|
@@ -62,39 +62,25 @@ uint timeToNextDebugIconsUpdateSplinePath = 0;
|
|
|
const int splinePathResolution = 16;
|
|
const int splinePathResolution = 16;
|
|
|
const float splineStep = 1.0f / splinePathResolution;
|
|
const float splineStep = 1.0f / splinePathResolution;
|
|
|
bool debugIconsShow = true;
|
|
bool debugIconsShow = true;
|
|
|
-Vector2 debugIconsSize = Vector2(0.015, 0.015);
|
|
|
|
|
|
|
+Vector2 debugIconsSize = Vector2(64, 64);
|
|
|
Vector2 debugIconsSizeSmall = debugIconsSize / 1.5;
|
|
Vector2 debugIconsSizeSmall = debugIconsSize / 1.5;
|
|
|
-Vector2 debugIconsSizeBig = debugIconsSize * 1.5;
|
|
|
|
|
-Vector2 debugIconsMaxSize = debugIconsSize * 50;
|
|
|
|
|
VariantMap debugIconsPlacement;
|
|
VariantMap debugIconsPlacement;
|
|
|
const int debugIconsPlacementIndent = 1.0;
|
|
const int debugIconsPlacementIndent = 1.0;
|
|
|
-const float debugIconsOrthoDistance = 15.0f;
|
|
|
|
|
|
|
+const float debugIconsOrthoDistance = 15.0;
|
|
|
|
|
+const float debugIconAlphaThreshold = 0.1;
|
|
|
|
|
+const float maxDistance = 50.0;
|
|
|
|
|
|
|
|
-Vector2 Max(Vector2 a, Vector2 b)
|
|
|
|
|
-{
|
|
|
|
|
- return (a.length > b.length ? a : b);
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-Vector2 Clamp(Vector2 a, Vector2 b)
|
|
|
|
|
-{
|
|
|
|
|
- return Vector2((a.x > b.x ? b.x : a.x),(a.y > b.y ? b.y : a.y));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-Vector2 ClampToIconMaxSize(Vector2 a)
|
|
|
|
|
-{
|
|
|
|
|
- return Clamp(a, debugIconsMaxSize);
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-void CreateDebugIcons(Node@ tempNode)
|
|
|
|
|
|
|
+void CreateDebugIcons(Node@ tempNode)
|
|
|
{
|
|
{
|
|
|
if (editorScene is null) return;
|
|
if (editorScene is null) return;
|
|
|
debugIconsSet.Resize(ICON_COUNT);
|
|
debugIconsSet.Resize(ICON_COUNT);
|
|
|
- for (int i = 0; i < ICON_COUNT; i++)
|
|
|
|
|
|
|
+ for (int i = 0; i < ICON_COUNT; ++i)
|
|
|
{
|
|
{
|
|
|
debugIconsSet[i] = tempNode.CreateComponent("BillboardSet");
|
|
debugIconsSet[i] = tempNode.CreateComponent("BillboardSet");
|
|
|
debugIconsSet[i].material = cache.GetResource("Material", "Materials/Editor/" + IconsTypesMaterials[i]);
|
|
debugIconsSet[i].material = cache.GetResource("Material", "Materials/Editor/" + IconsTypesMaterials[i]);
|
|
|
debugIconsSet[i].sorted = true;
|
|
debugIconsSet[i].sorted = true;
|
|
|
debugIconsSet[i].temporary = true;
|
|
debugIconsSet[i].temporary = true;
|
|
|
|
|
+ debugIconsSet[i].fixedScreenSize = true;
|
|
|
debugIconsSet[i].viewMask = 0x80000000;
|
|
debugIconsSet[i].viewMask = 0x80000000;
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
@@ -112,11 +98,12 @@ void UpdateViewDebugIcons()
|
|
|
}
|
|
}
|
|
|
// Checkout if debugIconsNode do not have any BBS component, add all at once
|
|
// Checkout if debugIconsNode do not have any BBS component, add all at once
|
|
|
BillboardSet@ isBSExist = debugIconsNode.GetComponent("BillboardSet");
|
|
BillboardSet@ isBSExist = debugIconsNode.GetComponent("BillboardSet");
|
|
|
- if (isBSExist is null) CreateDebugIcons(debugIconsNode);
|
|
|
|
|
|
|
+ if (isBSExist is null)
|
|
|
|
|
+ CreateDebugIcons(debugIconsNode);
|
|
|
|
|
|
|
|
if (debugIconsSet[ICON_POINT_LIGHT] !is null)
|
|
if (debugIconsSet[ICON_POINT_LIGHT] !is null)
|
|
|
{
|
|
{
|
|
|
- for(int i=0; i < ICON_COUNT; i++)
|
|
|
|
|
|
|
+ for (int i = 0; i < ICON_COUNT; ++i)
|
|
|
debugIconsSet[i].enabled = debugIconsShow;
|
|
debugIconsSet[i].enabled = debugIconsShow;
|
|
|
}
|
|
}
|
|
|
|
|
|
|
@@ -126,97 +113,99 @@ void UpdateViewDebugIcons()
|
|
|
bool isOrthographic = activeViewport.camera.orthographic;
|
|
bool isOrthographic = activeViewport.camera.orthographic;
|
|
|
debugIconsPlacement.Clear();
|
|
debugIconsPlacement.Clear();
|
|
|
|
|
|
|
|
- for(int iconType=0; iconType<ICON_COUNT; iconType++)
|
|
|
|
|
|
|
+ for (int iconType = 0; iconType < ICON_COUNT; ++iconType)
|
|
|
{
|
|
{
|
|
|
if (debugIconsSet[iconType] !is null)
|
|
if (debugIconsSet[iconType] !is null)
|
|
|
{
|
|
{
|
|
|
// SplinePath update resolution
|
|
// SplinePath update resolution
|
|
|
- if (iconType == ICON_SPLINE_PATH && timeToNextDebugIconsUpdateSplinePath > time.systemTime) continue;
|
|
|
|
|
|
|
+ if (iconType == ICON_SPLINE_PATH && timeToNextDebugIconsUpdateSplinePath > time.systemTime)
|
|
|
|
|
+ continue;
|
|
|
|
|
|
|
|
Array<Node@> nodes = editorScene.GetChildrenWithComponent(ComponentTypes[iconType], true);
|
|
Array<Node@> nodes = editorScene.GetChildrenWithComponent(ComponentTypes[iconType], true);
|
|
|
|
|
|
|
|
// Clear old data
|
|
// Clear old data
|
|
|
if (iconType == ICON_SPLINE_PATH)
|
|
if (iconType == ICON_SPLINE_PATH)
|
|
|
- ClearCommit(ICON_SPLINE_PATH, ICON_SPLINE_PATH+1, nodes.length * splinePathResolution);
|
|
|
|
|
- else if (iconType==ICON_POINT_LIGHT || iconType==ICON_SPOT_LIGHT || iconType==ICON_DIRECTIONAL_LIGHT)
|
|
|
|
|
- ClearCommit(ICON_POINT_LIGHT, ICON_DIRECTIONAL_LIGHT+1, nodes.length);
|
|
|
|
|
- else if (iconType==ICON_SOUND_SOURCE || iconType==ICON_SOUND_SOURCE_3D)
|
|
|
|
|
- ClearCommit(ICON_SOUND_SOURCE, ICON_SOUND_SOURCE_3D+1, nodes.length);
|
|
|
|
|
|
|
+ ClearCommit(ICON_SPLINE_PATH, ICON_SPLINE_PATH + 1, nodes.length * splinePathResolution);
|
|
|
|
|
+ else if (iconType == ICON_POINT_LIGHT || iconType == ICON_SPOT_LIGHT || iconType == ICON_DIRECTIONAL_LIGHT)
|
|
|
|
|
+ ClearCommit(ICON_POINT_LIGHT, ICON_DIRECTIONAL_LIGHT + 1, nodes.length);
|
|
|
|
|
+ else if (iconType == ICON_SOUND_SOURCE || iconType == ICON_SOUND_SOURCE_3D)
|
|
|
|
|
+ ClearCommit(ICON_SOUND_SOURCE, ICON_SOUND_SOURCE_3D + 1, nodes.length);
|
|
|
else
|
|
else
|
|
|
- ClearCommit(iconType, iconType+1, nodes.length);
|
|
|
|
|
|
|
+ ClearCommit(iconType, iconType + 1, nodes.length);
|
|
|
|
|
|
|
|
if (nodes.length > 0)
|
|
if (nodes.length > 0)
|
|
|
{
|
|
{
|
|
|
-
|
|
|
|
|
// Fill with new data
|
|
// Fill with new data
|
|
|
- for(uint i = 0;i < nodes.length; i++)
|
|
|
|
|
|
|
+ for (uint i = 0; i < nodes.length; ++i)
|
|
|
{
|
|
{
|
|
|
Component@ component = nodes[i].GetComponent(ComponentTypes[iconType]);
|
|
Component@ component = nodes[i].GetComponent(ComponentTypes[iconType]);
|
|
|
if (component is null) continue;
|
|
if (component is null) continue;
|
|
|
|
|
|
|
|
Color finalIconColor = debugIconsColors[ICON_COLOR_DEFAULT];
|
|
Color finalIconColor = debugIconsColors[ICON_COLOR_DEFAULT];
|
|
|
float distance = (camPos - nodes[i].worldPosition).length;
|
|
float distance = (camPos - nodes[i].worldPosition).length;
|
|
|
- if (isOrthographic) distance = debugIconsOrthoDistance;
|
|
|
|
|
|
|
+ if (isOrthographic)
|
|
|
|
|
+ distance = debugIconsOrthoDistance;
|
|
|
int iconsOffset = debugIconsPlacement[StringHash(nodes[i].id)].GetInt();
|
|
int iconsOffset = debugIconsPlacement[StringHash(nodes[i].id)].GetInt();
|
|
|
float iconsYPos = 0;
|
|
float iconsYPos = 0;
|
|
|
|
|
|
|
|
- if (iconType==ICON_SPLINE_PATH)
|
|
|
|
|
|
|
+ if (iconType == ICON_SPLINE_PATH)
|
|
|
{
|
|
{
|
|
|
SplinePath@ sp = cast<SplinePath>(component);
|
|
SplinePath@ sp = cast<SplinePath>(component);
|
|
|
if (sp !is null)
|
|
if (sp !is null)
|
|
|
|
|
+ {
|
|
|
if (sp.length > 0.01f)
|
|
if (sp.length > 0.01f)
|
|
|
{
|
|
{
|
|
|
- for(int step=0; step < splinePathResolution; step++)
|
|
|
|
|
|
|
+ for (int step = 0; step < splinePathResolution; step++)
|
|
|
{
|
|
{
|
|
|
int index = (i * splinePathResolution) + step;
|
|
int index = (i * splinePathResolution) + step;
|
|
|
Vector3 splinePoint = sp.GetPoint(splineStep * step);
|
|
Vector3 splinePoint = sp.GetPoint(splineStep * step);
|
|
|
Billboard@ bb = debugIconsSet[ICON_SPLINE_PATH].billboards[index];
|
|
Billboard@ bb = debugIconsSet[ICON_SPLINE_PATH].billboards[index];
|
|
|
float stepDistance = (camPos - splinePoint).length;
|
|
float stepDistance = (camPos - splinePoint).length;
|
|
|
- if (isOrthographic) stepDistance = debugIconsOrthoDistance;
|
|
|
|
|
|
|
+ if (isOrthographic)
|
|
|
|
|
+ stepDistance = debugIconsOrthoDistance;
|
|
|
|
|
|
|
|
if (step == 0) // SplinePath start
|
|
if (step == 0) // SplinePath start
|
|
|
{
|
|
{
|
|
|
bb.color = debugIconsColors[ICON_COLOR_SPLINE_PATH_BEGIN];
|
|
bb.color = debugIconsColors[ICON_COLOR_SPLINE_PATH_BEGIN];
|
|
|
- bb.size = ClampToIconMaxSize(Max(debugIconsSize * stepDistance, debugIconsSize));
|
|
|
|
|
|
|
+ bb.size = debugIconsSize;
|
|
|
bb.position = splinePoint;
|
|
bb.position = splinePoint;
|
|
|
}
|
|
}
|
|
|
else if ((step+1) >= (splinePathResolution - splineStep)) // SplinePath end
|
|
else if ((step+1) >= (splinePathResolution - splineStep)) // SplinePath end
|
|
|
{
|
|
{
|
|
|
bb.color = debugIconsColors[ICON_COLOR_SPLINE_PATH_END];
|
|
bb.color = debugIconsColors[ICON_COLOR_SPLINE_PATH_END];
|
|
|
- bb.size = ClampToIconMaxSize(Max(debugIconsSize * stepDistance, debugIconsSize));
|
|
|
|
|
|
|
+ bb.size = debugIconsSize;
|
|
|
bb.position = splinePoint;
|
|
bb.position = splinePoint;
|
|
|
}
|
|
}
|
|
|
else // SplinePath middle points
|
|
else // SplinePath middle points
|
|
|
{
|
|
{
|
|
|
bb.color = finalIconColor;
|
|
bb.color = finalIconColor;
|
|
|
- bb.size = ClampToIconMaxSize(Max(debugIconsSizeSmall * stepDistance, debugIconsSizeSmall));
|
|
|
|
|
|
|
+ bb.size = debugIconsSizeSmall;
|
|
|
bb.position = splinePoint;
|
|
bb.position = splinePoint;
|
|
|
}
|
|
}
|
|
|
bb.enabled = sp.enabled;
|
|
bb.enabled = sp.enabled;
|
|
|
// Blend Icon relatively by distance to it
|
|
// Blend Icon relatively by distance to it
|
|
|
- bb.color = Color(bb.color.r, bb.color.g, bb.color.b, 1.2f - 1.0f / (debugIconsMaxSize.x / bb.size.x));
|
|
|
|
|
- if (bb.color.a < 0.25f) bb.enabled = false;
|
|
|
|
|
|
|
+ bb.color = Color(bb.color.r, bb.color.g, bb.color.b, 1.2f - 1.0f / (maxDistance / stepDistance));
|
|
|
|
|
+ if (bb.color.a < debugIconAlphaThreshold)
|
|
|
|
|
+ bb.enabled = false;
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
|
|
+ }
|
|
|
}
|
|
}
|
|
|
else
|
|
else
|
|
|
{
|
|
{
|
|
|
Billboard@ bb = debugIconsSet[iconType].billboards[i];
|
|
Billboard@ bb = debugIconsSet[iconType].billboards[i];
|
|
|
- bb.size = ClampToIconMaxSize(Max(debugIconsSize * distance, debugIconsSize));
|
|
|
|
|
|
|
+ bb.size = debugIconsSize;
|
|
|
|
|
|
|
|
- if (iconType==ICON_PARTICLE_EMITTER)
|
|
|
|
|
- {
|
|
|
|
|
- bb.size = ClampToIconMaxSize(Max(debugIconsSize * distance, debugIconsSize));
|
|
|
|
|
- }
|
|
|
|
|
- else if (iconType==ICON_TRIGGER)
|
|
|
|
|
|
|
+ if (iconType == ICON_TRIGGER)
|
|
|
{
|
|
{
|
|
|
RigidBody@ rigidbody = cast<RigidBody>(component);
|
|
RigidBody@ rigidbody = cast<RigidBody>(component);
|
|
|
if (rigidbody !is null)
|
|
if (rigidbody !is null)
|
|
|
{
|
|
{
|
|
|
- if (rigidbody.trigger == false) continue;
|
|
|
|
|
|
|
+ if (rigidbody.trigger == false)
|
|
|
|
|
+ continue;
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
- else if (iconType==ICON_POINT_LIGHT || iconType==ICON_SPOT_LIGHT || iconType==ICON_DIRECTIONAL_LIGHT)
|
|
|
|
|
|
|
+ else if (iconType == ICON_POINT_LIGHT || iconType == ICON_SPOT_LIGHT || iconType == ICON_DIRECTIONAL_LIGHT)
|
|
|
{
|
|
{
|
|
|
Light@ light = cast<Light>(component);
|
|
Light@ light = cast<Light>(component);
|
|
|
if (light !is null)
|
|
if (light !is null)
|
|
@@ -228,42 +217,50 @@ void UpdateViewDebugIcons()
|
|
|
else if (light.lightType == LIGHT_SPOT)
|
|
else if (light.lightType == LIGHT_SPOT)
|
|
|
bb = debugIconsSet[ICON_SPOT_LIGHT].billboards[i];
|
|
bb = debugIconsSet[ICON_SPOT_LIGHT].billboards[i];
|
|
|
|
|
|
|
|
- bb.size = ClampToIconMaxSize(Max(debugIconsSize * distance, debugIconsSize));
|
|
|
|
|
finalIconColor = light.effectiveColor;
|
|
finalIconColor = light.effectiveColor;
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
bb.position = nodes[i].worldPosition;
|
|
bb.position = nodes[i].worldPosition;
|
|
|
// Blend Icon relatively by distance to it
|
|
// Blend Icon relatively by distance to it
|
|
|
- bb.color = Color(finalIconColor.r, finalIconColor.g, finalIconColor.b, 1.2f - 1.0f / (debugIconsMaxSize.x / bb.size.x));
|
|
|
|
|
|
|
+ bb.color = Color(finalIconColor.r, finalIconColor.g, finalIconColor.b, 1.2f - 1.0f / (maxDistance / distance));
|
|
|
bb.enabled = component.enabled;
|
|
bb.enabled = component.enabled;
|
|
|
// Discard billboard if it almost transparent
|
|
// Discard billboard if it almost transparent
|
|
|
- if (bb.color.a < 0.25f) bb.enabled = false;
|
|
|
|
|
- IncrementIconPlacement(bb.enabled, nodes[i], 1 );
|
|
|
|
|
|
|
+ if (bb.color.a < debugIconAlphaThreshold)
|
|
|
|
|
+ bb.enabled = false;
|
|
|
|
|
+ IncrementIconPlacement(bb.enabled, nodes[i], 1);
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
Commit(iconType, iconType+1);
|
|
Commit(iconType, iconType+1);
|
|
|
// SplinePath update resolution
|
|
// SplinePath update resolution
|
|
|
- if (iconType == ICON_SPLINE_PATH) timeToNextDebugIconsUpdateSplinePath = time.systemTime + stepDebugIconsUpdateSplinePath;
|
|
|
|
|
|
|
+ if (iconType == ICON_SPLINE_PATH)
|
|
|
|
|
+ timeToNextDebugIconsUpdateSplinePath = time.systemTime + stepDebugIconsUpdateSplinePath;
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
timeToNextDebugIconsUpdate = time.systemTime + stepDebugIconsUpdate;
|
|
timeToNextDebugIconsUpdate = time.systemTime + stepDebugIconsUpdate;
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
-void ClearCommit(int begin, int end, int newlength)
|
|
|
|
|
|
|
+void ClearCommit(int begin, int end, int newLength)
|
|
|
{
|
|
{
|
|
|
- for(int i=begin;i<end;i++)
|
|
|
|
|
|
|
+ for (int i = begin; i < end; ++i)
|
|
|
{
|
|
{
|
|
|
- debugIconsSet[i].numBillboards = 0;
|
|
|
|
|
- debugIconsSet[i].Commit();
|
|
|
|
|
- debugIconsSet[i].numBillboards = newlength;
|
|
|
|
|
|
|
+ BillboardSet@ iconSet = debugIconsSet[i];
|
|
|
|
|
+ iconSet.numBillboards = newLength;
|
|
|
|
|
+
|
|
|
|
|
+ for (int j = 0; j < newLength; ++j)
|
|
|
|
|
+ {
|
|
|
|
|
+ Billboard@ bb = iconSet.billboards[j];
|
|
|
|
|
+ bb.enabled = false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ iconSet.Commit();
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void Commit(int begin, int end)
|
|
void Commit(int begin, int end)
|
|
|
{
|
|
{
|
|
|
- for(int i=begin;i<end;i++)
|
|
|
|
|
|
|
+ for (int i = begin; i < end; ++i)
|
|
|
{
|
|
{
|
|
|
debugIconsSet[i].Commit();
|
|
debugIconsSet[i].Commit();
|
|
|
}
|
|
}
|