector2 WorldToLocal(const Vector2&) const
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- Vector3 WorldToLocal(const Vector3&) const
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- Vector3 WorldToLocal(const Vector4&) const
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+- Vector2 WorldToLocal2D(const Vector2&) const
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- void Yaw(float, TransformSpace = TS_LOCAL)
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Properties:
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