Procházet zdrojové kódy

Travis CI: API documentation update at 2014-06-07 14:21:10 UTC.
[ci package]

urho3d-travis-ci před 11 roky
rodič
revize
4800408aed
3 změnil soubory, kde provedl 74 přidání a 68 odebrání
  1. 28 24
      Docs/AngelScriptAPI.h
  2. 18 20
      Docs/LuaScriptAPI.dox
  3. 28 24
      Docs/ScriptAPI.dox

+ 28 - 24
Docs/AngelScriptAPI.h

@@ -5845,9 +5845,9 @@ bool HasComponent(const String&) const;
 bool Load(File, bool = false);
 bool Load(VectorBuffer&, bool = false);
 bool LoadXML(const XMLElement&, bool = false);
-Vector2 LocalToWorld(const Vector2&) const;
 Vector3 LocalToWorld(const Vector3&) const;
 Vector3 LocalToWorld(const Vector4&) const;
+Vector2 LocalToWorld2D(const Vector2&) const;
 bool LookAt(const Vector3&, const Vector3& = Vector3 ( 0 , 1 , 0 ), TransformSpace = TS_WORLD);
 void MarkNetworkUpdate() const;
 void Pitch(float, TransformSpace = TS_LOCAL);
@@ -5863,41 +5863,43 @@ void RemoveInstanceDefault();
 void ResetToDefault();
 void Roll(float, TransformSpace = TS_LOCAL);
 void Rotate(const Quaternion&, TransformSpace = TS_LOCAL);
-void Rotate(float, TransformSpace = TS_LOCAL);
-void RotateAround(const Vector2&, float, TransformSpace = TS_LOCAL);
+void Rotate2D(float, TransformSpace = TS_LOCAL);
 void RotateAround(const Vector3&, const Quaternion&, TransformSpace = TS_LOCAL);
+void RotateAround2D(const Vector2&, float, TransformSpace = TS_LOCAL);
 bool Save(File) const;
 bool Save(VectorBuffer&) const;
 bool SaveXML(File);
 bool SaveXML(VectorBuffer&);
 bool SaveXML(XMLElement&) const;
-void Scale(const Vector2&);
 void Scale(const Vector3&);
 void Scale(float);
+void Scale2D(const Vector2&);
 void SendEvent(const String&, VariantMap& = VariantMap ( ));
 bool SetAttribute(const String&, const Variant&);
 void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f);
 void SetAttributeAnimationSpeed(const String&, float);
 void SetAttributeAnimationWrapMode(const String&, WrapMode);
 void SetEnabled(bool, bool);
+void SetPosition2D(float, float);
 void SetScale(float);
-void SetTransform(const Vector2&, float);
-void SetTransform(const Vector2&, float, const Vector2&);
-void SetTransform(const Vector2&, float, float);
+void SetScale2D(float, float);
 void SetTransform(const Vector3&, const Quaternion&);
 void SetTransform(const Vector3&, const Quaternion&, const Vector3&);
 void SetTransform(const Vector3&, const Quaternion&, float);
-void SetWorldTransform(const Vector2&, float);
-void SetWorldTransform(const Vector2&, float, const Vector2&);
-void SetWorldTransform(const Vector2&, float, float);
+void SetTransform2D(const Vector2&, float);
+void SetTransform2D(const Vector2&, float, const Vector2&);
+void SetTransform2D(const Vector2&, float, float);
 void SetWorldTransform(const Vector3&, const Quaternion&);
 void SetWorldTransform(const Vector3&, const Quaternion&, const Vector3&);
 void SetWorldTransform(const Vector3&, const Quaternion&, float);
-void Translate(const Vector2&, TransformSpace = TS_LOCAL);
+void SetWorldTransform2D(const Vector2&, float);
+void SetWorldTransform2D(const Vector2&, float, const Vector2&);
+void SetWorldTransform2D(const Vector2&, float, float);
 void Translate(const Vector3&, TransformSpace = TS_LOCAL);
-Vector2 WorldToLocal(const Vector2&) const;
+void Translate2D(const Vector2&, TransformSpace = TS_LOCAL);
 Vector3 WorldToLocal(const Vector3&) const;
 Vector3 WorldToLocal(const Vector4&) const;
+Vector2 WorldToLocal2D(const Vector2&) const;
 void Yaw(float, TransformSpace = TS_LOCAL);
 
 // Properties:
@@ -7282,9 +7284,9 @@ bool LoadAsyncXML(File);
 bool LoadXML(File);
 bool LoadXML(VectorBuffer&);
 bool LoadXML(const XMLElement&, bool = false);
-Vector2 LocalToWorld(const Vector2&) const;
 Vector3 LocalToWorld(const Vector3&) const;
 Vector3 LocalToWorld(const Vector4&) const;
+Vector2 LocalToWorld2D(const Vector2&) const;
 bool LookAt(const Vector3&, const Vector3& = Vector3 ( 0 , 1 , 0 ), TransformSpace = TS_WORLD);
 void MarkNetworkUpdate() const;
 void Pitch(float, TransformSpace = TS_LOCAL);
@@ -7301,45 +7303,47 @@ void RemoveInstanceDefault();
 void ResetToDefault();
 void Roll(float, TransformSpace = TS_LOCAL);
 void Rotate(const Quaternion&, TransformSpace = TS_LOCAL);
-void Rotate(float, TransformSpace = TS_LOCAL);
-void RotateAround(const Vector2&, float, TransformSpace = TS_LOCAL);
+void Rotate2D(float, TransformSpace = TS_LOCAL);
 void RotateAround(const Vector3&, const Quaternion&, TransformSpace = TS_LOCAL);
+void RotateAround2D(const Vector2&, float, TransformSpace = TS_LOCAL);
 bool Save(File) const;
 bool Save(VectorBuffer&) const;
 bool SaveXML(File);
 bool SaveXML(VectorBuffer&);
 bool SaveXML(XMLElement&) const;
-void Scale(const Vector2&);
 void Scale(const Vector3&);
 void Scale(float);
+void Scale2D(const Vector2&);
 void SendEvent(const String&, VariantMap& = VariantMap ( ));
 bool SetAttribute(const String&, const Variant&);
 void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f);
 void SetAttributeAnimationSpeed(const String&, float);
 void SetAttributeAnimationWrapMode(const String&, WrapMode);
+void SetPosition2D(float, float);
 void SetScale(float);
-void SetTransform(const Vector2&, float);
-void SetTransform(const Vector2&, float, const Vector2&);
-void SetTransform(const Vector2&, float, float);
+void SetScale2D(float, float);
 void SetTransform(const Vector3&, const Quaternion&);
 void SetTransform(const Vector3&, const Quaternion&, const Vector3&);
 void SetTransform(const Vector3&, const Quaternion&, float);
-void SetWorldTransform(const Vector2&, float);
-void SetWorldTransform(const Vector2&, float, const Vector2&);
-void SetWorldTransform(const Vector2&, float, float);
+void SetTransform2D(const Vector2&, float);
+void SetTransform2D(const Vector2&, float, const Vector2&);
+void SetTransform2D(const Vector2&, float, float);
 void SetWorldTransform(const Vector3&, const Quaternion&);
 void SetWorldTransform(const Vector3&, const Quaternion&, const Vector3&);
 void SetWorldTransform(const Vector3&, const Quaternion&, float);
+void SetWorldTransform2D(const Vector2&, float);
+void SetWorldTransform2D(const Vector2&, float, const Vector2&);
+void SetWorldTransform2D(const Vector2&, float, float);
 void StopAsyncLoading();
 const String& GetVarName(ShortStringHash) const;
-void Translate(const Vector2&, TransformSpace = TS_LOCAL);
 void Translate(const Vector3&, TransformSpace = TS_LOCAL);
+void Translate2D(const Vector2&, TransformSpace = TS_LOCAL);
 void UnregisterAllVars(const String&);
 void UnregisterVar(const String&);
 void Update(float);
-Vector2 WorldToLocal(const Vector2&) const;
 Vector3 WorldToLocal(const Vector3&) const;
 Vector3 WorldToLocal(const Vector4&) const;
+Vector2 WorldToLocal2D(const Vector2&) const;
 void Yaw(float, TransformSpace = TS_LOCAL);
 
 // Properties:

+ 18 - 20
Docs/LuaScriptAPI.dox

@@ -3002,45 +3002,43 @@ Methods:
 - bool SaveXML(File* dest) const
 - void SetName(const String name)
 - void SetPosition(const Vector3& position)
-- void SetPosition(const Vector2& position)
 - void SetPosition2D(const Vector2& position)
+- void SetPosition2D(float x, float y)
 - void SetRotation(const Quaternion& rotation)
-- void SetRotation(float rotation)
 - void SetRotation2D(float rotation)
 - void SetDirection(const Vector3& direction)
 - void SetScale(float scale)
 - void SetScale(const Vector3& scale)
-- void SetScale(const Vector2& scale)
 - void SetScale2D(const Vector2& scale)
+- void SetScale2D(float x, float y)
 - void SetTransform(const Vector3& position, const Quaternion& rotation)
-- void SetTransform(const Vector2& position, float rotation)
-- void SetTransform(const Vector3& position, const Quaternion& rotation, float scale)
-- void SetTransform(const Vector2& position, float rotation, float scale)
 - void SetTransform(const Vector3& position, const Quaternion& rotation, const Vector3& scale)
-- void SetTransform(const Vector2& position, float rotation, const Vector2& scale)
+- void SetTransform(const Vector3& position, const Quaternion& rotation, float scale)
+- void SetTransform2D(const Vector2& position, float rotation)
+- void SetTransform2D(const Vector2& position, float rotation, const Vector2& scale)
+- void SetTransform2D(const Vector2& position, float rotation, float scale)
 - void SetWorldPosition(const Vector3& position)
-- void SetWorldPosition(const Vector2& position)
 - void SetWorldPosition2D(const Vector2& position)
+- void SetWorldPosition2D(float x, float y)
 - void SetWorldRotation(const Quaternion& rotation)
-- void SetWorldRotation(float rotation)
 - void SetWorldRotation2D(float rotation)
 - void SetWorldDirection(const Vector3& direction)
 - void SetWorldScale(float scale)
 - void SetWorldScale(const Vector3& scale)
-- void SetWorldScale(const Vector2& scale)
 - void SetWorldScale2D(const Vector2& scale)
+- void SetWorldScale2D(float x, float y)
 - void SetWorldTransform(const Vector3& position, const Quaternion& rotation)
-- void SetWorldTransform(const Vector2& position, float rotation)
-- void SetWorldTransform(const Vector3& position, const Quaternion& rotation, float scale)
-- void SetWorldTransform(const Vector2& position, float rotation, float scale)
 - void SetWorldTransform(const Vector3& position, const Quaternion& rotation, const Vector3& scale)
-- void SetWorldTransform(const Vector2& position, float rotation, const Vector3& scale)
+- void SetWorldTransform(const Vector3& position, const Quaternion& rotation, float scale)
+- void SetWorldTransform2D(const Vector2& position, float rotation)
+- void SetWorldTransform2D(const Vector2& position, float rotation, const Vector2& scale)
+- void SetWorldTransform2D(const Vector2& position, float rotation, float scale)
 - void Translate(const Vector3& delta, TransformSpace space = TS_LOCAL)
-- void Translate(const Vector2& delta, TransformSpace space = TS_LOCAL)
+- void Translate2D(const Vector2& delta, TransformSpace space = TS_LOCAL)
 - void Rotate(const Quaternion& delta, TransformSpace space = TS_LOCAL)
-- void Rotate(float delta, TransformSpace space = TS_LOCAL)
+- void Rotate2D(float delta, TransformSpace space = TS_LOCAL)
 - void RotateAround(const Vector3& point, const Quaternion& delta, TransformSpace space = TS_LOCAL)
-- void RotateAround(const Vector2& point, float delta, TransformSpace space = TS_LOCAL)
+- void RotateAround2D(const Vector2& point, float delta, TransformSpace space = TS_LOCAL)
 - void Pitch(float angle, TransformSpace space = TS_LOCAL)
 - void Yaw(float angle, TransformSpace space = TS_LOCAL)
 - void Roll(float angle, TransformSpace space = TS_LOCAL)
@@ -3048,7 +3046,7 @@ Methods:
 - bool LookAt(const Vector3& target, const Vector3& upAxis, TransformSpace space = TS_WORLD)
 - void Scale(float scale)
 - void Scale(const Vector3& scale)
-- void Scale(const Vector2& scale)
+- void Scale2D(const Vector2& scale)
 - void SetEnabled(bool enable)
 - void SetEnabled(bool enable, bool recursive)
 - void SetOwner(Connection* owner)
@@ -3105,10 +3103,10 @@ Methods:
 - const Matrix3x4& GetWorldTransform() const
 - Vector3 LocalToWorld(const Vector3& position) const
 - Vector3 LocalToWorld(const Vector4& vector) const
-- Vector2 LocalToWorld(const Vector2& vector) const
+- Vector2 LocalToWorld2D(const Vector2& vector) const
 - Vector3 WorldToLocal(const Vector3& position) const
 - Vector3 WorldToLocal(const Vector4& vector) const
-- Vector2 WorldToLocal(const Vector2& vector) const
+- Vector2 WorldToLocal2D(const Vector2& vector) const
 - bool IsDirty() const
 - unsigned GetNumChildren(bool recursive = false) const
 - Node* GetChild(const String name, bool recursive = false) const

+ 28 - 24
Docs/ScriptAPI.dox

@@ -6923,9 +6923,9 @@ Methods:
 - bool Load(File@, bool = false)
 - bool Load(VectorBuffer&, bool = false)
 - bool LoadXML(const XMLElement&, bool = false)
-- Vector2 LocalToWorld(const Vector2&) const
 - Vector3 LocalToWorld(const Vector3&) const
 - Vector3 LocalToWorld(const Vector4&) const
+- Vector2 LocalToWorld2D(const Vector2&) const
 - bool LookAt(const Vector3&, const Vector3& = Vector3 ( 0 , 1 , 0 ), TransformSpace = TS_WORLD)
 - void MarkNetworkUpdate() const
 - void Pitch(float, TransformSpace = TS_LOCAL)
@@ -6941,41 +6941,43 @@ Methods:
 - void ResetToDefault()
 - void Roll(float, TransformSpace = TS_LOCAL)
 - void Rotate(const Quaternion&, TransformSpace = TS_LOCAL)
-- void Rotate(float, TransformSpace = TS_LOCAL)
-- void RotateAround(const Vector2&, float, TransformSpace = TS_LOCAL)
+- void Rotate2D(float, TransformSpace = TS_LOCAL)
 - void RotateAround(const Vector3&, const Quaternion&, TransformSpace = TS_LOCAL)
+- void RotateAround2D(const Vector2&, float, TransformSpace = TS_LOCAL)
 - bool Save(File@) const
 - bool Save(VectorBuffer&) const
 - bool SaveXML(File@)
 - bool SaveXML(VectorBuffer&)
 - bool SaveXML(XMLElement&) const
-- void Scale(const Vector2&)
 - void Scale(const Vector3&)
 - void Scale(float)
+- void Scale2D(const Vector2&)
 - void SendEvent(const String&, VariantMap& = VariantMap ( ))
 - bool SetAttribute(const String&, const Variant&)
 - void SetAttributeAnimation(const String&, ValueAnimation@, WrapMode = WM_LOOP, float = 1.0f)
 - void SetAttributeAnimationSpeed(const String&, float)
 - void SetAttributeAnimationWrapMode(const String&, WrapMode)
 - void SetEnabled(bool, bool)
+- void SetPosition2D(float, float)
 - void SetScale(float)
-- void SetTransform(const Vector2&, float)
-- void SetTransform(const Vector2&, float, const Vector2&)
-- void SetTransform(const Vector2&, float, float)
+- void SetScale2D(float, float)
 - void SetTransform(const Vector3&, const Quaternion&)
 - void SetTransform(const Vector3&, const Quaternion&, const Vector3&)
 - void SetTransform(const Vector3&, const Quaternion&, float)
-- void SetWorldTransform(const Vector2&, float)
-- void SetWorldTransform(const Vector2&, float, const Vector2&)
-- void SetWorldTransform(const Vector2&, float, float)
+- void SetTransform2D(const Vector2&, float)
+- void SetTransform2D(const Vector2&, float, const Vector2&)
+- void SetTransform2D(const Vector2&, float, float)
 - void SetWorldTransform(const Vector3&, const Quaternion&)
 - void SetWorldTransform(const Vector3&, const Quaternion&, const Vector3&)
 - void SetWorldTransform(const Vector3&, const Quaternion&, float)
-- void Translate(const Vector2&, TransformSpace = TS_LOCAL)
+- void SetWorldTransform2D(const Vector2&, float)
+- void SetWorldTransform2D(const Vector2&, float, const Vector2&)
+- void SetWorldTransform2D(const Vector2&, float, float)
 - void Translate(const Vector3&, TransformSpace = TS_LOCAL)
-- Vector2 WorldToLocal(const Vector2&) const
+- void Translate2D(const Vector2&, TransformSpace = TS_LOCAL)
 - Vector3 WorldToLocal(const Vector3&) const
 - Vector3 WorldToLocal(const Vector4&) const
+- Vector2 WorldToLocal2D(const Vector2&) const
 - void Yaw(float, TransformSpace = TS_LOCAL)
 
 Properties:
@@ -8170,9 +8172,9 @@ Methods:
 - bool LoadXML(File@)
 - bool LoadXML(VectorBuffer&)
 - bool LoadXML(const XMLElement&, bool = false)
-- Vector2 LocalToWorld(const Vector2&) const
 - Vector3 LocalToWorld(const Vector3&) const
 - Vector3 LocalToWorld(const Vector4&) const
+- Vector2 LocalToWorld2D(const Vector2&) const
 - bool LookAt(const Vector3&, const Vector3& = Vector3 ( 0 , 1 , 0 ), TransformSpace = TS_WORLD)
 - void MarkNetworkUpdate() const
 - void Pitch(float, TransformSpace = TS_LOCAL)
@@ -8189,45 +8191,47 @@ Methods:
 - void ResetToDefault()
 - void Roll(float, TransformSpace = TS_LOCAL)
 - void Rotate(const Quaternion&, TransformSpace = TS_LOCAL)
-- void Rotate(float, TransformSpace = TS_LOCAL)
-- void RotateAround(const Vector2&, float, TransformSpace = TS_LOCAL)
+- void Rotate2D(float, TransformSpace = TS_LOCAL)
 - void RotateAround(const Vector3&, const Quaternion&, TransformSpace = TS_LOCAL)
+- void RotateAround2D(const Vector2&, float, TransformSpace = TS_LOCAL)
 - bool Save(File@) const
 - bool Save(VectorBuffer&) const
 - bool SaveXML(File@)
 - bool SaveXML(VectorBuffer&)
 - bool SaveXML(XMLElement&) const
-- void Scale(const Vector2&)
 - void Scale(const Vector3&)
 - void Scale(float)
+- void Scale2D(const Vector2&)
 - void SendEvent(const String&, VariantMap& = VariantMap ( ))
 - bool SetAttribute(const String&, const Variant&)
 - void SetAttributeAnimation(const String&, ValueAnimation@, WrapMode = WM_LOOP, float = 1.0f)
 - void SetAttributeAnimationSpeed(const String&, float)
 - void SetAttributeAnimationWrapMode(const String&, WrapMode)
+- void SetPosition2D(float, float)
 - void SetScale(float)
-- void SetTransform(const Vector2&, float)
-- void SetTransform(const Vector2&, float, const Vector2&)
-- void SetTransform(const Vector2&, float, float)
+- void SetScale2D(float, float)
 - void SetTransform(const Vector3&, const Quaternion&)
 - void SetTransform(const Vector3&, const Quaternion&, const Vector3&)
 - void SetTransform(const Vector3&, const Quaternion&, float)
-- void SetWorldTransform(const Vector2&, float)
-- void SetWorldTransform(const Vector2&, float, const Vector2&)
-- void SetWorldTransform(const Vector2&, float, float)
+- void SetTransform2D(const Vector2&, float)
+- void SetTransform2D(const Vector2&, float, const Vector2&)
+- void SetTransform2D(const Vector2&, float, float)
 - void SetWorldTransform(const Vector3&, const Quaternion&)
 - void SetWorldTransform(const Vector3&, const Quaternion&, const Vector3&)
 - void SetWorldTransform(const Vector3&, const Quaternion&, float)
+- void SetWorldTransform2D(const Vector2&, float)
+- void SetWorldTransform2D(const Vector2&, float, const Vector2&)
+- void SetWorldTransform2D(const Vector2&, float, float)
 - void StopAsyncLoading()
 - const String& GetVarName(ShortStringHash) const
-- void Translate(const Vector2&, TransformSpace = TS_LOCAL)
 - void Translate(const Vector3&, TransformSpace = TS_LOCAL)
+- void Translate2D(const Vector2&, TransformSpace = TS_LOCAL)
 - void UnregisterAllVars(const String&)
 - void UnregisterVar(const String&)
 - void Update(float)
-- Vector2 WorldToLocal(const Vector2&) const
 - Vector3 WorldToLocal(const Vector3&) const
 - Vector3 WorldToLocal(const Vector4&) const
+- Vector2 WorldToLocal2D(const Vector2&) const
 - void Yaw(float, TransformSpace = TS_LOCAL)
 
 Properties: